Two years ago I wrote article about past decade of Mac OS X gaming for Czech SuperApple magazine. Because of that I had gathered a lot of data about Mac games. Article was build around my research but you can't put tons of tables and graphs on 4 pages.
For some time I was thinking of sharing this work online. So here we go.
Link to Numbers spreadsheet in iCloud.
Basically it is big Numbers.app table with list of games from Feral, Aspyr, MacSoft, MacPlay, Blizzard, Valve, Transgaming, Virtual Programming, Pangea and others (indie/inhouse development). Time scope is 2000 - 2015.
Only big games are concidered. Lately it is very difficult to draw the line between big titles and small/indie titles. I sort of handpicked games based on personal opinion, price tag, popularity, critical response and developer/publisher/porting house.
DLCs, updates and rereleases of existing Mac games are ignored because I consider them part of supporting the game. It's little tougher with expansion packs. I consider most of them however I ignore certain cases like The Sims. For example Aspyr data would look different concidering support duty (DLCs and updates) they are doing for titles like Borderlands or Civilization.
I was interested in following:
I posted this on IMG.
For some time I was thinking of sharing this work online. So here we go.
Link to Numbers spreadsheet in iCloud.
Basically it is big Numbers.app table with list of games from Feral, Aspyr, MacSoft, MacPlay, Blizzard, Valve, Transgaming, Virtual Programming, Pangea and others (indie/inhouse development). Time scope is 2000 - 2015.
Only big games are concidered. Lately it is very difficult to draw the line between big titles and small/indie titles. I sort of handpicked games based on personal opinion, price tag, popularity, critical response and developer/publisher/porting house.
DLCs, updates and rereleases of existing Mac games are ignored because I consider them part of supporting the game. It's little tougher with expansion packs. I consider most of them however I ignore certain cases like The Sims. For example Aspyr data would look different concidering support duty (DLCs and updates) they are doing for titles like Borderlands or Civilization.
I was interested in following:
- First Mac release date (Re-releases and different store version (Steam) are not concidered)
- Original PC release data
- Mac version delay in months
- Platform (PowerPC, Universal Binary, Intel)
- Current state of game digital distribution
- Original developer
- Original publisher
I posted this on IMG.