I wish Apple would invest more money to bolster and advance OpenGL development, at least to the point where OpenGL becomes "nearly-as-good" as DirectX.
A thing to keep in mind here however is that there are already companies such as Valve now pushing and investing in this already. Nvidia and AMD have engineers working on extensions to improve OpenGL making it close to if not as good as a low level API from what I hear. Which by the way, Direct3D is not a low level API and vendors are trying to make competitive APIs that are better and more "open" than it.
More money wouldn't hurt though and Apple taking it even more seriously than they do now wouldn't be a bad thing. But they seem to be on the path already as noted by Edwin mentioning their 4.x support.
On the other hand IMO it's not the shot in the arm that it's made out to be as a vast majority of existing software (e.g. games) don't use it. Also, my GPU happens to be one of those ones that only support up to OpenGL4.1 according to the specs sheet. And it's nvidia... so it's not just AMD who have been shipping GPUs like that lately. OTOH I know some nvidia GPUs higher than mine have full 4.4 support.
Also, upgrading OpenGL will do no good if enough people are stragglers staying on old versions of OS X causing game publishers to only target the least common denominator. And before you start beating the drum about losing compatibility with older games I'm fully aware of this. I've been keeping everything up to date and swapping software out as necessary. Sometimes to Wine or virtualization for older games.
Not trying to poo poo OpenGL updates. I just think one should have a more realistic view of it. In the long run especially as more and more people upgrade to newer and newer hardware and software it's a good thing. Tech marches on....
BTW, as much as people like to say that OpenGL needs more work and more people to take it seriously to me it seems it has a lot more people investing and working on it than say... OpenAL has. I think sound is in more dire need of more engineers taking it seriously. I'm a sound buff and I'd like to see, no.. HEAR.. more OS X games with movie quality surround sound.
Consoles had stuff like that since the original Xbox. Hell, even some SNES games had specific support for Dolby Surround (I've had it since mid-90's).
😉 Also, Windows had 3D sound via APIs like Directsound3D since the late 90's. Even Windows games could use some work in the sound department though. Especially after they've moved towards more Xbox oriented APIs for the sound rather than DirectSound. Although games like Alan Wake use those APIs perfectly.
AMD is making hardware accelerated sound chips into their latest GPUs with enhanced 3D sound capabilities and software to go with it (TrueAudio). But I don't know if OS X support is in the cards. Also, I don't know if Nvidia is working on anything similar.
Even if you aren't a sound nut or you don't care about surround sound having a well implemented and optimized sound would benefit you as well at least from the performance standpoint. Or even just making stereo sound have better panning.
Or say you wanted to hear 3D sound via headphones and "head related transfer function". Especially if you want fully immersive sound to go with your fancy schmancy new Oculus VR headset.