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I've just fired up Prince of Persia in Basilisk II set to 640×480, and since the in-game area is 640×400, I have black bars at the top and bottom. Here's a video of it being run on a B&W CRT Mac. Does it look stretched (no black bars)?


With that being said, Prince of Persia on Mac has a bigger problem than black bars: It's slow as molasses compared to the DOS and SNES versions!
 
This squeezed resolution need to be stretched on crt monitors with its geometry controls. That’s the way it should be played.

The common problem of early lcd laptops that they display this resolution as it is and you can’t stretch it. And I even can’t say anything against them because they are doing what they should do. This resolution is a wide screen one, so they’re displaying it with a black bar. They simply don’t know that there is such thing as mode 13h and that it should be stretched by force. Weird world of IBM compatibility :)

For some reason I thought that Apple fixed this issue, but no, laptops with lcd screen just play those game as it is. Squeezed with black bars :)
 
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This squeezed resolution need to be stretched on crt monitors with its geometry controls. That’s the way it should be played.
When I was playing mode 13h games on DOS on a CRT I never had to fiddle with any controls. It happened automatically — maybe because the mode doesn’t use square pixels?
 
Found this with regards to Doom (from https://doomwiki.org/wiki/Doom_(Apple_Macintosh)):
In addition to the PC's low/high detail toggle, the Macintosh adds support for 640x400 resolution as a "large graphics" mode. There is no support for aspect ratio correction, however, so the game will appear slightly flattened on the Macintosh's square-pixel display relative to its appearance on the PC.
 
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With that being said, Prince of Persia on Mac has a bigger problem than black bars: It's slow as molasses compared to the DOS and SNES versions!

What hardware is being emulated with Basilisk? I run Prince of Persia on my (33MHz '030) 180c and it's smooooooth.
 
What hardware is being emulated with Basilisk? I run Prince of Persia on my (33MHz '030) 180c and it's smooooooth.
It has nothing to do with the (emulated) hardware. PoP for Mac is noticeably slower than PoP for DOS. But a patch has been found to fix this.
 
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What hardware is being emulated with Basilisk? I run Prince of Persia on my (33MHz '030) 180c and it's smooooooth.
I have zero experience with retro macs, and when i tried prince of persia on my ibook g4 with tiger, via classic enviroment, it was totally unresponsive and slow. And then i found this video. Earlier ibook with real os9, it looks the same, can't say about controls, but it's slow. Maybe that's how game worked?

 
It has nothing to do with the (emulated) hardware. PoP for Mac is noticeably slower than PoP for DOS. But a patch has been found to fix this.

That's pretty much true across the board for games that were released for both PC and Mac, but I was trying to say that my 180c plays it at comfortable frame rates. Perhaps my version's been patched, I dunno?
 
Interesting stuff! The link to the patch is really cool - lots of good nerdy technical information in there. :)
 
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You should see the dissection of the DOS and SNES versions!

Oh man, you're killing me! I was a huge PoP fan as a kid, coming close but never quite beating it on my Dad's IIcx back in the day. The Mac version looked a lot better than the DOS version, something I was likely to tell anyone that would listen to me at the time. It was just such a groundbreaking game for the Mac/PC - the fluidity of motion was something you didn't see back then outside of consoles. But I'll also admit that my nostalgia might be clouding my thinking about the frame rate - while I never thought the performance on the Mac was particularly poor, looking at YouTube videos of the DOS gameplay shows that it was indeed much smoother on the PC side. ;)
 
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I was a huge PoP fan as a kid, [...]
Me too. I still am. :D

The Mac version looked a lot better than the DOS version, something I was likely to tell anyone that would listen to me at the time. [...]
The graphics used in the Mac version came from the PC-98 version, which was the first ever port of PoP (the DOS port being second). The PC-98 version also introduced music, adjustable speed and a beautiful final boss level... but it only runs at 16 colours, so the Mac version is nicer but doesn't have these enhancements.

If you haven't yet, you might want to check out the SNES version.
 
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When I was playing mode 13h games on DOS on a CRT I never had to fiddle with any controls. It happened automatically — maybe because the mode doesn’t use square pixels?
So, this is down to the fact that the CRT doesn't have a resolution like a more modern monitor does. Just a light gun rendering as many lines as needed to make the screen. Some of the later monitors could render HD resolutions, but old games wouldn't be any less clear. And the important thing here is, they didn't care what shape the pixels they were rendering. This isn't PC exclusive, either, the Apple Lisa and the Capcom CPS 1 and 2 arcade systems all rendered very non square pixels on a CRT. Most 90s video game consoles did so as well, but it's not quite as noticable.

The pixel perfect look of a lot of modern indie games doesn't really match what game makers were really doing in the 80s and 90s, which is how you can get 640x400 look fine and full screen on a 4:3 computer monitor. The part that keeps me wondering is, if the art was meant to be stretched or not. Did the artists actually take it into account? Or was it all done without knowing that the end result was going to get stretched? Because depending on the game and the system, the answer will be different.
 
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Yes, if developers were doing game with mode13h in mind they we’re drawing everting squeezed so it would look normal when people would stretch game to full screen on their crt’s.
 
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The part that keeps me wondering is, if the art was meant to be stretched or not. Did the artists actually take it into account?
Yep, DOSBox will not perform aspect ratio correction by default so games that were designed with it in mind look squished.
 
You could try, but remember that there’s no 3D and OpenGL accelerations
Guys, can you give more info on this one? Like i said, i've been testing some games like Alice and Unreal Tournament, original versions, not the OSX one, and both played well, with acceleration.

Maybe you can name some tougher games? I'm on iBook G4 with 1.33 (latest revision)
 
The only other game that I still play that is not mentioned here already is Caesar III...
 
Guys, can you give more info on this one? Like i said, i've been testing some games like Alice and Unreal Tournament, original versions, not the OSX one, and both played well, with acceleration.

Maybe you can name some tougher games? I'm on iBook G4 with 1.33 (latest revision)
That's not true, Classic has OpenGL support. I think there was the (incorrect) assumption that you were emulating with QEMU or Sheepshaver.
 
One game I still play on Mac OS9 is Warbirds 2.77 , offline against bots of course, but I think one can host a game to play on local network... never tried :
I usually play it on a Pismo, with an old usb Cyborg 3D joystick.

Also play the later version Warbirds III, but on an iMac G5 running Tiger.

Been playing Quake mods too recently, check MacNehara, 9th download here :
Excellent mod.

But I'm only into 3 types of games, Flightsim (preferably combat flightsims), Old ShootThemUp, and chess (at which I'm very poor)...
 
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Now, strictly speaking, my taste in games for Mac skews a little older, but OS 9 can handle them all absolutely fine. Gems such as Sim City 2000 are worth playing just about wherever you can get them, but the version they sell on GOG is the DOS version, and Mac got a far superior version.

I can't say the same for Civilization 2, as Microprose had really pivoted to Windows as their primary operating system, but still, it's a worthwhile game to get lost in. As is Civilization 1, the Mac port is actually excellent, even if the game seems simple by today's standards.

And speaking of something a little more ambitious, there's always Europa Universalis II. It's a predecessor to one of the games that effectively kept me away from anything past Civilization 4. Crusader Kings 1 also got a PPC port, but it's OSX only, and really, I have no idea how I played that game in the first place. EU2 seems like it should at least be playable. But then, at the time, Paradox games were sort of known to be buggy, so who knows?

Of course, I understand, you want Mac focused games, then look no further than the Escape Velocity series. Only one of them ever got a Windows release, this series of 2d Elite-likes is yet another to easily lose hours in as you go from a guy in a shuttle to something so much more.

Love a game where you only start to understand how to play after a hundred hours.
 
Guys, i need your help :) I’m on iBook G4 (latest model) OSX Tiger, and i’m trying to run Deux Ex. Downloaded it from macintoshgarden. The problem is that i’m getting surprisingly low fps. Like 12 at Liberty Island. I tired changing resolution from 1024x to 640x but that doen’t chance fps, so i guess CPU is the limiting factor, not the GPU. Maybe it’s all because of OS9 emulation, no idea.

Maybe there is a OSX port of Deus Ex for PPC?
 
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