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matticus008 said:
No, they won't find a way that spontaneously requires less advanced hardware. Apple is not in the magic business, and OpenGL has some serious limitations compared to Direct3D (which is why Apple is fortunate to have developed robust Core technologies). The graphics technology required for Tiger is similar to the hardware required for Vista, so Apple products are already at that spec. The only reason the Vista matter is blown out of proportion is because this is the first time Windows actually takes advantage of any graphics hardware, something OS X has been doing for years.
Oh shush we're dreaming here;) I was being slightly sarcastic

matticus008 said:
If you want more plentiful and more sophisticated effects, you need a strong GPU to do it. Vista's requirements aren't any higher than OS X, except that they advise 128MB for most high-resolution displays (and it wouldn't hurt Apple to do the same).
The way I saw it on MS's website is you have to have a card with 256MB or you won't even be able to see the new aero look...
 
Benjamindaines said:
The way I saw it on MS's website is you have to have a card with 256MB or you won't even be able to see the new aero look...
From the horse's mouth:

" * DirectX 9 class graphics processor that:
o Supports a WDDM Driver.
o Supports Pixel Shader 2.0 in hardware.
o Supports 32 bits per pixel.
* Adequate graphics memory.
o 64 MB of graphics memory to support a single monitor less than 1,310,720 pixels
o 128 MB of graphics memory to support a single monitor at resolutions from 1,310,720 to 2,304,000 pixels
o 256 MB of graphics memory to support a single monitor at resolutions higher than 2,304,000 pixels
o Meets graphics memory bandwidth requirements, as assessed by Windows Vista Upgrade Advisor running on Windows XP"

The only thing that's actually required for Aero is 64MB (I've used it on a 1.7MP monitor and it works fine, even in unoptimized beta form). The other memory guidelines aren't enforced, unless they decide to execute code every time you change your resolution to reevaluate Aero eligibility.
 
Perhaps Apple will buy into Darwine so that the Windows API would run natively on intel macs rather than full emulation of the operating system. Isn't this what WINE does on Linux? I'm not well versed in this technology - how is it more difficult to implement on intel OS X when it is currently implemented in intel Linux?
 
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