Macbook and Pixel Shader 2.0

Discussion in 'Mac and PC Games' started by belovedmonster, Apr 24, 2008.

  1. belovedmonster macrumors regular

    Joined:
    May 11, 2005
    #1
    Does the Macbook's graphics card meet the following requirements when using boot camp?

    DirectX compatible 64 MB graphics card with Pixel Shader 2.0

    When it comes to integrated graphics cards I dont have a clue :confused:
     
  2. Fuchal macrumors 68020

    Joined:
    Sep 30, 2003
    #2
    The integrated GMA does have support for Pixel Shader 2.0
     
  3. tuck624 macrumors newbie

    Joined:
    Jul 2, 2011
    #3
    Is there any way to get Pixel Shader 2.0 to work with my MacBook?

    I'm using a MacBook G5 2.16Ghz Intel Core 2 Duo, 2GB RAM, OSX 10.6.8
    Intel GMA 950:
    Chipset Model: GMA 950*
    Type: GPU*
    Bus: Built-In*
    VRAM (Total): 64 MB of Shared System Memory*
    Vendor: Intel (0x8086)*
    Device ID: 0x27a2*
    Revision ID: 0x0003*
    Displays:*
    Color LCD:*
    Resolution: 1280 x 800*
    Pixel Depth: 32-Bit Color (ARGB8888)*
    Main Display: Yes*
    Mirror: Off*
    Online: Yes*
    Built-In: Yes*
     
  4. SidBala macrumors 6502a

    Joined:
    Jun 27, 2010
    #4
    IIRC, The GMA 950 does not have support for pixel shader 2.0.

    So, no.
     
  5. wywern209 macrumors 65832

    wywern209

    Joined:
    Sep 7, 2008
    Location:
    do you rly want to know?
    #5
    besides trying to game on a integrated gfx is a moot point whether or not it supports SM 2 or not.
     
  6. doh123 macrumors 65816

    Joined:
    Dec 28, 2009
    #6
    Using Wine/Wineskin/Cider some Pixel Shader 2.0 games will run fine on the GMA950, though there are enough problems with the GMA950 that many games still do not run right at all, and its nothing to do with the pixel shaders.
     

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