Macbook and Pixel Shader 2.0

Discussion in 'Mac and PC Games' started by belovedmonster, Apr 24, 2008.

  1. belovedmonster macrumors regular

    May 11, 2005
    Does the Macbook's graphics card meet the following requirements when using boot camp?

    DirectX compatible 64 MB graphics card with Pixel Shader 2.0

    When it comes to integrated graphics cards I dont have a clue :confused:
  2. Fuchal macrumors 68020

    Sep 30, 2003
    The integrated GMA does have support for Pixel Shader 2.0
  3. tuck624 macrumors newbie

    Jul 2, 2011
    Is there any way to get Pixel Shader 2.0 to work with my MacBook?

    I'm using a MacBook G5 2.16Ghz Intel Core 2 Duo, 2GB RAM, OSX 10.6.8
    Intel GMA 950:
    Chipset Model: GMA 950*
    Type: GPU*
    Bus: Built-In*
    VRAM (Total): 64 MB of Shared System Memory*
    Vendor: Intel (0x8086)*
    Device ID: 0x27a2*
    Revision ID: 0x0003*
    Color LCD:*
    Resolution: 1280 x 800*
    Pixel Depth: 32-Bit Color (ARGB8888)*
    Main Display: Yes*
    Mirror: Off*
    Online: Yes*
    Built-In: Yes*
  4. SidBala macrumors 6502a

    Jun 27, 2010
    IIRC, The GMA 950 does not have support for pixel shader 2.0.

    So, no.
  5. wywern209 macrumors 65832


    Sep 7, 2008
    do you rly want to know?
    besides trying to game on a integrated gfx is a moot point whether or not it supports SM 2 or not.
  6. doh123 macrumors 65816

    Dec 28, 2009
    Using Wine/Wineskin/Cider some Pixel Shader 2.0 games will run fine on the GMA950, though there are enough problems with the GMA950 that many games still do not run right at all, and its nothing to do with the pixel shaders.

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