MacBook & Core Image

Discussion in 'MacBook Pro' started by Gamoe, Jan 12, 2008.

  1. Gamoe macrumors regular

    Joined:
    Sep 19, 2006
    #1
    I have an old version of Photoshop that won't run on my MacBook, so I decided to give some of these new Core Image image editors a try. None of them including Pixelmator, Acorn and Chocoflop were fast, even for simple tasks, and none of them were usable for larger images. I thought maybe it was unoptimized code, or whatnot...

    But then I tried adjusting colors for a picture in Preview. Preview beachballed on me and simply couldn't keep up with the slider movement. This was on a 3072x2304 pixel photo. What is going on here? My MacBook is maxed out with 4 GB of RAM, and I know there was plenty of free RAM, as Activity Monitor told me so.

    Was Preview using Core Image to do the adjustments? If so, are Core Image editing features simply unusable on a new MacBook at this point?

    I simply cannot understand why I cannot drag the contrast slider quickly from left to right on a Photo in Preview without getting the colorful beach ball of death each time. These are things I could do easily and quickly on my G4 eMac with Photoshop and other image editing tools.
     
  2. Shadow macrumors 68000

    Shadow

    Joined:
    Feb 17, 2006
    Location:
    Keele, United Kingdom
    #2
    Core Image is dependent on the graphics card; and to put it bluntly the GMA (either one) sucks balls. Photoshop on the other hand is entirely CPU based so it doesnt matter if you have a crappy graphics card.
     
  3. Gamoe thread starter macrumors regular

    Joined:
    Sep 19, 2006
    #3
    Agreed.

    I tested Preview and Pixelmator again, though, and I think I may have been too harsh on them the first time around.

    I tested Preview again with the same 3072x2304 image and another 4800x3480 JPEG image on both my MacBook's built-in screen and on my external 20" LCD, and I must say it did pretty well. Mind you, results weren't instantaneous either. I still think old, non-Core Image code (like Photoshop) is faster, but it was acceptably responsive nonetheless.

    What it really has some issue with is the sharpness. After carefully trying each function, this is clearly the only function it somewhat chokes on. The first time around, I took issue with the slow Sharpness function and drew a premature conclusion out of that. It does give me the beachball with the Sharpness function, but with a little patience it will complete the task

    Pixelmator, on the other hand, is a bit slower at some things. While it has problems with some specific functions, others are at least as fast as Preview's Color sliders, though. I guess I expected these apps to fly on a brand spankin' new Mac with maxed out RAM. Unfortunately, that is not quite the case. Apple would do well to provide some type of significant hardware graphics acceleration on the MacBooks, even if it applies only to Core Image and system operations.*

    * In order for Core Image not to "suck balls", even if all other graphic-intensive applications do.
     

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