HiRez said:If it supports Shader 2.0, why can't it run UT with Shader 2.0 on? And what about built-in accelerated H.264 decoding specifically? That's pretty critical for an Apple GPU right now.
Ha Ha!
1.) Read the hidden test in my post.
2.) Just because a chip CAN run something, doesn't mean its good for it. The fx5200 from nVidia CAN do Shader 2.0 too, but its not that good at it (in fact its terrible, performance takes a huge dive when most SM2.0 stuff is used).