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A key new feature of macOS Monterey is the ability to AirPlay content to a supported Mac from other Apple devices, such as an iPhone or iPad, and we've confirmed with Apple that this will include Apple Fitness+ workout videos with one limitation.

apple-fitness-plus-on-mac-feature.jpg

After starting an Apple Fitness+ workout on an iPhone or iPad, users will be able to wirelessly stream the audio and video to a supported Mac using AirPlay, providing a convenient way to view the workouts on a larger screen. The only drawback to using Apple Fitness+ with AirPlay is that on-screen metrics such as heart rate and calories burned are not displayed on the Mac, but they can still be viewed on an Apple Watch.

AirPlay to Mac is supported on the following Mac models running macOS Monterey:
  • MacBook Pro (2018 and later)
  • MacBook Air (2018 and later)
  • iMac (2019 and later)
  • iMac Pro (2017)
  • Mac mini (2020 and later)
  • Mac Pro (2019)
We've encountered issues with Apple Fitness+ workouts over AirPlay on macOS Monterey, but the software update is currently in beta. The feature should be functional by time macOS Monterey is publicly released later this year.

Apple Fitness+ was not supported on the Mac until now, as there is no Fitness app for Mac and the service is not available on the web.

Launched in December 2020, Apple Fitness+ is a subscription-based service that provides access to a library of workout videos updated on a weekly basis. Apple Fitness+ can be accessed in the Fitness app on an iPhone, iPad, or Apple TV, and requires an Apple Watch Series 3 or later with a few exceptions. The service is priced at $9.99 per month or $79.99 per year in the United States and is available in five other countries.

Article Link: macOS Monterey Brings Apple Fitness+ to the Mac With AirPlay
 
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The only drawback to using Apple Fitness+ with AirPlay is that on-screen metrics such as heart rate and calories burned are not displayed on the Mac, but they can still be viewed on an Apple Watch.

This is indeed the biggest drawback, as it's a really nice feature that absolutely keeps you 'in the moment.'
 
It seems completely backwards that I can start a video workout from the phone in my pocket but not from the portable 15" screen that's made by that same company, more powerful than that phone, and that I can position how I choose and actually see across the room. Why isn't there a native Fitness+ experience on the mac?
 
Why is fitness+ not available in most countries in Europe and no one is talking about it?

Is it because

a) they dont give a stool?
b) they don't want you to use a stool?
c) lazy
d) i cant think of anything
 
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Why is the 2018 mini not included? Same cpus and graphics as the macbooks.
I was thinking the same thing but the refresh 2020 intel minis are still classed as 2018 as they basically only got a bigger SSD. It should say m1 2020 really.
 
Is it not possible to AirPlay Fitness+ to any airplay supported device?
 
Why can't you just go to a used Movie, CD shop and buy yourself a workout DVD to put on your 75 Inch Big Screen TV?

You can get USED workout DVD's for as cheap as $2 each. off eBay or a Thrift Store. Salvation Army store.

A-lot cheaper than paying for Apple fitness plus every month.

PLUS wait til you see the NEW Windows 11. Touch screen awesomeness at it's finest on a wide range of computers with a wide range of processing power.
 
It seems completely backwards that I can start a video workout from the phone in my pocket but not from the portable 15" screen that's made by that same company, more powerful than that phone, and that I can position how I choose and actually see across the room. Why isn't there a native Fitness+ experience on the mac?
Agree.
I suspect this is more a tide-us-over scenario until the Mac version is ready. Surely.
 
Is it not possible to AirPlay Fitness+ to any airplay supported device?
Probably not with optimal resolution. AirPlay normally just mirrors the screen, which would leave you with black bars on the sides (in portrait mode) or the top and bottom (in landscape mode), since the iPhone’s screen is long and skinny compared to the more traditional widescreen on Macs. This looks like a custom integration that allows the video to take up as much of the Mac’s screen as possible rather than being confined to the iPhone’s aspect ratio.
 
Why can't you just go to a used Movie, CD shop and buy yourself a workout DVD to put on your 75 Inch Big Screen TV?

You can get USED workout DVD's for as cheap as $2 each. off eBay or a Thrift Store. Salvation Army store.

A-lot cheaper than paying for Apple fitness plus every month.

PLUS wait til you see the NEW Windows 11. Touch screen awesomeness at it's finest on a wide range of computers with a wide range of processing power.
Apparently, you didn’t give Fitness+ a try.
 
It seems completely backwards that I can start a video workout from the phone in my pocket but not from the portable 15" screen that's made by that same company, more powerful than that phone, and that I can position how I choose and actually see across the room. Why isn't there a native Fitness+ experience on the mac?
Someone hadn’t been keeping up with the Apple Silicon vs. Intel benchmarks ;)

…gentle ribbing aside, I’m guessing there’s some internal reasoning about how users aren’t very likely to—or perhaps, shouldn’t be encouraged to—haul clamshell-shaped devices to the gym or dribble sweat on their desks. The stats are probably omitted from AirPlay so that users can share in workout sessions.
 
Probably not with optimal resolution. AirPlay normally just mirrors the screen, which would leave you with black bars on the sides (in portrait mode) or the top and bottom (in landscape mode), since the iPhone’s screen is long and skinny compared to the more traditional widescreen on Macs. This looks like a custom integration that allows the video to take up as much of the Mac’s screen as possible rather than being confined to the iPhone’s aspect ratio.
When you AirPlay to a screen (TV, probably Mac (I don't have the beta)) it recognizes that it is playing a video and automatically tries to fit the content to the screen.
 
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