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Re: Jello's pic

Originally posted by teabgs
Thats nice. I really like the soap and such. Ah, the little subtleties that make it realistic. I'm guessing thats the part you got the most praise for in class...You know, if you'd made the window panes kinda dirty and maybe had a bit of a reflection it would give it a whole new life.

yeah, the key is that it was the summer class with less time and i had a nutty schedule... ha. i lived in harlem, so that was kind of a pain to make the trip too often to work in the lab. also, just less overall time to get the stuff done. and one main weekend i flew out to cali for my brother's graduation from grad school so i lost some time there too.

but yeah, the soap and stuff was good, but really the textures (including the window) would be where i'd work on it... as well as maybe tossing a 2d image outside just to give it some more feeling of being outdoors. i did that in my final animation for intro and it worked decently, of course i had curtains then too... the more i talk about it the more i want to model something cool, using lighting. the cool thing about working in a group next year will be if we are each best at something else (ie, someone for character/rigging, someone for modeling props and texturing. etc). that'd be ideal..
 
Originally posted by jelloshotsrule

i figure you'll have a bit harder time. but then again, i don't go in there often so i don't know all the ta's... hmm. not jesse. not ian (not sure he's even still a TA). not... one other guy who's name i forget (he's been there more than this year i'm sure.) i think jason(?) has been there a while. well that's only about 4. but still i have reduced it further. time to hang out by the window and figure it out.. ha. i'd rather sleep... but yeah, you could figure it out. probably my other posts will also help give me away. and if you have a good eye you could pick me out via the ipod... (that's a big bone i think)

Well now. I think I do know who you are now, though I'm not totally sure...the Whole iPod thing is the tipper. Currently I am drawing a blank on a name...but I think I have seen the iPod in your pocket....couldnt tell, but the headphones looked like it......If I'm correct then I think youre 1) a guy 2)have blond/short hair and 3)you work in the TV Studio (not NYU's but the one on the 12th floor.

Is this correct?
 
Originally posted by teabgs


Well now. I think I do know who you are now, though I'm not totally sure...the Whole iPod thing is the tipper. Currently I am drawing a blank on a name...but I think I have seen the iPod in your pocket....couldnt tell, but the headphones looked like it......If I'm correct then I think youre 1) a guy 2)have blond/short hair and 3) you work in the TV Studio.

Is this correct?

dang, you got me.

oh wait, no you didn't! ha.

got the guy part though. 1/3 ain't bad... i've seen probably 3 ipods in tisch other than myself.. but i am not there too much. i avoid it as much as possible

ps. any idea if they have summer TA positions available? i need to find a reason to stay here in the city... ie, i need a job of some sort.
 
Originally posted by jelloshotsrule


dang, you got me.

oh wait, no you didn't! ha.

got the guy part though. 1/3 ain't bad... i've seen probably 3 ipods in tisch other than myself.. but i am not there too much. i avoid it as much as possible

ps. any idea if they have summer TA positions available? i need to find a reason to stay here in the city... ie, i need a job of some sort.

Well, Im getting there. Um, there's no positino ont he animation floor for the summer, sorry. I have an internship @ Noodle Soup, and helping out Matt Sheridan, but I need to get a paying job so I can afford to be here....its so hard to find one these days. Ask matt if he needs more help....Also, you can try Curious Pictures...its right around the corner (lafayette inbetween Astor and 4th....near Blue Man Group)
 
3D Imagery

Nice work guys. The plate is hardly noticable, I would have thought more that you were trying to add more realism by showing the support slightly popping out of the frame, instead of fitting snuggly.

I like the refraction in the water, jello. Good touch.

One thing you can both try next time is use real textures, whether made in photoshop to look real or from a digital photo. It will bring you much more realism. Procedural textures work ok, but they'll not really get you that close. Unless you're going for a cartoon, artistic look.
 
Originally posted by teabgs


Well, Im getting there. Um, there's no positino ont he animation floor for the summer, sorry. I have an internship @ Noodle Soup, and helping out Matt Sheridan, but I need to get a paying job so I can afford to be here....its so hard to find one these days. Ask matt if he needs more help....Also, you can try Curious Pictures...its right around the corner (lafayette inbetween Astor and 4th....near Blue Man Group)

yeah, i did an internship last semester (started in august or so) and i have no desire to work somewhere over the summer and pay the school for my credits... so that's out. i've talked to some effects houses about it. so we'll see.

curious pictures is an option but i haven't pursued it yet. there are a few freelance things i've had floating around but one fell through and the other seems to be headed in that direction too... ahh
 
off subject

ok, trying to get my final intro project off its cd and...

most of the files work (all the ones at the beginning of the cd) but a good amount of them won't copy. however, some of the ones that won't copy to the hard drive WILL open in photoshop off the disc...

anyone have any ideas of how to salvage these files? once it's a go i'll post it somewhere...
 
Re: 3D Imagery

Originally posted by dukestreet

One thing you can both try next time is use real textures, whether made in photoshop to look real or from a digital photo. It will bring you much more realism. Procedural textures work ok, but they'll not really get you that close. Unless you're going for a cartoon, artistic look.

How true....the piece Im doing now is a 15 second animation. It's only suppossed to be 10 but my prof liked it and didnt say anything about the length. IM trying to use more real looking textures for it.
 
Re: off subject

Originally posted by jelloshotsrule
ok, trying to get my final intro project off its cd and...

most of the files work (all the ones at the beginning of the cd) but a good amount of them won't copy. however, some of the ones that won't copy to the hard drive WILL open in photoshop off the disc...

anyone have any ideas of how to salvage these files? once it's a go i'll post it somewhere...
you dont have it as a movie?
 
Re: Re: off subject

Originally posted by teabgs

you dont have it as a movie?

well i rendered it as tiff sequence last summer.

and i gave the output movie from fcp to peter on the tape... and didn't get a copy, but i made a cd of the images.

now they have gotten corrupted i guess (some of them) so i'm having trouble getting the sequence to a movie file. getting there though. it won't be exactly as rendered, but you'll get the idea.
 
Dude, use fetch and go get it off the SGI network. It should still be there....depending on when you took intro...if it was last summer then I believe it's still there. There are a few different Intro class folders on Dopey's HD.

I must go do work now...I'm here to learn...
 
Originally posted by teabgs
Dude, use fetch and go get it off the SGI network. It should still be there....depending on when you took intro...if it was last summer then I believe it's still there. There are a few different Intro class folders on Dopey's HD.

I must go do work now...I'm here to learn...

dude, i don't remember all that connection address garbage... send me a private message with the info if you could, otherwise i'll just wait and figure it out some time later.

i am not sure they're still there... but worth a shot....
 
post it, I'll be interested.

If I can find my old stuff at home, I'll post it and you guys can have a great laugh!:D
 
Originally posted by dukestreet
post it, I'll be interested.

If I can find my old stuff at home, I'll post it and you guys can have a great laugh!:D

here you go

http://gelbin.org/movies/key_west.mov

i'll try to get the character up sometime. but as i said, it's ugly...

oh yeah duke: the assignment for this was something like portray a place or something. the idea was orginally a writer's office, then became a bit more specifically hemingway's writing room in key west. some of the specifics were inspired by pictures of him i found, but not everything of course... ok

tea: thanks for the ftp, at least for the future.... can i get there from home using it too?
 
Duke: you should definately post your stuff up, I'd love to see it...that goes for anyone else too.


Originally posted by jelloshotsrule


tea: thanks for the ftp, at least for the future.... can i get there from home using it too?

Yeah, you can use that FTP anywhere. At least as long as your account is still valid....not sure exactly how long that is. I use it to transfer files to myself that arent related at all to the class.....I dont have an iPod like some people :(
 
Originally posted by teabgs

Yeah, you can use that FTP anywhere. At least as long as your account is still valid....not sure exactly how long that is. I use it to transfer files to myself that arent related at all to the class.....I dont have an iPod like some people :(

i still have my account cause i signed up for the intermediate maya certification (though i'm not actually doing it... just wanted access to the machines). yeah, i got lucky. the ipod was a nice christmas present for sure.
 
Originally posted by teabgs
Duke: you should definately post your stuff up, I'd love to see it

I went scrounging around for my old stuff, but all I came up with was 3/4" tapes, and seeing as how I don't have access to a 3/4" deck, well, my early years will remain unknown, which is probably for the best.:D

However, I have a few WIPs (work in progress) which might provide some entertainment.

flossgordon.com

I'm reworking the first full script, for episode 9. I'm starting in the middle cause I wanted to make a spoof, so starting at the beginning would require a lot of setting things up. Its much better just to jump into it. That way I can model it after the 1930's Saturday afternoon serials, and start and end with a cliff hanger.

Also MouthWatch. We put together the little video rather quickly and processed it in FCP. I'm redoing it, using 3D character animation of 'Smiley', the logo. This will be up soon to, I hope. We need to get on the ball with this, because we're asking for submissions by November, and who knows what we'll get. Most likely our friends submitting Flossing Haiku!:D But its fun and keeps things creative.
 
oddly enough

Originally posted by dukestreet


Also MouthWatch. We put together the little video rather quickly and processed it in FCP. I'm redoing it, using 3D character animation of 'Smiley', the logo. This will be up soon to, I hope. We need to get on the ball with this, because we're asking for submissions by November, and who knows what we'll get. Most likely our friends submitting Flossing Haiku!:D But its fun and keeps things creative.

ha. oddly enough a kid in my film class made a movie about a hand character. it was pretty dang funny. it didn't talk since we're not working with sync sound yet, but how much variety is there with hand characters? ha

from what i saw it looks cool. i'm curious to see the 3D version of smiley...
 
Re: oddly enough

Originally posted by jelloshotsrule

from what i saw it looks cool. i'm curious to see the 3D version of smiley...

Its somewhat simillar to the 3D m&m characters. They were also done in Lightwave. I'll post something when I get a sample done.

Lightwave has a pretty good system for facial movement that I'm pretty happy with. And after getting a few books on the subject its not hard to apply the process and take a few shortcuts. Setup is just the hard part. Once that's done, its relatively easy and quite fun.
 
I dont have the time right now to look at Duke's stuff but I will later today.

I believe that I have figured out the identity of Jello.

OK, here goes...I wont say your name here, cause that destroys the whole anonymous internet stuff, but if I am correct then your Initials are D.B.

Am I correct?
 
Re: Re: oddly enough

Originally posted by dukestreet


Setup is just the hard part. Once that's done, its relatively easy and quite fun.

i know that all too well... as you will see if i get to post my character animation.

did you get a chance to see the movie file i posted? i know it's big. let me know if you have a slow connection and i can put up something smaller....
 
Originally posted by teabgs
I believe that I have figured out the identity of Jello.

OK, here goes...I wont say your name here, cause that destroys the whole anonymous internet stuff, but if I am correct then your Initials are D.B.

Am I correct?

no.

but i know a d.b. as well. i'd guess there's more than one though... keep trying.
 
Re: Re: Re: oddly enough

Originally posted by jelloshotsrule
did you get a chance to see the movie file i posted? i know it's big. let me know if you have a slow connection and i can put up something smaller....

Sorry, I got caught up in other stuff and forgot to reply. It was a good first animation, I really like the curtains. I'm not sure how to do that in Lightwave, I'll have to see if I can. Its a lot better than anything we could have done in '92, that's for sure.

The only thing is that the camera is too jerky, you need to put it on a spline curve or whatever is used in Maya. It just goes from point to point in the keyframes. Lightwave's default is for curves on all keyframing. You have to go in and edit them in the graph editor if you want linear movement.

You had a good mood set, though, I liked it.
:D
 
Re: Re: Re: Re: oddly enough

Originally posted by dukestreet


Sorry, I got caught up in other stuff and forgot to reply. It was a good first animation, I really like the curtains. I'm not sure how to do that in Lightwave, I'll have to see if I can. Its a lot better than anything we could have done in '92, that's for sure.

The only thing is that the camera is too jerky, you need to put it on a spline curve or whatever is used in Maya. It just goes from point to point in the keyframes. Lightwave's default is for curves on all keyframing. You have to go in and edit them in the graph editor if you want linear movement.

You had a good mood set, though, I liked it.
:D

yeah, i think that was partially the compression. i mean i did use the graph editor and the first part was just a linear move.

the second part the camera dips, but other than that it was smooth. glad you liked..
 
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