Re: Jello's pic
yeah, the key is that it was the summer class with less time and i had a nutty schedule... ha. i lived in harlem, so that was kind of a pain to make the trip too often to work in the lab. also, just less overall time to get the stuff done. and one main weekend i flew out to cali for my brother's graduation from grad school so i lost some time there too.
but yeah, the soap and stuff was good, but really the textures (including the window) would be where i'd work on it... as well as maybe tossing a 2d image outside just to give it some more feeling of being outdoors. i did that in my final animation for intro and it worked decently, of course i had curtains then too... the more i talk about it the more i want to model something cool, using lighting. the cool thing about working in a group next year will be if we are each best at something else (ie, someone for character/rigging, someone for modeling props and texturing. etc). that'd be ideal..
Originally posted by teabgs
Thats nice. I really like the soap and such. Ah, the little subtleties that make it realistic. I'm guessing thats the part you got the most praise for in class...You know, if you'd made the window panes kinda dirty and maybe had a bit of a reflection it would give it a whole new life.
yeah, the key is that it was the summer class with less time and i had a nutty schedule... ha. i lived in harlem, so that was kind of a pain to make the trip too often to work in the lab. also, just less overall time to get the stuff done. and one main weekend i flew out to cali for my brother's graduation from grad school so i lost some time there too.
but yeah, the soap and stuff was good, but really the textures (including the window) would be where i'd work on it... as well as maybe tossing a 2d image outside just to give it some more feeling of being outdoors. i did that in my final animation for intro and it worked decently, of course i had curtains then too... the more i talk about it the more i want to model something cool, using lighting. the cool thing about working in a group next year will be if we are each best at something else (ie, someone for character/rigging, someone for modeling props and texturing. etc). that'd be ideal..