I am not clear on how not being able to see active player counts is a good thing in the long term.Yes.
I am not clear on how not being able to see active player counts is a good thing in the long term.Yes.
Why? I think the more information we have the better we the consumer can make decisions. It can help game publishers see actual gaming information to maybe nudge them closer to producing games for the Mac platform.That’s a good thing ultimately.
I am not clear on how not being able to see active player counts is a good thing in the long term.
Yeah there's noise in that data set, no question. But there are outside sources to support some sort of increase in Mac users. Rather than take this particular data set at face value, it's better to simply say, it is so far a (minor) supporting data point in a recent increase in Mac users.@Homy do you really think it's physically possible that the Mac market share jumped so much in month? How many Macs would Apple need to sell in a single month for it to happen?
Those browser data might be useful to check for year to year changes, but surely not a single month variation.
I think I get where @thenewperson is coming from, gamers and even journalists tend to obsess over those numbers to unhealthy degree which can actually harm games. There have been a number of articles and videos released about this topic about the misuse of active player counts for games. On the other hand, you can also argue that the remedy to that is educating people on what it means and what it doesn't (especially for single player games) rather than hiding the data and Apple, in particular, needs to tout wins IF more people are using the App Store/Game Center (though I suppose only the latter might have the Steam-like functionality, the App Store itself is likely to only contain download data, which is still useful). But again I can see where @thenewperson is coming from and agree to some extent - in the larger context of gaming beyond macOS vs Windows, active player counts haven't always been a healthy addition to the discourse.I am not clear on how not being able to see active player counts is a good thing in the long term.
But we know publishers are looking at this data for what kids of games to release. And in the case of macOS if they should do a port of a game.Yeah there's noise in that data set, no question. But there are outside sources to support some sort of increase in Mac users. Rather than take this particular data set at face value, it's better to simply say, it is so far a (minor) supporting data point in a recent increase in Mac users.
I think I get where @thenewperson is coming from, gamers and even journalists tend to obsess over those numbers to unhealthy degree which can actually harm games. There have been a number of articles and videos released about this topic about the misuse of active player counts for games. On the other hand, you can also argue that the remedy to that is educating people on what it means and what it doesn't (especially for single player games) rather than hiding the data and Apple, in particular, needs to tout wins IF more people are using the App Store/Game Center (though I suppose only the latter might have the Steam-like functionality, the App Store itself is likely to only contain download data, which is still useful). But again I can see where @thenewperson is coming from and agree to some extent - in the larger context of gaming beyond macOS vs Windows, active player counts haven't always been a healthy addition to the discourse.
Have they been successful with RE on Mac? They haven't announced a Requiem Mac port for example. Were the ports not just a partnership with Apple?But we know publishers are looking at this data for what kids of games to release. And in the case of macOS if they should do a port of a game.
I guess I look at it this way: It seems like Capcom has been successful with it's RE series on Apple platforms, so why haven't games like the Monster Hunter or Street Fighter been worked on?
There's no good data on how well they sold, just some sketchy reports. But considering Capcom kept releasing them, they must have been doing OK. Considering they were iPhone 15 Pro + for all of them, I'm sure the market was somewhat limited on iOS. But being universal purchases and running on iOS/iPad/macOS probably helped somewhat.Have they been successful with RE on Mac? They haven't announced a Requiem Mac port for example. Were the ports not just a partnership with Apple?
I thought the iOS versions of all the recent AAA games have really underperformed in general.
Not if they had a contract with Apple that required them to release certain or some number of games.There's no good data on how well they sold, just some sketchy reports. But considering Capcom kept releasing them, they must have been doing OK. Considering they were iPhone 15 Pro + for all of them, I'm sure the market was somewhat limited on iOS. But being universal purchases and running on iOS/iPad/macOS probably helped somewhat.
Isn't that the reason why @diamond.g stating that having steamdb.info type info may be beneficialThere's no good data on how well they sold, just some sketchy reports.