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It was not that hard but still enjoyable. In fact I don't want super hard when I'm playing most games.

What I find in this and every RPG I've ever played, dialog choices are so limited that it reinforces you are playing a game. I fantasy of mine would be a role playing game with free flowing immersive dialog but I realize this would be difficult to accomplish and most players just want to advance the plot.

Definitely enjoyable. I don't particularly like super hard either, but the same goes for super easy. I just don't like it when the game becomes so easy, that there's really no more challenge. The Geth became annoyances, where as they should have been an opposing threat the entire game. The last boss was ridiculously easy. I was hoping for something that would at least suck up all of my resources before it was dead, but it was a few shots and it was over.

They really should have limited ammo in this game, that would have helped and forced my characters to use more weapons.

That would be ammazing if they can pull that off, but also kind of scary. :) I read some place recently, that they are close to fooling some people with automated response systems.

The Witcher's dialogue in parts -- from what I've played -- is a step above Mass Effect, but it's also quite limited. It's a very gray game compared to ME.
 
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