13 on the first day for you. ZERO for me. That's the point. I sent it to Apple on 14th Dec. They released it on 18th Dec, and left the release date as 14th. Practically on the first day it was on release it jumped down to page 7 because other apps had been released since then.
When my app went live, I sent out promo codes on MacRumors Forums. Have you done that? I've NEVER been featured or listed as new. And I've made thousands for Apple. It's annoying, but it's out of my hands. So I've focused on what I can control.
On this forum, I asked people to tell me how they would use my app, and THEN I sent them, directly, a promo code. Instead of posting 5 codes and hoping the right people would use em and post a good review, I made them jump through a small hoop. That qualified who would be a good reviewer, and established a one-to-one connection. Presumably, they'd show/tell their friends, and so on.
It seems to have worked.
The free version of Linx doesn't have hi-scores, and is limited to 5 levels (about 5 minutes' play). The full app has hi-scores and 999 levels. There is a good incentive for people to buy the full version. There's not a lot else I can cut out of the app.
Apparently not enough incentive. Look, I'm gonna buy your apps tonight when and I sync w/ my Mac at home (I'm at my day job...Director of Marketing for a multi-million dollar software business, so I think I have some credibility, outside of the success of 100sounds!). I'll try to give you some specifics, but for example, if in the free game there was a button that said click here to get xxxx where xxxx is your name/photo in the paid version, that wouldn't cost you a bit. You've got 200,000 users! That's HUGE! Even if 1% are still using it, and upgrade to the next update (of the freebie), think about the eyeballs you can reach! What can you offer them to upgrade, besides levels?
T-shirts may be $8.99 in the US, but they are £12.32 here from Cafepress. I'm just pointing out how different everything is for people NOT in the US.
I'm guessing most of your potential is in the U.S. anyway. CafePress lets you "gift" a shirt, so you just need their size and email (probably not even their size as they could change it) and CafePress will email the recpient for their address. I certainly don't want to be shipping shirts... but I can easily provide an email address to CafePress and let them fulfill it. How about an iTunes gift card for the high score of the month?
Personally, I think it would be REALLY COOL to have my name, photo and high score embedded in the app for all 200,000+ players to see!!!
As I've said, no one is actually bothered. None of my friends have downloaded my paid-for apps. And I can't give them promo codes as Apple have seen fit to only roll out that really useful idea to the US.
Give them a dollar (euro)! You get 70% of it back! YOU NEED REVIEWS. You have zero. Most folks won't waste $1 let alone $2 on an unreviewed app.
Already have a website; have had since July. Am seeing very few visits to it. I have promoted it everywhere I can think of, and I'm still not seeing any sales. (Also, bear in mind that the signature on MacForums was changed for less than a day because I was fed up yesterday.) I've had my app links in signatures on forums all over the place.
I'm glad you changed it back. And you don't have a website.... you have a web page, buried on mac.com. You need to appear bigger. Get DarkPaw.com. A domain is $10/year. Hey, I just checked and you actually have a blog there... that's a start. Your id here is more memorable/interesting than "squares". Maybe DarkSquares, DarkColony, DarkLinx, etc., would be unique and interesting names? And for Valentine's Day, DarkHearts! And make your apps the central attraction of your web site, not your blog. Especially since some of it is social commentary.
I'm not trying to be dismissive, but constructive. I used to charge big bucks ($1000/day) for this kind of consulting. And I'm giving to you, free, as well as all the readers here.... plus we're in competition!
I have ZERO reviews because I have very few sales, and no way of contacting those people to get a review.
Then fix it. This is a big problem. I'll buy your apps and post a review. Use your promo codes wisely. If you're out of them, update the app (use some of my ideas) and get 50 more. Make them count.
Well, it's an idea. If I can remember to do it after tonight's alcohol... I dropped the price of Colony a while ago and saw no sales, so doing it again doesn't really bode well.
Would you rather have 100 sales at $.99 or zero at $1.99?
Is there somewhere you can stipulate what OS the app runs on? Xcode has it set to all versions of the OS (there's nothing in there that specifically reuires 2.2), but there's nothing on iTunes Connect to change it...?
When you compile it, you specify the target. When you upload a new binary, you might have that option.
I chose short names because they show up under the icons on your home screen. Longer names get truncated, and just aren't catchy.
Yes, but you can have a short name for the app and a longer description name, for iTunes. Plus DarkSquares, DarkColony, DarkLinx should fit fine.
Will do.
Look, I don't want to come across as negative and I do thank you for your help. I really have tried a lot of different things to get my games sold but it's not working. It seems that in order to get anywhere, you need contacts all over the place, and I just don't have that.
Not really. I admit I've been lucky, but I didn't know the first 13 people who bought my app, or the first 1000 for that matter.