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charmofmaking

macrumors member
Original poster
Feb 2, 2013
37
0
Just got this warning re iPhone 5 compliance when I uploaded a binary, might be old new but thought I would share.

Dear developer,

We have discovered one or more issues with your recent delivery for "appname". Your delivery was successful, but you may wish to correct the following issues in your next delivery:

iPhone 5 Optimization Requirement - Your binary is not optimized for iPhone 5. As of May 1, all new iPhone apps and app updates submitted must support the 4-inch display on iPhone 5. All apps must include a launch image of the appropriate size. Learn more about iPhone 5 support by reviewing the iOS Human Interface Guidelines.

If you would like to update your binary for this app, you can reject this binary from the Binary Details page in iTunes Connect. Note that rejecting your binary will remove your app from the review queue and the review process will start over from the beginning when you resubmit your binary.

Regards,

The App Store team
 
Just got this warning re iPhone 5 compliance when I uploaded a binary, might be old new but thought I would share.


Interesting how they are forcing everyone to support the new iPhone 5 with those requirements. I do know that some developers have not updated the images to date. This could be a good thing to enhance all apps within the platform.
 
It's a good thing.
It's rather annoying to see an App run in 3.5 inch mode on a 4 inch screen.
 
Yet the easiest way to make it compatible is include a bigger splash screen when u compile it... iPad had pixel double mode, why can't iPhone 5, instead of that black banner
 
Interesting how they are forcing everyone to support the new iPhone 5 with those requirements. I do know that some developers have not updated the images to date. This could be a good thing to enhance all apps within the platform.

This is good news, especially since it appears the 4.0" display is Apples new standard. It will insure the developers a stable specification for the next few years.
 
Yet the easiest way to make it compatible is include a bigger splash screen when u compile it... iPad had pixel double mode, why can't iPhone 5, instead of that black banner

Because the iPad could simply scale the content two times. The iPhone 5 would have to change the aspect ratio, which would look terrible (as did the double scale on the iPad with iPhone only apps)
 
Because the iPad could simply scale the content two times. The iPhone 5 would have to change the aspect ratio, which would look terrible (as did the double scale on the iPad with iPhone only apps)

Well yea, but the argument i was trying to make was the scaling was done automatically for iPad, if you do not have that bigger splash image the iphone shows that empty bar, if you have ONLY that bigger image and havent changed anything else the UI is stretched down a bit (which is fine for quite a few apps that use tableviews or other views that freely stretch like that)
It just puzzles me why they chose doing that bar instead of just stretching and if it looks like crap let the developer fix it
 
It just puzzles me why they chose doing that bar instead of just stretching and if it looks like crap let the developer fix it

Because not running at all is better than looking like cr*p, for Apple's image. There are already too many thousands of ugly apps in the App Store. Getting rid of the ones that developers don't care about is a good thing.
 
Well yea, but the argument i was trying to make was the scaling was done automatically for iPad, if you do not have that bigger splash image the iphone shows that empty bar, if you have ONLY that bigger image and havent changed anything else the UI is stretched down a bit (which is fine for quite a few apps that use tableviews or other views that freely stretch like that)
It just puzzles me why they chose doing that bar instead of just stretching and if it looks like crap let the developer fix it

Stretching is awful. Some people don't mind it, but many do. I am one of those that mind - really mind.

I cannot stand watching wide-screen movies on a standard def TV where everything is squished. Likewise with watching standard-def movies on an HD aspect screen, where everything is stretched out. It makes me nuts.

I would much rather watch "letterboxed" content then stretched. Much. In fact I can't watch stretched content. I have to quit watching. It makes me that nuts.

The same is true for stretching a UI from 3.5 to 4 inches. There is no single approach that would work for all apps, aside from stretching pixels (Blech!!!!)

It is much better to just put black bars and let the developers do the custom work to lay out their apps for the new screen size. If your solution to the problem is to stretch your app, then add the new default screen file, and add a transformation matrix

All this begs the question: Why in heaven's name did Apple release a device with a screen that's a LITTLE taller? I don't see any real value to that minor increase in height. Now if they made it taller AND wider, it would be good. Then developers and users would have more total space to work with. Personally, I don't think the extra height was worth the fragmentation of the platform that it causes - for developers, for Apple, and for customers.
 
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