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This is why competition within the App Store ecosystem is important. Strongarming like this for no reason is just ridiculous.

And don't give me that "there's always Android" crap. You know what I mean :rolleyes:

Apple is all about curating the app store to provide the most fair and pleasant user experience, profits are second. They're only strongarming apps that don't play by the rules, which is great for us.

These stickers will be back within a week after the developers fix the app.
 
I realize people here are poking fun at those buying stickers, but just think...

How many people play MMO'S (specifically WoW)? There is a bunch of useless vanity crap that gets purchased in those games with real money.

My question is, why is this a problem for Apple. Honestly, this limitation isn't a loss for me in and of itself. I feel it is a loss for the consumer. Apple already doesn't allow you to officially put whatever you want on their device. Now they are limiting the sale of digital content that, as far as I can tell, followed their guidelines completely. This is a classic case of a company trying to protect consumers from themselves. My question is, "how far is too far?" I personally think that bridge has long been crossed.

I realize the common rebuttal is "go get an Android". Well, for one, I already have. But I don't see it that way. I see this as Apple walking a fine line of anti-competative behavior. And when we are talking about that, it matters not whether there are other options out there. Anticompetitive is anticompetitive and some courts are taking a deeper look into it. Curious to see those outcomes.
 
I may be late to the party, but here's a suggestion to all those people using LINE.

Step 1: buy a sheet of stickers from Dollartree, Dollarama, Poundland or cultural equivalent.

Step 2: adhere the stickers to fridges, telephone poles, household pets or siblings.

Step 3: take a photo of said sticker and store it in your camera roll.

Step 4: whenever it tickles your fancy, send the photo of that sticker or other stickers from the sheet via MMS to your friends.

Step 5: enjoy the fact that you've just saved hundreds this year on something so trivial.

that just made my day!
 
When people accuse Apple of being irrevocably greedy, I'd think this example would serve as an argument against it. Even corporate dollar chasers and bottom-enders have some sense of integrity. Let's face it: Having some roundabout way of charging people just to send some picture that probably took some visual arts designer 33 seconds to illustrate, is highway robbery. I'd love to see Apple step in for a lot of these gimmicky in-app purchases.

It's Apple's fault to begin with. They created a crowded app store with poor app discovery which created a race to the bottom. Developers competed on price until the pricepoint dropped to nothing and the only way to get people do download your app was to put it out for free. So you do you recoup the dev cost? IAP, subscriptions, and other forms of monetization that offset that free download

If Apple doesn't want IAP, they shouldn't have commoditized the software on their own ecosystem to the point people now complain $1-2 software is too expensive
 
Mamegoma? Ok

But Panpaka Pants Part2?

That's just going TOO FAR.
 
Who the hell would pay to buy a Pet Rock in the late 70's? Or Pokemon cards in the 2000s? Or Chia Pets, Furby's, Snuggies, Beanie Babies, Shake Weights, Sketchers Shape Ups, Tamagotchi's, shoulder pads as a fashion statement, magic eight balls, Zhu zhu pets, the Perfect Push Up, the Ab Lounge....or any other stupid a$$ trend that both adults and kids waste millions upon millions buying into? Inexplicable things are purchased every day for no reason.

Stupidity knows no age group.

Or, perhaps, just maybe people buy virtual stickers (and all of those other things on your list) because they give them a little joy.

Nothing at all stupid about that.
 
You're not reading it correctly. Line coins are In App Purchases. Apple gets a cut. There is some other reason Apple dropped the ban hammer.

However, it did sound like those coins were being purchased in-app originally, so Apple would still be making money off of that.

Thx for the clarification... Hmm, curiouser & curiouser. Maybe it's simply to vastly discourage the convoluted nature of purchasing 'coins', rather than just listing ACTUAL price? I hope it's this.. & not something more nefarious. I could get behind that sentiment.. it does seem a little sneaky, like "oh, it only cost me 20 coins", if that is actually $7.99.. it should state exactly that prior to purchase & not rely on the consumer's conversion skills. I don't know. With millions of dollars at stake, I think were I the developer, I'd add this feature back in using normal pricing, submit to Apple, & see what happens. *shrug*

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I realize people here are poking fun at those buying stickers, but just think...

How many people play MMO'S (specifically WoW)? There is a bunch of useless vanity crap that gets purchased in those games with real money.

My question is, why is this a problem for Apple. Honestly, this limitation isn't a loss for me in and of itself. I feel it is a loss for the consumer. Apple already doesn't allow you to officially put whatever you want on their device. Now they are limiting the sale of digital content that, as far as I can tell, followed their guidelines completely. This is a classic case of a company trying to protect consumers from themselves. My question is, "how far is too far?" I personally think that bridge has long been crossed.

I realize the common rebuttal is "go get an Android". Well, for one, I already have. But I don't see it that way. I see this as Apple walking a fine line of anti-competative behavior. And when we are talking about that, it matters not whether there are other options out there. Anticompetitive is anticompetitive and some courts are taking a deeper look into it. Curious to see those outcomes.

I don't see your point... *confused* It would ONLY be considered anticompetitive if Apple sold the stickers & wouldn't let them sell the stickers.. or if a partner of Apple sold the stickers, and they were granting them "favored nation" status. Apple is in ZERO competition with this app's sales of stickers.. so what on earth are you basing your anticompetitive statements on??
 
I will make an app which sells letters which you can use when messaging. And you can get them in packages: Uppercase, Lowercase, Digits, ... 1 Dolar each. And the best thing is: You can simply use your keyboard to access them!
 
The virual stickers are used in chat between users and act as large sized emoji.

Check out this TV ad broadcast in Hong Kong and we would see why they are popular:
http://youtu.be/uARvbGyMttE
 
Am I the only person who has never heard of this program before?
It's HUGE in Asia with 45 million users in Japan alone (that's one third of the country's population BTW), 17 millions in Thailand and 15 millions in Taiwan (the only people without an account are probably newborns and bedridden seniors) and they've recently reached 150 million users globally.
I don't know why either. I'm fine with Google Talk and Skype, and iMessages for friends who own an iOS device.

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Such a huge loss here. Too bad I've never heard of this app or stickers. Guess it's for 12 year olds with iPods/iPhones.
Nope. LINE is the major IM app in Asia with 45 million users in Japan alone, and 150 million users globally.

Don't ask me why though, I've never understood the appeal of that app over the existing IM apps.
 
Preteens that have access to mommy and daddy's credit card.

Not in this case. The main market for the stickers are young, affluent career women here in Japan, where the app was developed.

The free functionality of the app is outstanding, and the voice sound quality is unsurpassed. It's pretty much replaced Skype as my primary VOIP-type client.
 
Sounds like Apple didn't like the idea of App's creating and using their own virtual currency.

lots of apps use coins etc in app to buy things. with the option to buy more coins. Temple Run which is a fav of Apple in particular does this.

It's likely more the way it is set up where it just asks if you want to charge but doesn't seem to be saying how much. If it said "I'm sorry you don't have enough coins, would you like to go to the coin shop to buy some" and then to a screen with amounts and prices it might have been okay. but from that screen it's possible the user doesn't really know exactly what amount they are saying okay to

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Thank you, it's bad enough I hate in-app purchases. If it were up to me I would take away all in-app purchases.

perhaps in games. Or at least require that anything powerups etc have to be obtainable without buying even if it takes a tad longer.

But for regular apps, free w/ads v paid w/o, level packs, magazines etc IAP is good. Great even. In fact I would say that it isn't used enough in many cases. Many of the games out there are just levels of the same play (like Angry Birds Seasons), why isn't that just a level pack off the original. the whole free v paid, lite v pro should have to be IAP to make it more seamless for the user.
 
Why would anybody pay for stickers, when you can google "stickers" save the image, and just send it as an iMessage? Am I missing something?
 
Every single friend I have in Thailand uses this app and it's not kids. People of all ages use this. I don't pay for stickers but use the free ones. It's kind of nice to be able to send emotion that text-only can't capture.
 
I may be late to the party, but here's a suggestion to all those people using LINE.

Step 1: buy a sheet of stickers from Dollartree, Dollarama, Poundland or cultural equivalent.

Step 2: adhere the stickers to fridges, telephone poles, household pets or siblings.

Step 3: take a photo of said sticker and store it in your camera roll.

Step 4: whenever it tickles your fancy, send the photo of that sticker or other stickers from the sheet via MMS to your friends.

Step 5: enjoy the fact that you've just saved hundreds this year on something so trivial.

Is this how Apple fans are usually coping with limitations of iOS ecosystem?
 
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