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I don‘t know - IMHO, HoloLens had it first. Meta added a new way to project information into the glasses and externalized the computing device.
Does the UI remind you on AVP? Didn‘t notice that …
Hololens was a finger and thumb, but it wasn’t a pinch like what Apple brought to market. Meta very quickly adopted the pinch to interact though, so it’s not like it wasn’t a good idea.
 
This is what I thought the AVP should have been. I will continue to focus developing for meta over Apple - far far easier and at least seem to be supporting devs and creators.
 
Apple has taught no one nothing.

So they've taught everyone something? You probably meant to say they've taught nobody anything, not nothing. I'm sure I'll get flamed for being the grammar police. Making change is hard too. Oh well.
 
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“This is digital content blending with the world I’m looking at.”

People are into retro gaming, so I’m sure Nokia NGage graphics on a $10,000 device is just the ticket for those folks!
 
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and people are just gonna go ahead and trust Meta with their biometric data now? sheesh. how quickly people forget this company doesn't give a crap about your privacy. so Meta.
 
Cybart is uber defensive because he knows Meta showed off something very cool (in a form factor that I’m sure Apple wants to get to) and Vision Pro hasn’t taken off. He’s really nasty in the way he responds to anyone who doesn’t agree with him.
Vision Pro is a prosumer product and it “taking” off or its success metrics is entirely different than a mainstream product.

Apple makes several products that never cared for nor needed to be mainstream hits to be successful for them or to be among gje best in its segment: Pro Display XDR for example is that with its tech successfully applied throughout all of Apple’s flagship prosumer products to great benefit of such segments that average people still scoff at in great numbers even today:

Macbook Pro, iPad Pro, and so on.

Hate it or love it, that monitor has aged like fine wine in its segment with the Vision Pro having similar success being the best prosumer headset.

The Quest Pro nor does the HaloLens come close to having its influence, effectiveness, integrations, or execution.

For ALL spatial computing hardware the panels are unsurprisingly a hard and expensive component for such hardware.

Average people are finally sobering up they reality with the price of the Vision Promamd Project Orion.

The Vision Pro actually has HDR unlike budget headsets and much better picture quality. 4K Portable Dolby Vision HDR monitors cost $3000 today.

It’s laughable for people to think Apple or anyone would somehow make a headset with such quality of a panel with a computer and not be higher at minimum having a laptop-class APU and additional dedicated hardware for an actual good XR experience to do meaningful computing
 
Given how much money has been put into this and they still can’t get them looking like a normal pair of glasses, we’re still at least ten years out on having something commercially available that the masses will want. Who wants to put on a wristband every time in addition to the glasses?
 
Given how much money has been put into this and they still can’t get them looking like a normal pair of glasses, we’re still at least ten years out on having something commercially available that the masses will want. Who wants to put on a wristband every time in addition to the glasses?
yep, it's cool to see this tech can be made, but i think everyone struggles to realize how far away this is from an actual shippable product:

-the wristband is very close to a non-starter unless Meta can also sell it as a functioning smart watch. requiring three different parts (maybe a fourth if there's also a charger case involved) for a wearable to be functional is a big ask.

-silicon carbide has legal restrictions with the US military and no direct path to mass manufacturing. alternative cheaper lens options will have dramatically worse optics

-durability becomes a real concern in everyday wearables. is this thing waterproof? can it survive being left in a hot car by accident? can it survive minor dust and dirt getting into the cracks?

-the majority of these expensive prototypes have 13 pixels-per-degree, which is frankly laughable by modern display standards. a handful of even more expensive prototypes have 26 pixels-per-degree, which is closer to usable but at what cost? why do only a small portion of these ultra-expensive prototypes have a usable ppd?

-there is no easy way to show black on these types of displays. black=transparent to the real word. are people supposed to just get used to not having the color black on their ultra-expensive tech display? can Meta add in local dimming zones?

-the focal distance is set at ~1.5m. fixed focal distance can be worked around in enclosed mr/vr headsets, but this is an AR device competing with the actual real world. if you look at something close to you while wearing Orion, you won't be able to focus on Orion's display. if you look at something too far away while wearing Orion, you won't be able to focus on Orion's display. The staged demos all took place in small rooms because that is the exact distance you need in order for the image to resolve correctly. ~1.5 meters. ~5 feet away. focus away from that, and the Orion display becomes unreadable

-none of the Orion prototypes have an affordances for eye prescriptions. they require contacts in order to wear these glasses. in the longer-form video with Tested, they stated outright that there are no plans for prescription inserts. each lens would have to be built at the factory with prescription strength baked into the foundations of the device. how often do eye prescriptions change? how often are consumers willing to spend laptop-level prices to upgrade their AR glasses?
 
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-there is no easy way to show black on these types of displays. black=transparent to the real word. are people supposed to just get used to not having the color black on their ultra-expensive tech display? can Meta add in local dimming zones?
I think Meta took a good hard look at VR and realized that Apple has too much of a head start (likely because Apple didn’t go showing it off when it was a prototype) and, while they’re doing their own chips, Apple’s in a completely different league from where they are. So, they’ve pivoted to where Apple’s not headed.

Their mistake, today, was in showing where they are headed. So, while Apple won’t beat them there because Apple focused on improving their Vision, everyone else that sees Apple as too far ahead now have a target they can aim at to beat Meta to the punch.
 
This is good to hear and yet so frustrating. I don’t need a Vision Pro (actually I am not sure at this stage who does) and I see Quest used by so many as well as Xreal … Bring on the glasses MR Cook wired or wirelessly hook to my beloved iPhone or the Mac and let’s make it real !!! I am done waiting and see one by one very workable products launched. Come on !!!!
 
If one thinks the AVP has no use case, this product has even less. I asked above for any of you saying that AR & glasses are the future to explain to me how exactly you’d use this product.
 
Something like this should have been from apple. Not that Vision Pro piece of useless shet. Yes I own one, and it’s literally useless.
 
Vision Pro is a prosumer product and it “taking” off or its success metrics is entirely different than a mainstream product.
Hey, Apple really nailed it when people start to repeat its „prosumer“ marketing BS bingo 🙈

AVP is a DevKit right now. Apple just puts it into the real world, hoping that anyone has an idea what to do with it - other than watching pr0n of course. And it isn‘t even really innovative, since basically it is an iPhone strapped to your head.
 
Hey, Apple really nailed it when people start to repeat its „prosumer“ marketing BS bingo 🙈

AVP is a DevKit right now. Apple just puts it into the real world, hoping that anyone has an idea what to do with it - other than watching pr0n of course. And it isn‘t even really innovative, since basically it is an iPhone strapped to your head.
…It is a prosumer headset having the same exactly prosumer screen quality and HDR traits of Apple’s flagship prosumer products and established needs of premium home content/industries

Other headsets don’t even have HDR, let alone premium HDR (Dolby Vision HDR + HLG) relevant for established prosumer segments Apple supports with all their existing prosumer hardware the Headset seamlessly integrates with—devs included making your “DevKit” remark very ironic…

The headset leverages Apple’s ecosystem, supply chain advantages, and partnerships to have utility and use cases other headsets so far have yet to match.

It uses a laptop-class APu unlike existing standalone headsets before it.

It has enabled new supply chains and complimentary hardware for XR headsets to exist by major players like Canon and Blackmagic benefiting all spatial computing hardware. Other headsets failed to have as much influence in the prosumer market with their limitations like the Quest Pro.

It’s merely not for most people which Apple has every right to not target at this time. It’s reviewed without doubt the best prosumer headset of all time.

Apple after all is not in the business of losing billions of dollars in a fundamentally more expensive computing platform than traditional computing for a decade like Meta has elected to do for motives/outcomes not related they Apple’s main business (not saying it’s not admirable).

Apple is a well known brand by mainstream audiences, they don’t like mainstream audiences THAT much nonetheless over their simultaneously successful prosumer hardware portfolio others headset manufacturers have yet to have a convincing answer to.
 
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…It is a prosumer headset having the same exactly prosumer screen quality and HDR traits of Apple’s flagship prosumer products and established needs of premium home content/industries

Other headsets don’t even have HDR, let alone premium HDR (Dolby Vision HDR + HLG) relevant for established prosumer segments Apple supports with all their existing prosumer hardware the Headset seamlessly integrates with—devs included making your “DevKit” remark very ironic…

The headset leverages Apple’s ecosystem, supply chain advantages, and partnerships to have utility and use cases other headsets so far have yet to match.

It uses a laptop-class APu unlike existing standalone headsets before it.

It has enabled new supply chains and complimentary hardware for XR headsets to exist by major players like Canon and Blackmagic benefiting all spatial computing hardware. Other headsets failed to have as much influence in the prosumer market with their limitations like the Quest Pro.

It’s merely not for most people which Apple has every right to not target at this time. It’s reviewed without doubt the best prosumer headset of all time.

Apple after all is not in the business of losing billions of dollars in a fundamentally more expensive computing platform than traditional computing for a decade like Meta has elected to do for motives/outcomes not related they Apple’s main business (not saying it’s not admirable).

Apple is a well known brand by mainstream audiences, they don’t like mainstream audiences THAT much nonetheless over their simultaneously successful prosumer hardware portfolio others headset manufacturers have yet to have a convincing answer to.
brainwashing really kicks in hard on Apple „prosumers“ after they kicked out the pro users …

P.S. Prosumer is just an ordinary consumers who buys himself devices that cost as much as a real pro device, but isn‘t capable of doing pro tasks. Or simpler - a prosumer uses a macbook pro for browsing the internet, while a Macbook Air would have been the best device for the job, but too cheap.
 
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Yeah, gonna disagree with you there. We can reevaluate when this turns into a shipping product.
Can't see why we should doubt. Meta does not have a history of showing prototypes that end nowhere and are never released. Orion glasses look and sound as next generation product. Vision Pro does not. It fact, it looks more like a failed product.
 
brainwashing really kicks in hard on Apple „prosumers“ after they kicked out the pro users …

P.S. Prosumer is just an ordinary consumers who buys himself devices that cost as much as a real pro device, but isn‘t capable of doing pro tasks. Or simpler - a prosumer uses a macbook pro for browsing the internet, while a Macbook Air would have been the best device for the job, but too cheap.
You clearly are not familiar with the actual definition of prosumer used in human-computer-interaction, product design, and UX disciplines.

Prosumers are people who produce and consume with prosumer hardware some of the most versatile variants of a device category that enables core functions of a product at a professional quality and/or can be used to professionally produce for a device category with the advantages that product has.

The Vision Pro is such prosumer hardware and Apple’s core audience for their prosumer devices fulfills such definitions for Mac prosumer products being abundantly used by Silicon Valley and Hollywood.

Same thing with Apple’s entire flagship prosumer lineup that has 1000 sustained nits, 1600 peak nits, and Dolby Vision+HLG HDR support specially for creative professionals.

The Vision Pro is capable of watching fully mastered (4000 nits) Dolby Vision HDR + HLG video content that is absolutely professional quality.

The Vision Pro has HDR and a laptop-class APU unlike other headers enabling creating meaningful content for lesser headsets that exists today and future ones you simply cannot do with other headsets.

You’re frankly misinformed and your misinformation is harmful to others
 
Can't see why we should doubt. Meta does not have a history of showing prototypes that end nowhere and are never released. Orion glasses look and sound as next generation product. Vision Pro does not. It fact, it looks more like a failed product.
It’s apples and oranges directly comparing a (prosumer) headset with (WIP) XR glasses.

The Vision Pro is a prosumer headset unrivaled in its segment and is an actual product with fully functional standalone function.


Project Orion is a conceptual prototype in which carefully staged demos must be lead and contextually projected by its maker not ready for standalone function.

Even as complete products, both will co-exist and are distinct from each other for some people easily able to justify both indefinitely just like desktops/laptops vs laptops/phones.
 
Can't see why we should doubt. Meta does not have a history of showing prototypes that end nowhere and are never released. Orion glasses look and sound as next generation product. Vision Pro does not. It fact, it looks more like a failed product.
Meta quite literally has a history of showing prototypes that never ship.
 
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Meta quite literally has a history of showing prototypes that never ship.
And no history of shipping cutting edge, state-of-the art tech hardware at all.

I swear, some people's desire to attack Apple for the Vision Pro leads them to lose all common sense. We get you don't like the product (or maybe are upset you can't afford one), but that doesn't mean all of a sudden Meta has figured out how to ship a $10k futuristic prototype device for $300 later this year.

Don't get me wrong; the prototype looks very impressive, and the couple of people who I trust who used one say it's great, but everything I read is that the screen tech is absolutely nowhere close to being able to be produced at scale. So we're likely talking years before anything you'll be able to buy. And I will repeat that if you don't think Apple has something like this in their labs you're deluding yourself. But Apple is never going to show a prototype. Hell, they had police raid Gizmodo's editor's apartment for sharing a phone that was coming out in a month and a half.
 
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yep. silicon carbide is unobtainium. The Orion prototype can't be a product until pretty insane manufacturing leaps are achieved and the US government's restrictions on silicon carbide import/export are removed. Meta can use dramatically cheaper material for the lenses in order to hit a ~$2k device, but the optical properties will be also be dramatically worse.

Meta has showcased all sorts of incredible VR prototypes over the years, and they currently don't ship any devices with eyetracking or with hdr displays or with state-of-the-art microOLED displays. Meta does do the legwork in the lab, but they have not proven themselves capable of shipping high-end hardware. They sell very cheap hardware at a loss in order to get people into their ecosystem. Even when Meta is eventually able to ship their first set of AR glasses in a couple years from now, I'm curious to see how many customers will be willing to spend $2k on Meta-branded hardware.
 
I am genuinely interested, what are the top use cases that you like? I’ve seen many state they like them, but no good explanations why. Not saying I don’t believe them, I’d just genuinely like to know what people use them for in the real world.

We do have a Quest in the household. It is basically a Beatsaber delivery device at this point.
Specifically the Ray-Ban Meta glasses, they’re fantastic for listening to music on walks, taking photos, and videos. It’s been great to capture those random moments without having to whip out phone.

They’ve helped me just totally be in the moment and it’s been fantastic.

Meta AI: I was on a walk and saw a Rav4 drive by. Asked Meta AI “How much do 2024 Rav4s go for?” Sure enough, got a full break down of prices all while just continuing my walk.
 
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