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yeah. i've thought about getting that but then there is the burn-in. i think it would be great for most things, but i do play games with static HUDs. doesn't seem ideal for a gamer.
Eh, I came from a plasma tv. No fear of burn-in in my house. Lol
Samsung QLED TVs (at least this years models) also support 4k120.
 
LG C9 & CX support 4k120. I'll let others argue affordability in an Apple forum, lol.

Well, I take those examples as a failure (looking at the LG C9 - $1,500) -- the context was game consoles which tend to be more price sensitive and aim for a price somewhere around one third of the display you are expecting someone to go out and buy just to game at 120hz on a console (not PC gaming).
 
Well, I take those examples as a failure (looking at the LG C9 - $1,500) -- the context was game consoles which tend to be more price sensitive and aim for a price somewhere around one third of the display you are expecting someone to go out and buy just to game at 120hz on a console (not PC gaming).
Vizio M Series Quantum? I dunno man people who are price sensitive probably aren't going to be running out to get the PS5 or Xbox Series X on launch, either.
 
Vizio M Series Quantum? I dunno man people who are price sensitive probably aren't going to be running out to get the PS5 or Xbox Series X on launch, either.
60hz. And no, there is a difference between something like spending $500 on a family Christmas present and hooking it up to your existing TV -- and going out and spending $2000 for a new entertainment system etc.
 
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60hz. And no, there is a difference between something like spending $500 on a family Christmas present and hooking it up to your existing TV -- and going out and spending $2000 for a new entertainment system etc.
Fair.
A 4k120 screen isn’t required for a game to run at 120fps if v-sync is disabled. (tear city I know)
The current generation consoles (ignore switch) can do 4k60 if you allow for checkerboard rendering with the X1X doing a better job than the PS4P. It is likely the reason MS has discontinued the X1X, especially with smart delivery allowing you to buy a game once and play it on either generation system.
 
Yeah aside from the Xbox Velocity Architecture Microsoft has been quiet on its storage and IO features. Sony put out a ton of information but their solution is pretty esoteric. If no loading is really achieved in next gen that could allow for some interesting games.

It is actually a valid point. I think that Microsoft should consider about new development tools. There are many PC versions of games that developers port from mobile games, using good old Unity engine for developing process. There are plenty of genres and game dev languages and techniques, so even after choosing a game development – you should also consider a specific programming language you're going to use. And of course, you should understand that certificate of degree means nothing if he doesn't have a real practice of developing. Dozens of game dev studios can offer nice remuneration of labor for such developers. When we had to implement some in-game features we've simply found this page with hire a game development team solutions and offers, and after some comparisons with other game studios, we've realized that it's probably the best choice for us.
 
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It is actually a valid point. I think that Microsoft should consider about new development tools. There are many PC versions of games that developers port from mobile games, using good old Unity engine for developing process. There are plenty of genres and game dev languages and techniques, so even after choosing a game development – you should also consider a specific programming language you're going to use. And of course, you should understand that certificate of degree means nothing if he doesn't have a real practice of developing. Dozens of game dev studios can offer nice remuneration of labor for such developers. When we had to implement some in-game features we've simply found this page with hire a game development team solutions and offers, and after some comparisons with other game studios, we've realized that it's probably the best choice for us.
I wonder how using middleware like Unity or UE interacts with the XDK or GDK. Seems like those tools would need to be updated to support things like XVA, or DXR. Like how does Unity know to not have the end user download 40GB of Ultra 4K textures if the game is ran on a system that cannot support 4K (looking at you call of duty cold war).

Like I have been playing (sporatically) Larians BG3. It is just the first Act of the game and yet it requires 80GB of disc space already. Why?
 
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