I wish they'd do Hexic for iOS next. I'm totally addicted to that game, and still fire up the old Zune just to play it.
I loved playing hexic on the Xbox. Would be an instant purchase for me!
I wish they'd do Hexic for iOS next. I'm totally addicted to that game, and still fire up the old Zune just to play it.
It's not apple so it must suck right? Some of you are sadly so predictable.
Not a fan of these types of games but good for MS for some cross platform integration.
If you actually try this game, I think you'll find that it's nowhere near a clone of anything out there... The tournament aspect of it makes the game. Quick rounds (I think two minutes), where you're scrambling to find the top words.. At the end, it's cool to see what percentile you're in.. Achievements for finding the top word on a board.. They show common words, but you're finding obscure ones..
This is pretty addictive. Bravo MS for bringing this to iOS.
-- Apple Zealot
It's not apple so it must suck right? Some of you are sadly so predictable.
Not a fan of these types of games but good for MS for some cross platform integration.
My pleasure!It's like you took my thoughts and let them all out just now. You did it so eloquently, bravo.
You say you are not a fan of these types of games, but you suggest anyone ELSE who doesn't like it is doing so because it's "not Apple"! Speak for yourself (the only one you CAN speak for), and allow others their own opinions rather than projecting your prejudices onto them.
By milking the once good Halo franchise of all its positive qualities and turning it into a cash cow.
By shipping the Xbox 360 a year ahead of the competition in an attempt to grab more of the market, but ending up giving us a product that was notorious for overheating, had fans that screamed like a banshee during operation, no built-in wi-fi, a tiny detachable HDD, support for the failed HD-DVD format, and games that cost $10 more than other games for no discernable reason.
By demanding consumers pay $50, and more recently $60, per year just to play games online over a peer-to-peer connection... a business model that no other online gaming platform employs.
By paying developers extra just so they could have DLC for their platform before others, and then smugly marketing the hell out of that fact as though to suggest their platform is somehow superior to others.
By progressively pushing more and more advertisements into the user interface of their console.
By ripping off the Wii's attempt at innovation with the abomination that is the Kinect.
By constantly pandering not only to casual gamers with hardcore games, but also pandering to a younger crowd of gamers with games well beyond what's age appropriate for them.
And by fostering a crowd of fanboys who stubbornly spew hatred at all other platforms, acting as little more than a cancer on the entire industry.
Microsoft's Xbox platform has been a cancer on the gaming industry almost since it's inception. And this is coming from someone who's played on Xbox and Xbox 360 for 10 years.
The fanboy is strong with this one.I'm not seeing you blame Bungie/343 Studios here, but point aside, I haven't played a Halo game I didn't enjoy. This is your opinion.
And they did grab more of the market, they owned up to the product overheating and failing, and even offered refunds on repair costs to customers who had their product fail after the 1-year manufacturer's warranty period. When they released their console, no other system had built-in Wi-Fi, and the "tiny detachable HDD" was still more than double the size of the original Xbox's HDD. Microsoft also didn't force companies to charge $10 more than previous generation releases... and you'll notice Sony publishers also decided to charge $10 more as well.
Originally, I seem to remember Xbox Live's service going well above and beyond PS2 Broadband/PSN. They had a seriously dedicated moderator staff, enforced bans on hackers and cheaters, and kept service alive on games for well beyond the period that the public lost interest in the game. Until just a few years ago, you could still fire up Halo 2 and play with other people online until they finally shut down the original Xbox game servers... yet if you tried to connect online to any other PS2 game released around that time period at the same time, you couldn't even connect to the service. Now if you want to make a more valid argument, you could say that Microsoft charging for Netflix/Hulu/Facebook/YouTube/Internet Explorer access is total BS.
Sony did this for ENTIRE GAMES during the previous generation of consoles, it's a business tactic, and it works very well for Microsoft. No one's in this business to play fair, and don't pretend like you're entitled to that.
Valid point, but I hardly see how this is "ruining gaming." They're ads. I don't even look at them when selecting whatever I'm choosing on my 360. It's not like they're forcing you to select them before starting a game.
Yes, because going from having a physical controller to no physical controller whatsoever is ripping off the Wii. If anything, PS Move did this way worse than Microsoft did.
Given that any game retailer worth a damn age-restricts the sale of titles to children unless their (ill-informed) parents buy it for them, this is hardly valid. Advertising is advertising, and unless you're suggesting that we age restrict ADS now, I don't see the point here.
Kevin Butler? Reggie Fils-Aime? Again, the same argument could be made against either of the two other console manufacturers.
Yes, it's such a cancer, that the Wii outsold them for years and years.
Yes, it's such a cancer, that the Wii outsold them for years and years.
The fanboy is strong with this one.