ArsTechnica have dissected (and killed) a Mighty Mouse, over here:
http://arstechnica.com/articles/paedia/hardware/dissect.ars
http://arstechnica.com/articles/paedia/hardware/dissect.ars
I'm not so sure. It says that every time it's clicked, the chip detects whether or not there is "finger presence" on the left side. Whether it's set for primary or secondary button, the physical funcitonality of the mouse doesn't change. It still checks, and knows that you're clicking with the right button, the software just knows to interpret that as the primary button, not secondary.nagromme said:But the answer's simple I think: in Prefs you can swap the left and right click functions for left-handed people.
If you do that, then the right-side sensor becomes the relevant one.
michaelrjohnson said:I'm not so sure. It says that every time it's clicked, the chip detects whether or not there is "finger presence" on the left side. Whether it's set for primary or secondary button, the physical funcitonality of the mouse doesn't change. It still checks, and knows that you're clicking with the right button, the software just knows to interpret that as the primary button, not secondary.
I'm guessing it's for left-handed people, where the right side of the mouse is "active" while the left side input is not registered.Gimzotoy said:Hey, they shop at the same Apple store I do! I didn't know they were from the area.
It's pretty neat how the touch system works, but it is strange that the right portion of the pad never gets used. I wonder if it was a late-in-the-game design decision...
Right, but the side DOES matter if you swap the buttons as Apple's controls permit--and the presence of two sensors suggests that Apple thought of this:michaelrjohnson said:Whether it's set for primary or secondary button, the physical funcitonality of the mouse doesn't change. It still checks, and knows that you're clicking with the right button, the software just knows to interpret that as the primary button, not secondary.
stridey said:I highly doubt that's how it works, since that would mean you'd have to lift your secondary finger off the mouse completely in order to register a primary click in the left-handed mode. Seems unlikely.
That's just my interperetation of the article. It would seem to me, how I mentioned it is how they discovered it over at Ars. I'm not saying I'm not wrong, I just thought I was interpreting their findings correctly.nagromme said:
We decided to put the issue of the combined right and left contacts to rest. I took the mouse and plugged it into my Ubuntu box and loaded up xev. Xev reports every mouse event in a nice window and, most importantly, which button "numbers" it sees. Xev reports "button 1" for a solid left click, "button 3" for a solid right click, "button 2" when you squeeze the side buttons, and finally buttons 4 and 5 correspond to the X and Y axes of the trackball. I couldn't get Xev to report a button event by clicking the trackball. Testing the functionality on Ubuntu's desktop showed that Apple made the decision to effectively check the status of the left switch on every click.
michaelrjohnson said:That's just my interperetation of the article. It would seem to me, how I mentioned it is how they discovered it over at Ars. I'm not saying I'm not wrong, I just thought I was interpreting their findings correctly.
True, they never mentioned it outright. I figured that the hardware specifics (physical funcitonality) wasnt' affected by the software preference.stridey said:...I don't think they tested the system with the left-handed option on.
I wish. And please someone test thisaussie_geek said:What is stopping the mouse from being clicked on the left button and then activating the sensor for touch on the right. If Apple can do this, it could be used quite well for gaming.