'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and Tons of Other Content

Discussion in 'iOS Blog Discussion' started by MacRumors, Jul 10, 2014.

  1. MacRumors macrumors bot


    Apr 12, 2001

    Minecraft - Pocket Edition, a game that has managed to stay on the App Store's top charts for several years running, has received a major update that Mojang calls "the biggest update to Minecraft - Pocket Edition so far."

    Today's update introduces infinite worlds and caves for the first time, plus it includes new blocks and items like Monster Eggs and mushroom blocks. It's now possible to tame a companion with the addition of wolves, and the game also includes new flowers.

    New monsters, like spooky endermen and Mooshrooms have been introduced, and the iOS version now offers biomes from the PC version of the game including mesas, jungles, swamps, and more.
    First released for iOS devices in 2011, the initial version of Minecraft - Pocket Edition was highly limited, lacking online play and devoid of animals and creepers. Since its debut, though, the game has been updated countless times, adding a slew of features that put it more on par with desktop versions of Minecraft.

    Minecraft - Pocket Edition can be downloaded from the App Store for $6.99. [Direct Link]

    Article Link: 'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and Tons of Other Content
  2. NSeven macrumors member


    Jul 14, 2009
    YESSSSSSSSSSSSSS!!!!!! Its news like this that makes me moist...
  3. lovewd macrumors 6502


    Aug 28, 2013
    It's gorgeous and amazing and actually super fun to play now!
  4. Wildog27 macrumors member

    Jun 10, 2008
    Can you transfer worlds from one device to another yet?
  5. Mad Mac Maniac macrumors 601

    Mad Mac Maniac

    Oct 4, 2007
    A little bit of here and a little bit of there.
    Just picked up a "Little Brother" (from Big Brothers/Big Sisters) who apparently is crazy into minecraft.... Sounds like I might need to pick up this game. Never really understood the draw, but guess I'll try it out.
  6. seamer macrumors 6502


    Jul 24, 2009
    How similar is it to the desktop version now? My kid loves MC on his ipad, but gets frustrated when he watches videos made on the desktop and can't replicate a lot of the cool stuff on PE.
  7. TouchMint.com macrumors 68000


    May 25, 2012
    Not that far but /excited haha.
  8. Dekema2 macrumors 6502a


    Jul 27, 2012
    WNY or Utica
    I just can't wait for the announcement that they'll allow you to connect to PC servers too!
  9. APlotdevice macrumors 68040


    Sep 3, 2011
    Its closer but still missing a lot of features. Most notably there are no redstone mechanics or other dimensions.
  10. macduke macrumors 604


    Jun 27, 2007
    Central U.S.
    A lot of the "cool stuff" on PC/Mac are the mods. Minecraft has an extensive modding community, and some of the modern have even been hired by Mojang (horses was a really popular mid until they rolled it into vanilla, for instance). Some of the mods require a fairly beefy PC/Mac, especially when combined with other mods. Many popular YouTubers use mods in their videos, such as CaptainSparklez and The Yogscast. If he wants to get into mods I highly recommend using the Yogscast Complete Pack on AT Launcher. I started playing it the other day and it's fairly stable. Just make sure you allocate at least 4GB of ram to Minecraft. It's not clear if these features will ever make it to console or PE, but Mojang has been working on a plugin framework for a number of years now which may allow for an "App Store" of sorts where you could install extras that have been approved by Mojang.

    This update is a pretty big deal. Even the Xbox One and PS4 versions aren't getting infinite worlds. It's pretty incredible that they have this running on phones! They've even added in some features not yet on the Xbox, like the new biomes from 1.7. I'm excited to jump in and play. The biggest thing that killed PE for me in the past was no caves and the small worlds. I like adventuring. It's going to be fun seeing what's in store for the 1.0 release. Hoping for redstone and iOS game controller support.
  11. APlotdevice macrumors 68040


    Sep 3, 2011
    'Minecraft' for iOS Gets Major Update With Infinite Worlds, New Blocks, and T...

    My guess is that the console makers are too restrictive with how much storage space games are allowed to use for their save files, as infinite world files can get quite large.
  12. yeah macrumors 6502a


    Jul 12, 2011
    Time to crash my iPhone by exploding 1,000,000 TNT. :D
  13. AtomicGrog macrumors regular

    Jul 25, 2011
    Sadly will never be appealing to me until it can allow all the addons we see available in the desktop version, such as the Tecknic suite.
  14. APlotdevice macrumors 68040


    Sep 3, 2011
    How would that work? Apple doesn't allow unauthorized code to run on iOS devices, and not everyone is willing or able to jailbreak.
  15. exizeo macrumors regular

    Mar 23, 2014
    I believe it's because 4J Studios is making the X1/PS4/X360/PS3 versions, while Mojang is making the mobile versions.

    Also, FTB is amazing.
  16. AtomicGrog macrumors regular

    Jul 25, 2011
    Correct, it's not going to work, and as such I have little interest in the iOS version.
  17. cclloyd macrumors 68000


    Oct 26, 2011
    Alpha Centauri A
    Its still pretty far behind and will be for a while. Just get it on PC if you can.
  18. rdas7 macrumors regular


    Nov 17, 2002
    London, England
    This is such fantastic news. My son who is 5 loves playing on the iPad, as do his friends. I know PocketEdition is "behind" the desktop/console counterparts, however at such a young age the limitations aren't really an issue, and there's the massive advantage of the touch screen. I say 'advantage' because little kids can *tap where they want a block to appear* - whereas on a desktop/console your eyes are looking at the screen, while your hands are managing controls, there's that disconnect. I know everyone reading this takes this for granted now, but for a generation born into touch screens, who are still getting to grips with basic coordination, it's not an insignificant thing to get used to.
  19. levifig macrumors member


    Jan 30, 2008
    Washington, DC
    For those wondering about mod support, that will come eventually. Mojang has been working towards an official modding API on the desktop version. Whenever that happens (could be several months out still), they'll have the groundwork to be able to bring it to iOS as well. Only potential problem will be if they include a way for mod makers to monetize their mods (fair!) and Apple's rules for external marketplaces in an iOS app…

    I guess will wait and see. :)
  20. MartinAppleGuy macrumors 68020


    Sep 27, 2013
    The PS Vita is getting Minecraft in a months time and if you have already bought the PS3 version, it is free. That contains the majority of things the desktop version has as well as more common updates.
  21. Ambush083 macrumors regular


    Jul 29, 2008
    Cross-platform support would be great. For a while I had the idea that perhaps they were adding little by little to then fully release a game that is cross platform, but I bet nothing will translate to the desktop version. They'd have to redo all the code I'm thinking.
  22. bomcfee macrumors newbie

    Jul 13, 2014
    Running out of memory

    Since the update keep getting a notice saying that the app is running out of memory. Not sure how to fix it.
  23. PhamQu macrumors newbie

    Jul 16, 2013
    FL, USA
    After saving and quitting, try clearing out the background apps by double-clicking the home and swiping up. Restarting the device could possibly help too.

    Source: iPad 2 with too many jailbreak tweaks. At times, I may only have 100mb of available memory. 100 MEGABYTES. Oh, the pain!

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