minimum requirements for ipad emulator

Discussion in 'iOS Programming' started by gabberkooij, Jun 23, 2013.

  1. gabberkooij macrumors newbie

    Joined:
    Jun 23, 2013
    Location:
    Netherlands
    #1
    Hi i want to buy a mac (macbook air/pro) and I'm wondering which systems will run a ipad emulator properly.
    Compilation will be done on my Windows machine (Delphi XE4) and the mac should be capable of running the emulator for debugging.

    Is the new Air fast enough? Or do I need a retina screen for the emulator?
    And if I connect to a external screen (1920x1200) is the resolution high enough?

    Going for a iPro 15" is very tempting but I do not want to wait for september/october for a Haswell release.

    Anyone experience with the emulator on the Air?
     
  2. Duncan C macrumors 6502a

    Duncan C

    Joined:
    Jan 21, 2008
    Location:
    Northern Virginia
    #2
    The newly announced air is plenty fast enough. The previous generation of air is plenty fast enough.

    For just running the simulator, a Core 2 duo is fast enough. (The very first Core 2 duo machines can't run 10.8, but all others can. Not sure about the upcoming 10.9 however.)

    For using Xcode, you really want an i5 or i7 machine for best performance. A Core 2 Duo machine works, but it's painful.

    Whatever Mac you use, you want plenty of memory (8 GB, more is better)
     
  3. gabberkooij thread starter macrumors newbie

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    Jun 23, 2013
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    #3
    Thanks
    Would emulating a retina display on a air display work? Or does the emulator do a nice trick with scaling?
     
  4. ArtOfWarfare macrumors 604

    ArtOfWarfare

    Joined:
    Nov 26, 2007
    #4
    You can't compile an iOS app using anything other than Xcode, which is only available for OS X
     
  5. gabberkooij thread starter macrumors newbie

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    Jun 23, 2013
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    #5
    That is the nice part of it. In the background delphi code is compiled to xcode. I ve not tried it yet but there are several examples on tthr embarcadero website.
    Delphi can also compile to osx and use native bindings
     
  6. xStep macrumors 68000

    Joined:
    Jan 28, 2003
    Location:
    Less lost in L.A.
    #6
    The simulator can scale. The smallest screen I've used a 13" Mac Book Pro last year. As I recall the scaling was fine.

    Interesting cost structure for XE4 and it packages, but the limited license is limited to a $1000 in revenue per year at which time you have to upgrade to an unlimited license.

    Their "Mobile Add-On Pack" name is misleading. It only mentions iOS. Where is Android and Surface.

    I only find mention of a 32 bit compiler. Fine for iOS devices, but for newer OS X or Windows systems, this would seem to be a limit.

    Anyway, if you publicly release something on iOS, please let us know the product in this thread and give some feedback on the experience and limitations.
     
  7. ArtOfWarfare macrumors 604

    ArtOfWarfare

    Joined:
    Nov 26, 2007
    #7
    To date I wouldn't have an issue with that... then again I think my apps so far have targeted markets that are mostly unwilling or unable to pay for apps... maybe I'll do better with my next iOS endeavor...
     
  8. gabberkooij, Jun 23, 2013
    Last edited by a moderator: Jun 24, 2013

    gabberkooij thread starter macrumors newbie

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    Jun 23, 2013
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    #8
    You can compile to 32 and 64 bit for Windows, but OSX and iOS is indeed only 32bit at the moment

    I will tell you when I have something ready. It will take a while, first I need to get a Mac :)

    After some tests I want to make improvements for the Wine simulated Windows application and later on a viewer for the iPad
    It is all a hobby project and a nice way to learn more...
     
  9. Tander macrumors 6502a

    Tander

    Joined:
    Oct 21, 2011
    Location:
    Johannesburg, South Africa
    #9
    If you're buy a Mac - why not just use xCode to do the compiling etc?
     

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