After reading this article posted over at iPodHacks, I'm really curious to see how mobile gaming might become a real "killer app" for the iPhone.
Will the iPhone really challenge the DS & PSP for gamers' hearts and minds? I have my doubts given the strong first-party focus on gaming by Sony and Nintendo, but the ease of development and distribution might be enough to overcome that hurdle.
What do you think?
The mobile gamer: The Sony PSP and the Nintendo DS are the only platforms of note for gaming on the go. They're great devices with a huge number of excellent titles for each. The PSP is notable for its high resolution screen and powerful chipset while the DS is praised for its innovative touch-screen interface. How can a phone compete with these platforms when it comes to quality games? Games on phones suck, right? Let's take a look at a few basic specs of these devices.
Sony PSP
Processor: MIPS CPU @ 222 or 333MHz (selectable)
Screen: 480x272 pixels
Input: D-pad, analog stick
Nintendo DS
Processor: two ARM CPUs (67MHz and 33MHz)
Screen: two 256x192 pixel screens
Input: D-pad, touch-screen
iPhone
Processor: ARM CPU @ 620MHz
Screen: 480x320 pixels
Input: multitouch, accelerometer
Surprised? The iPhone has the highest resolution screen of the lot, a CPU that runs at nearly twice the clockspeed of the PSP's, and an input system consisting of multitouch combined with accelerometers that can take the sort of truly innovative game titles that the DS's touch display has brought to a whole new level. What's more, the iPhone's chipset features "powerful acceleration for embedded 3D-graphics" accessible through OpenGL and Apple's Core Animation technologies, all part of the iPhone OS. It's an extremely solid gaming platform, evidenced by the fact that in just two weeks time EA ported its much anticipated title Spore to the iPhone while SEGA did the same with its hit Super Monkey Ball -- and both developers were new to Xcode and the iPhone development environment. SEGA in particular was surprised at the ease of development and power of the iPhone, calling the experience of gaming on the device "console gaming." Smartphone gaming, this is not.
Will the iPhone really challenge the DS & PSP for gamers' hearts and minds? I have my doubts given the strong first-party focus on gaming by Sony and Nintendo, but the ease of development and distribution might be enough to overcome that hurdle.
What do you think?