*LOL* Do you belive your own BS?
AidenShaw said:
The FPU is 64-bit, and has been on every Pentium. Where does this crap come from?
And it's not SSE3 - SSE (before SSE2 and way before SSE3) had 64-bit integer support (
http://arstechnica.com/articles/paedia/cpu/pentium-2.ars/3) It was improved in SSE2 and SSE3, but it was present in SSE. (And to a limited extent in MMX, but too limited for me to claim that it really supported 64-bit integers.)
The
SIMD(SSE) Is not a FPU you freak. 
Your link is refering to the SIMD, multimedia extension, MMX, which I figured you were talking about in the original post I replied to. Holy CRAP!!!
Now once again, a FPU is completely different than a SIMD. I apologies abou forgeting the "S," but at least I know the difference between the two, so maybe you should apologies for confusing the them.
The Pentium's FPU does share some registers with it, but it like the Pentium's integer, it is "NOT" 64-bit.
Read;
http://en.wikipedia.org/wiki/Streaming_SIMD_Extensions
I guess you forgort that AltiVec is 128-bit.
I stated this comment, because once again, you were refering the Pentium's 64-bit SIMD.
I was unable to find any posted benchmarks comparing Maya 32-bit to Maya 64-bit on the same hardware.
I would be very surprised to see a 60-fold improvement (hours to minutes), however.
I'm making assumptions about MR's 64-bit performance, since it's still new, but I'm basing my assumptions on other 64-bit renderers and I was only exaggerating a little-tiny-incy-bit.
If I'm rendering 24 frames, and it takes 10 minutes to render a frame, it will take 4 hours to render. 64-bit rendering on average is about 20%
(No I didn't get this from you.) faster and for the much larger scenes, which are extremelely complex, the performance gap will grow. Anyways at a 20% saving, it would take 3.2 hours. Now increase from 24 frames to hundreds of frames, and the gap gets even wider. Blah. See, I was pretty close with my guesstimate.
Go here and read their blurb about 64-bit;
http://www.alias.com/glb/eng/produc...MLD3JNY5QCLCWSSM44AJMK0IJVC?productId=1900011
Go here to see what's possible with 64-bit rendering now;
(Note that this app requires a 64-bit GUI, so no OS X version is available. They could've taken the same approach as Mental Ray/Maya, but I think Maxxon is trying to make a play for market share.)
http://www.maxon.de/pages/products/c4d/64bit/64edition_e.html
You should try Windows 64-bit then, all the old Windows 32-bit applications run just fine.
F*** no!!!. Windows 64-bit for the longest time lacked even basic driver support for perhiperals, which is another reason why OS X shouldn't move to a 64-bit GUI now. Telling me 32-bit apps work fine under it, is complete BS. My friend "was" running Win 64-bit and he ended up uninstalling it, do to the fact that most 32-bit apps don't run fine, and this was last year.
The 32-bit applications run as fast as on a 32-bit system, and 64-bit applications run even faster (typically 20% faster than 32-bit applications
on the same hardware).
LOL. That doesn't even make sense. If your statement were true, then walking would be faster than running. :CRAZY:
If the task at hand requires a larger than 32-bit integer, this is where a 64-bit proc excels. A 32-bit proc will need to cycle many times to do what a 64-bit proc can do in one pass.
64-bit addressing can be slow, but not as slow as a 32-bit system going swap crazy, or even worse, not being able to complete the task, because it exceeds its limits.
Umm, CS2 is a GUI app - it's completely 32-bit. Same with Apple's apps.
(Don't you think that someone would have noticed that an Apple security update broke Photoshop and all of Apple's own apps?)
This claim is 100% BS, maybe 200% if you use 64-bit.

Dude you're truly an ignorant sometimes. Yes the GUI is 32-bit, but that doesn't mean CS2 doesn't have access to 64-bit addressing. The GUI does not confine the applications memory limit.
CS2 supports over 3Gigs of RAM in the preferences. (3072mb) But if needed, it can and will use all of your available ram, so more than the preference limit. Apple's pro apps as already mentiond do this.
These peeps noticed it first;
http://www.barefeats.com/cscs2.html
Just like any other 32-bit virtual memory OS. (Windows 32-bit supports up to 64 GiB of RAM - 32 applications can each have their own 2 GiB of physical memory.)
WRONG!!!
OS X can give each 32-bit app 2 Gigs of "real" memory, not just virtual memory. It has been able to do so since Panther. I own PCs and have used them longer than Macs, so don't try and feed me this BS!!!
Windows does have the capability to give one app 3-gigs, leaving 1 gig for the system, which only AfterEffects supports that I know of, but this is different and part of a different discusion.
Look above for the links - they definitely screwed up and posted an updater that killed all 64-bit apps.
I saw a later post that mentioned there was a screw up, so you're correct, but I also saw the post stating Apple fixed it promptly. And it was an issue with applications, not the system.
You're really making something of nothing in this case.
But, like a Windows 32-bit system that can support 64 GiB, your 32-bit OSX system could still support 5 GiB of RAM.
A 32-bit 10.3 system, which nobody would claim had any 64-bit addressing support, could also support your 5 GiB. 'nuf said about needing 64-bit to support more than 4 GiB in a system.
You are truly the most "willing" ignorant peep I've encountered lately.
Let me fill you in on facts, not speculations and assumptions; I was an ADC developer and was given lots of material to read and watch. I paid my fee, so that I could use the developer store.
Panther could see larger than 32-bit since day one for the system. Both the system and apps had access to 64-bit computations. Tiger of course added support for the full 64-bit address range and application support for 64-bit memory addressing.
If your BS were true, then why bother moving to 64-bit at all? According to you, 32-bit is faster when running 64-bit apps and 32-bit OS's can address just as much memory.
And just to be anal like you earlier, it's "GIG," not GIB.
Do you even own a Macintosh?
<]=)