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I can imagine Apple making another game console.

Less powerful than the Wii but twice the price.
 
I think Apple should improve the platform for developers, instead of getting in the 'game' themselves. This is what makes the iPhone platform great and weak at the same time... As developer I love Apple's approach, funny enough Microsoft is launching there copy of the 'App Store' soon..
 
Apple Game Machine?

What if Apple bought SEGA?

They have like unlimited cash compared to most companies right now.

They'd have access to plenty of classic games for the iPhone and could remove those games from other platforms if they wanted to as leverage.

Just a thought.

PS: The HP ad I'm seeing at the top of my Mac Rumors page while posting this says...

"Intelligent Intel® Core™ i7 processor"

How is it possible to trademark the word "Core" ? LOL
 
Apple becoming a creative content creator: A dream comes true!

Only if you like family friendly Disney-style make-me-throw-up-because-it-is-over-sugared crap.

Unlike Microsoft, Apple has never understood gamers, gaming and game creators in the past and Jobs has always believed that "his" computers were too good to be used for playing games. What makes you believe that any of this is going to change now?
 
Only if you like family friendly Disney-style make-me-throw-up-because-it-is-over-sugared crap.

Unlike Microsoft, Apple has never understood gamers, gaming and game creators in the past and Jobs has always believed that "his" computers were too good to be used for playing games. What makes you believe that any of this is going to change now?

Thats pretty much spot on.

You can see Apple's lack of understanding of gaming by the way they advertise their systems capabilities too. Just look back to last years MacBook promotional video. They said something about the 9400M being "pro portable level graphics in a consumer machine" when the 9400M and 9600M GT used in the MacBook Pro were already low-end and not considered suitable for anything other than low-end games.

Not to mention the fact that Jobs slammed the gaming industry by saying "its not as big as people think" during the 2007 Macworld iPhone announcement, when comparing sales of game devices, digital cameras, and cellphones.

For Apple to be even remotely successful in the gaming market, management would have to bring in an entirely new team of people who have been successful in gaming and allow them full control over it. Because if Jobs or any of the current management gets involved it will fail.
 
Video game artist I get in the most part, the job's about work on interactive multimedia- design, visualize, enable and implement interface, 3D characters/environments, animation, texturing as well as original concept artwork. What's a 3D scene graph environment?

Does Office 2010 for the Mac need a 3D Clippy?

And whatever happened to that advert Apple supposedly made in the retro diner a few months back?
 
Only if you like family friendly Disney-style make-me-throw-up-because-it-is-over-sugared crap.

Unlike Microsoft, Apple has never understood gamers, gaming and game creators in the past and Jobs has always believed that "his" computers were too good to be used for playing games. What makes you believe that any of this is going to change now?

While your point is correct, what makes you think it ISN'T going to change? Every time the subject of Apple gaming comes up the same old "Pippin sucked" posts are wheeled. Apple have changed their game in the past decade, and the fact that they are hiring game developers indicates they are changing their attitude towards gaming. No, they've never understood gamers - but perhaps they are learning about them now?

I say wait and see, instead of making snap judgments based on mistakes made fifteen years ago. Apple won't make a mistake like that again.
 
Video game artist I get in the most part, the job's about work on interactive multimedia- design, visualize, enable and implement interface, 3D characters/environments, animation, texturing as well as original concept artwork. What's a 3D scene graph environment?

It's basically the data structure that defines a 3D environment, such as a Quake level - all the walls, floors, rooms and such - and the objects within it.
 
They said something about the 9400M being "pro portable level graphics in a consumer machine" when the 9400M and 9600M GT used in the MacBook Pro were already low-end and not considered suitable for anything other than low-end games.
I wouldn't say that about the 9600M. There really aren't many games it cant play very well. L4D2 runs perfectly with the settings bumped up, etc.. (and it runs "ok" on the 9400, though its not as pretty)

Yeah, it could run better. Even things like GTA4 run fine on the MBP. Yes, they could run better, but there seems to be this massive leap between "normal" games and.. Well, Crysis? Running games at ~720p helps, and looks nice with 4xAA etc.

I'm not sure Apple don't already have games industry experts around to be honest. Its not like Jobs does all of the minute decisions himself, and if they are seriously pursuing gaming they'll hire the best available. Can't really base opinion of future plans/products on their previous track record.
 
I wouldn't say that about the 9600M. There really aren't many games it cant play very well. L4D2 runs perfectly with the settings bumped up, etc.. (and it runs "ok" on the 9400, though its not as pretty)

Yeah, but the 9600M is a far cry from a capable gaming card, while Apple sells it as an "advanced graphics processing". It's not even current! For me, "advanced graphics processing" is the ATI HD 5800, from a month ago. Not a card that was old-school a year ago.

For 20+ years, Apple hasn't really thought that games were all that important, and I would wonder why they would change their mind now, especially when their main gaming device doesn't even have a single usable button!
 
Yeah, but the 9600M is a far cry from a capable gaming card, while Apple sells it as an "advanced graphics processing". It's not even current! For me, "advanced graphics processing" is the ATI HD 5800, from a month ago. Not a card that was old-school a year ago.
One thing to know about PC gaming, most games are being ported to or from consoles (mainly the xbox360). I can't image those systems aren't nearly that much more powerful then those cards.

For 20+ years, Apple hasn't really thought that games were all that important, and I would wonder why they would change their mind now, especially when their main gaming device doesn't even have a single usable button!
Yes, the closest they ever got was with Bungie and the release of Halo, but we all see how that took off. Honestly, i think gaming on the mac might have something to do with how Jobs felt burnt and yell "Screw games!". OpenGL 3.x doesn't seem to be living upto the hope that people wanted it to be. There has been some news of a new update to OpenGL 3.2 but i can't see it as being enought for companies to making there games DirectX and OpenGL compatible.
 
What if Apple bought SEGA?

They have like unlimited cash compared to most companies right now.

They'd have access to plenty of classic games for the iPhone and could remove those games from other platforms if they wanted to as leverage.

Just a thought.

Absolutely no chance of Apple buying Sega before Nintendo/Microsoft/Sony picks them up. It would also be TERRIBLE for Sega. Being tied down to one portable device with no buttons while having no other options. Any gaming company that gets picked up by Apple will be taking a pretty big loss in the long run. Their profits will get cut in half and they will have no leverage whatsoever.
 
One thing to know about PC gaming, most games are being ported to or from consoles (mainly the xbox360). I can't image those systems aren't nearly that much more powerful then those cards.

Well, the thing about games that are on both the Xbox360 and PC is that they both use the same tools, such as DirectX. Despite the different architecture of the CPU (PPC in the Xbox360, x86 on the PC), the use of the same tools essentially makes any "port" native development on the PC. For instance, GTA4 is incorrectly called a "port" on the PC, even though the Rage engine was natively developed for the PC alongside the console versions. Nearly all games that come out on PCs that are also on consoles are made by companies using multi-platform engines and tools, so calling them a port is not exactly accurate in the traditional sense of the word.

On to GPUs. The 9600M is basically a slightly faster version of the 8600M in a newer non-defective package. The 8600M was a DirectX 10 and slightly faster version of the 7600 "Go". If you compare benchmarks, they're largely the same. The 8600M GT outscores the 7600 Go GT in some benchmarks, while the 7600 outscores the 8600 in some.

The GPU in the Xbox360 is basically the equivalent of the Radeon X1950 (desktop version), while the PS3's GPU is between the 7600GT and 7800GT (has features from both, same generation as the Radeon X1950, nvidia's equivalent GPU to the X1950 for that generation was the 7950 GTX).

When you consider just how much faster desktop GPUs are compared to the mobile versions of the same name, it doesn't take much to realize that the Xbox360's GPU is several times faster than the current GPUs offered by Apple, and even the PS3 has some speed on Apple's systems.

Xbox360 games, except for a small few, generally run at 720p native with 4x FSAA. Halo 3 is rendered at 640p because of "lighting effects" and Modern Warfare 2 (both console versions) is rendered at 600p, but the Xbox360 version has 4x FSAA. For the most part, Xbox360 games that are also on the PC run at the same "high" settings the PC version does. Theres no way you're going to get a 9600M GT running Modern Warfare 2 at 600p with 4x FSAA, everything set to highest, and still maintain the same 53fps average the Xbox360 version runs at. Theres also no way that 9600M GT will run GTA4 at 720p (Xbox360 version runs at 720p with 4x FSAA, PS3 version is 640p, no FSAA, but has a full screen blur filter), 4x FSAA, and the same detail settings while being able to maintain the same 30fps the Xbox360 does. Theres definitely no way the 9600M GT would be able to push Forza 3 (if it was on the PC) at 60fps, 720p native, 4X FSAA.

Yeah, it could run better. Even things like GTA4 run fine on the MBP. Yes, they could run better, but there seems to be this massive leap between "normal" games and.. Well, Crysis? Running games at ~720p helps, and looks nice with 4xAA etc.

Yeah, but theres no way that 9600M GT will be able to maintain 720p, 4x FSAA, and the same high texture detail settings, as well as full reflection, water reflection, and other lighting details. The 9600M GT simple doesn't have the memory bandwidth or horsepower. And like I said, its certainly not going to run Modern Warfare 2 at the same 53fps average, 60fps peaks the Xbox360 does at the same "highest" settings with 4x FSAA.
 
Meh… gaming on iphone or touch is overated. You will always be limited by screen size and bad controls. “Tilt” screen gaming gets old fast. IMHO what apple should do is add gaming capabilities to apple tv. apple tv has been a waste of a product...
 
I've always loved gaming and I mainly play RPGs. Games like Final Fantasy, Dragon Quest, Fire Emblem and Disgaea are great and I've spent many hours with with.

If these games became available on the iphone or ipod Touch I'd buy one very quickly. I suppose most of these games are developed in Japan so if they could get some of the big developers committed to releasing some big name RPGs I'd be getting down to my local Apple Store sharpish.

Here's hoping...
 
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