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I've had lots of laptops die earlier than anticipated and they haven't been used on anything but a desktop. Playing games runs everything at max, the fan is running at max and the whole thing wears out quicker than if you weren't using it at full throttle all the time. That's a fact. Same with a car, same with anything. Rag the nuts off it and failure will come quicker.

It's not a fact, sounds like the laptops you've used were not designed correctly or were of low quality (no price has little to do with quality of internals).

My desktop has been running at 4.3 ghz on a 1st gen i7 at 200-210watts for the past 2 1/2 years (Multi threading enabled).
I've done folding@home for weeks straight with 0 crashes. I last checked my desktop about 5 months ago, no performance degradation (neither from gate degradation, or power droop), power system regulation is +-1% from original recorded specs. If there was degradation, it's too insignificant.

In any case gaming should not kill your phone unless you are forcing it to stay on despite having shut down or given thermal warnings.
What it can do however is make any defective phone show it's flaws much much faster than normal use can.
 
It's not a fact, sounds like the laptops you've used were not designed correctly or were of low quality (no price has little to do with quality of internals).

My desktop has been running at 4.3 ghz on a 1st gen i7 at 200-210watts for the past 2 1/2 years (Multi threading enabled).
I've done folding@home for weeks straight with 0 crashes. I last checked my desktop about 5 months ago, no performance degradation (neither from gate degradation, or power droop), power system regulation is +-1% from original recorded specs. If there was degradation, it's too insignificant.

In any case gaming should not kill your phone unless you are forcing it to stay on despite having shut down or given thermal warnings.
What it can do however is make any defective phone show it's flaws much much faster than normal use can.

Desktops are different. There is more space for cooling for a start. Intensive modern gaming on a smartphone is going to heat it up far more than moderate use will. The screen will absorb some of that heat, the battery will and so will every other component. Longevity will absolutely suffer. Just because a game is designed to run on a phone, it doesn't mean that the phone was designed to run that game...
 
I'm played this game on my 4s and don't seem to be getting the issues you're getting. Quitting the game cools my devices fairly fast. Actually I don't think the iPhone 6 should be heating up substantially considering unreal engine 3 was initially developed for the iPhone 3GS, the processing power should have a huge overhead unless the textures were significantly increased but I doubt that since due to the screen size and DPI. And the only thing playing 3D games would actually wreak is the battery. Heat is not friendly to batteries but that is inevitable anyway so should be a worry. Modern Combat 4 heats up my devices much more than this game and haven't run into any problems with that.

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Dimming the screen and limiting or disabling charging are all valid methods to manage thermals since they introduce heat. Overheating seems to be a common issue with 20nm TSMC that the A8X is built on and the same issue that afflicted the Qualcomm Snapdragon 810. Right now the best performing gaming SoC that doesn't heat up is 14nm Exynos 7420 in the Galaxy S6 series. Apple is expected to switch back to Samsung fab for the next iPhone SoC so overheating will be a non-issue then.

Wasn't there a test that found the iPhone devices held better framerate than the S6 for games? I believe the iPhone 6 averaged 40 FPS while the S6 averaged something like 28 or 30 FPS (this was over a period of 15 minutes). The Snapdragon 810 devices did quite horribly. I mean it makes sense since the S6 does have to cool a quad core 2.6 GHz while the 6 has "only" a 1.4 GHz dual core. This would leave more head room for the GPU to ramp up (doesn't help the S6 has a ridiculously high resolution display).
 
I don't wanna upset anyone at all. But I had the same issue. Upon starting the app it drains the battery. Now the app just straight up crashes after the Test Your Luck screen at the beginning. My suggestion would be to just uninstall the app. The devs clearly don't care. There are a huge amount of threads on the official forum about the issues and they haven't done a single thing.
 
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