The issue isn’t just Liquid Glass, though. That’s only a surface level legibility problem. The problem is the entire operating system GUI relies on transparency, gradients, and animations that are visually fatiguing and GPU intensive. It’s arguably unnecessary.
This isn’t even taking into account the massive failure by Apple over the past 5 years to do what many other monitor companies and Chinese phone companies are doing by offering flicker free, eye safe devices. The reliance on PWM and spatiotemporal dithering on nearly every product is causing issues for more and more people. They can’t even be bothered to add customization options that would eliminate it or even a software toggle to at least low the bit depth down to the hardware’s native 8-bit capabilities.
You shouldn’t have to spend $5000 on the Pro Display XDR to get hardware with native 10-bit color.
It’s like rearranging chairs on the titanic. Apple’s obsession with forcing users into their preferred box is having health consequences. AMD and NVIDIA have options to choose bit depth, and other OS’s allow for much more customization. This company allegedly prioritizes health and wellness, yet relies on flicker techniques to display their 10-bit OS’s. Other than some of the iPhones and the Pro Display XDR, they offer no true 10-bit solutions.
This is saying nothing of the low hanging fruit that is basic GUI design for productivity, which even the biggest Liquid glass fan will admit has not met its mark this generation.