Think yourself lucky it's only $10. I paid £40 ($54) for the PS4 version when it came out last year. Well worth it IMO. It's a fantastic game that challenges your perceptions, forces you to think outside the box and makes you look at the (real) world in a different light.0 chance of paying $10 for it.
Why? Because it's no good or because there are still ads in it even though it's a paid game or something like that?0 chance of paying $10 for it.
$10 to get a full program with no IAP or microtransactions needed to complete the full game without grinding?0 chance of paying $10 for it.
I've played through the game on my PC, and I was curious to see how well it worked on iPad, so I bought it. The movement is a bit combersome. I’d like to see an option for an emulated dual-analog stick control instead of just the tap-to-walk controls.
[doublepost=1505978542][/doublepost]View attachment 719580 View attachment 719582 you must be referring to how perfectly cone shaped the trees in Myst are, compared to the messy trees in The Witness.
In some ways, the original Myst looks better than the remakes.You're probably dealing with someone who wasn't even born when the original Myst came out, and has only played the Real Myst full 3D remakes.
0 chance of paying $10 for it.
They are repetitive, but that's part of the brilliance of this game. The puzzles are all designed around a single basic concept, but the game gradually introduces new "rules" that combine in challenging ways. And just when you think you've got it all figured out...you're forced to think outside the box. It's incredibly well-done.The thing that is holding me back is the trailer for the game. It looks fine and all, but the puzzles appear to be quite repetitive. I even looked up a review and found this: "Different areas correspond to different puzzle types. Though all of them ultimately have you tracing lines on panels." That's what I saw in the trailer. Multiple versions of "trace your finger along the right path".
The thing that is holding me back is the trailer for the game. It looks fine and all, but the puzzles appear to be quite repetitive. I even looked up a review and found this: "Different areas correspond to different puzzle types. Though all of them ultimately have you tracing lines on panels." That's what I saw in the trailer. Multiple versions of "trace your finger along the right path".
It's similar to how first person shooters just involve "shooting things".One thing about the designer of this game is he's *really* good at taking one idea, and stretch it out to explore all sorts of possibilities and potentials, while avoiding duplicate puzzles (each one is intended to teach something or challenge you in a unique way). It's really an example of depth over breath, but it does require you to like the core mechanic. His previous game, Braid, also took one single idea (platformer with time travel) and took it all the way.
Edit: And yes, I made an account just to post this.