N64/PS2 Era Consoles Better Than Newer Generations?

I don't know. I get just as nostalgic about my NES as anybody else here but when I play a game like Skyrim, it's hard for me to think that the older games were better (even if you took away the fancy graphics/sound). Some new games have gotten much worse though. I can't play the PS2+ era Final Fantasy games.

I think Skyrim is a good example of what is better, and what isn't better:
The graphics and sound are better, etc. But what about the story? In many ways, the story elements (that are admittedly executed really well in Skyrim) were just as good in Morrowind (or better, some would say) and Daggerfall. It may be easier to capture a larger audience with the better, more cinema-esque graphics. However, the "cinema" aspect can also kill games, as others have pointed out, when you start a game and get 20 minutes of cut scenes, I'm ready to just turn the power off and go do something enjoyable instead.

Regarding story, I loved the old Zelda SNES and Shadowrun games for their story. Again, having better graphics could rope in a larger audience, but let's not confuse the story and plot with graphics.

What I do sort of miss is just the whole era. Consoles only played videos games. Games start instantly. There was no "gamefaqs.com" or google. Going to a video game store was much more exciting because we couldn't just hop on the internet and see exactly what was coming out when and what the store had. Portable gaming involved using a device that had a real D-pad and buttons. That sort of thing. Talking with your friends at school about how to beat a certain boss because you couldn't just google the answer in 2 seconds.

It does seem that aspects of "hazing" did create a certain "esprit de corps" and sense of "fraternity" that don't exist in a similar fashion today. There are aspects of that I miss, and I don't miss. I think the good thing today is that it is harder to market and sell "vaporware," with so much good stuff out there, and so much info available, I don't get as hung up on what I can't play. For example, when I bought the WiiU, I really wanted Aliens:CM (don't snicker, we didn't know how bad it was going to be back then) and Lego City. While waiting for them, I had a plethora of back-logged games to play on my PC. I eagerly awaited ACM, and when I rapidly found out how much that sucked, I didn't fret, I just went back to my old games, waited a month, and now I'm loving Lego City.

There are lot of things I certainly don't miss: blowing in the cartridges to get them to work, dead cartridge battery, copying down mile long save codes because the game didn't support saving a game, etc.

With the understanding that we now have CD mechanisms/motors that can crap out, and RROD, I have to say that saves are better, and the Nintendo DS/3DS sleep mechanism, as pointed out by Dagless, are fantastic ideas that I was waiting for for years.
 
I've always thought that the reason why old games are "better" is because of how easy they are/were to pick up and play. You've got that now with mobile games, but the problem with those is how disposable, short-lived and cheap they are.
...

It really depends on which games you played.
If you look at the pre 90s games they was mostly text based and kinda hard to get into.
Also RPGs earlier had like a ton of stats and it kinda was hard to figure out how to properly build your character.
Games like the first Neverwinter Nights was pretty hard to understand how stuff worked, unless you had played D&D before (pen&paper version). This also goes for the Infinity Games, but in a lesser extent. The recent years I've only played the Drakensang Games that have the same complexion (The Dark Eye and The River of Time).

Ofcouse the adventure golden era with SCUMM and Sierra games was pretty much forward tho.
 
Here's a question for you all then;
If you could revive a franchise that died on a console of yester-year, what would it be?

For me, in a heartbeat, I would give anything for another Insomniac made Spyro.

(I know I have cheated a bit as Spyro is kind of still going, but it is a completely different game compared to the Insomniac versions)
 
Dream franchise revival:
Metroid Prime, with the control scheme from the GameCube. In a heartbeat. I'd pay $200 for another go at a game like that.
But I'll never buy another Nintendo console again, so . . . since I'm dreaming . . . it's cross platform PC/360/PS# :)
 
Here's a question for you all then;
If you could revive a franchise that died on a console of yester-year, what would it be?

There aren't as many but metroidvania type games, proper Nintendo-created ones, and top-down Zelda style games. Again, by Nintendo or Capcom (with no DLC though!).

Indie devs make a lot of games in those genres but they're just not the same. I'm playing one (Anodyne) at the moment and it's a little existential, trying quite hard to be deep (Still a good game though but lacking the deeper charm and lightness of those older games). You just don't get jaunty little adventures any more!
 
It's always worth unpacking a Dreamcast, if only to relive Shenmue and Shemue II and feel that, one day, there may actually be a Shenmue III.

That was my summer tradition believe it or not. Every year after exams were done and dusted. Eventually however, it just became a bit too painful seeing Ryo stuck in that cave with Shenhua. :(
 
There aren't as many but metroidvania type games, proper Nintendo-created ones, and top-down Zelda style games. Again, by Nintendo or Capcom (with no DLC though!).

Indie devs make a lot of games in those genres but they're just not the same. I'm playing one (Anodyne) at the moment and it's a little existential, trying quite hard to be deep (Still a good game though but lacking the deeper charm and lightness of those older games). You just don't get jaunty little adventures any more!

Got to agree, Links Awakening was probably the first game I was really addicted to. Got to love the simplicity of it all.
 
Here's a question for you all then;
If you could revive a franchise that died on a console of yester-year, what would it be?

For me, in a heartbeat, I would give anything for another Insomniac made Spyro.

(I know I have cheated a bit as Spyro is kind of still going, but it is a completely different game compared to the Insomniac versions)

Shenmue.

----------

That was my summer tradition believe it or not. Every year after exams were done and dusted. Eventually however, it just became a bit too painful seeing Ryo stuck in that cave with Shenhua. :(

I had this fantasy where the reveal for the Xbox 720 ends with a black screen. You then hear Ryo talking in Japanese saying he has been in a dark place too long and how it is finally time to avenge his father's death. You then see the Shemue III logo and 720 logo side by side and the reveal ends.

That would sell a few units.
 
There aren't as many but metroidvania type games, proper Nintendo-created ones, and top-down Zelda style games. Again, by Nintendo or Capcom (with no DLC though!).

Indie devs make a lot of games in those genres but they're just not the same. I'm playing one (Anodyne) at the moment and it's a little existential, trying quite hard to be deep (Still a good game though but lacking the deeper charm and lightness of those older games). You just don't get jaunty little adventures any more!

Your prayers may have been answered;
http://uk.ign.com/articles/2013/04/...-nintendo-3ds?abthid=516ebad5154442475d00000e

Probably gonna rebuy a 3DS now.
 
Yeah, but I bet it won't have the same heart and soul as those old games. It's possible to do these days but this new game just screams like they took Zelda and glued it onto an existing project to get more sales.

How jaded does that sound!

Haha, doom and gloom merchant, I will be giving it a go anyway.

Can anyone tell me if and how much Super Mario 3D Land is off the ninty estore? (in the UK). Would be much appreciated.
 
Can anyone tell me if and how much Super Mario 3D Land is off the ninty estore? (in the UK). Would be much appreciated.

It's around £40. A bit ridiculous but an amazing game. I haven't beaten it yet (50 hours in!) but it's definitely one of the biggest Mario games I've played.
I'm waiting for Nintendo to introduce a unified account-based system before I buy games from their various e-Shops.
 
Funny, I was just thinking this the other day. You'll have to forgive this post, it's a lot of rambling and not nearly as organized as it could be.

A large part of it has to be nostalgia, or experiencing that in its moment in time. Granted, there are timeless games that can be played over and over again, but for the large part the industry has matured, and much of what used to work in the past just doesn't work now because the nature of the gamer has changed.

I think a prime example of this is Golden Eye for N64. If you tried to go back and play it today like you did way back when, you would probably tear your hair out. Nowadays, it just isn't a good experience. Tiny 4 split screen multiplayer, wonky controls and just bad graphics do not make for fun gameplay. At the time however, it was pretty amazing, but with the sheer amount of games that are released today, it's almost nonsensical to try and enjoy something like that when looking at it from a modern perspective.

Maybe that's what's wrong with it though. We judge games based on what we know now. When Golden Eye came out, let's face it, what game was available like it on consoles? I'm trying to rack my brain to come up with a title, but I can't. i should think that prior to that, FPS were just about played only on PCs. How long before people start saying that Final Fantasy VII isn't overrated anymore, before it becomes cool again. At the risk of sounding like a tool, I seriously remember when FFVII was the top dog. It was cool.

The PS1 is where I had the bulk of my gaming memories as a teenager. A lot of the RPGs that I played then, I probably wouldn't be able to stomach now due to slow loading times, character stereotypes and horrendous voice acting. At the time, circa 1997/1998 these things to my teenage eyes weren't noticeable. It was just so much better than the previous generation (but probably also because I never owned a 16-bit system, PC excluded), that playing previous generation titles just wasn't worth it. Maybe my friends and I would bust out Super Sprint or WWF for NES once in a while back in the day, but it wasn't for very long before we went back to playing N64/PS1/PS2 etc. I don't think there was much discussion in those days about going back to old school gaming, because a lot of what existed then had just built upon the continuous line of 8/16 bit gaming.

On that note, I personally feel that games are much more disposable now than they used to be. Of course, that perspective may have changed now that I have a budget for entertainment vs 15 year old me who had to scrimp and save for games, and especially because games are pumped out so often...But, as previously alluded to by an earlier post, the social aspect of gaming for us then was talking about "how do you beat this guy" or "where do you find this item". Gaming wasn't nearly as mainstream as it is today, and I think Sony is trying to harken back to this type of social discussion with their "share" function on the PS4.

Of course, nowadays there's a pretty big retro-gaming movement for various reasons, (I do it to play all the games I never got to) but I have to wonder if it's because there is such an enormous amount of games spread over so many different platforms.

What really sort of annoys me now with gamers is there is such a large group of players who want to know "what is the optimal build"?. Case in point, Fire Emblem: Awakening for 3DS and the marriage/children system. Whatever happened to exploring or figuring it out on your own? Too much hand holding if you ask me.

Just adding to the OPs comment, there are some games that are better from that era, but not by a whole lot. For example, I fired up Tales of Symphonia for the Game Cube the other week, and while the art style is fine (the voice acting is just....), having my eyes spoiled by HD doesn't do it any favours in the graphics department. Chrono Trigger, though I could play forever.

I dunno, just my two cents.
 
For me FFVII was never overrated and I am playing it again currently.

Gaming, as a landscape has changed dramatically. It seems that modern games do employ a lot of hand-holding and games from yesteryear seemed more fulfilling when you played them because it seemed easier to invest time in to them. Nowadays people want everything in tiny pieces which lead to the rise of mobile gaming, IAPs etc.

Some games do not stand the test of time so well. Single player Goldeneye is still fine but now we have been spoilt by the likes of Xbox Live and PSN so multiplayer with four people on a cramped TV no longer cuts it, but, back in the day, it was mindblowing. So you are right, we judge the past based on what we have now meaning, someone who started gaming on the PS3 for example, goes back to the PS1 and cannot believe how poor the graphics are.

It is a little unfair to be honest but the beauty of it is, no matter how old a game is, if it is truly exceptional people will still go back to play it. Maybe to experience their life as it was at the time of the game and reminisce or maybe to discover the roots of a series or, most likely because, back then, games just seemed more playable and innovative, instead of iterative, than they are now.
 
I don't think so. Well maybe the ps2 was better than the ps3. But that comes from its games, not the console in general. At least thats my opinion. I loved the n64 and even the gamecube. hated the wii after only a couple weeks of owning one. Didnt get a wii u and probably never will, but the newer consoles that aren't released yet still have time to impress.
 
It's all about great games on any console.

Unfortunately, some franchises died with certain consoles.

Heck, I know collectors that will even collect the bad games and consoles just to preserve videogame history (and hopefully not repeat it ;) ).
 
I wanted to throw this question out there. Am I the only one that prefers consoles like the N64/PS2/GameCube etc?

I love that with older consoles you simply pop a game in and play. If you had friends come over you could enjoy some great multiplayer. The titles on older consoles I feel also were better than what is out there now.

I've played around with the newer consoles and it seems to me that having to deal with software, Wi-Fi and other things these console makers are trying to do removes a lot of what made a gaming console great.

Is there anyone else out there that still prefers these consoles from the late 90s over what is out there now?

Would love a discussion on how wrong I am or how right I am? I'm not a huge gamer, but still enjoy these older titles and systems.


The problem with this OP is that 1995 to some of us isn't Old School.

Some of us have been gaming since late 1970's.....

Also N64 & PS2 are a generation apart, and the PS2 certainly in no way can be called Old School by any degree just yet.
 
It's around £40. A bit ridiculous but an amazing game. I haven't beaten it yet (50 hours in!) but it's definitely one of the biggest Mario games I've played.
I'm waiting for Nintendo to introduce a unified account-based system before I buy games from their various e-Shops.
Ahh ok, better off with physical then. Cheers
 
On that note, I personally feel that games are much more disposable now than they used to be. Of course, that perspective may have changed now that I have a budget for entertainment vs 15 year old me who had to scrimp and save for games, and especially because games are pumped out so often...


I dunno, just my two cents.

I think your post is spot on. Good example regarding Goldeneye, too, which was just plain badass - maybe only Doom surpassing it in terms of sheer hype and innovative quality (my experience at least) in those days.

But the part about the budget is quite imortant, back then I and most of the kids I knew had pretty hard choices to make about how to spend their money (I bet nowadays it's still the same for kids) so standing in the shop watching others play or re-reading and scanning every single pic or info about upcomming releases was huge part of my daily routine then (sad you might say ;)), now I seldom play any games at all and it's not even because I work all the time or so. I bought some games via Steam and haven't even installed them. Would have never happened when my pocketmoney was tight.
 
Would love a discussion on how wrong I am or how right I am? I'm not a huge gamer, but still enjoy these older titles and systems.

I don't think you can say you are right or you are wrong. Gaming is pretty personal since it almost boils down exclusively to your preference, and the feelings that are associated with playing these titles of old.

More rambling, and random thoughts. Read at your own expense.

Although, since it has become more mainstream I think there has been a real change in the way games have been directed to the people. As always, making games is a business, first and foremost. People don't invest that amount of time or money just because they can (unless they are some kind of video game philanthropist). That being said, I would argue that back when it was still a past-time that had something of a larger stigma attached to it (it still sort of does for those that are obsessively addicted to gaming ie: people that don't leave their homes for years, or let their kids die while playing MMOs), games were made for gamers...or they were just terribly made for any number of reasons.

At the risk of sounding like a hipster (I promise, I'm not) or whatever the games that I used to play as a kid simply would not fly today. They just wouldn't make money. Games that come to mind for NES: Bionic Commando the original Teenage Mutant Ninja Turtles, Back to the Future I. Another good example of this is Ultima V for PC. Right off the get go, one of the main party members (oh Shamino, I need to keep you alive!!) is crippled by a magical arrow and dies so fast in combat...then when you try to heal him by resting...those same Shadowlords come into your camp and one shot you....I never did beat this game for obvious reasons as a kid. O

But i think that some of the blame can be assigned to technological limitations, and that further hindered game play. The fact is, a lot of these older console games just didn't have enough content. If we had paid $59.99 (in late 80's/early 90's dollars!!) today for Teenage Mutant Ninja Turtles, and never got past the swimming level, can you imagine the amount of rage there would be if internet forums had existed back in the day?

I suppose the flip side of the coin is the number of good, rock solid games that are still playable today. From the NES days, Super Mario, Zelda and many others are still playable because they have that timeless quality about them. Yes, the graphics are dated, but they were done in a fashion that didn't try to mimic real life visuals as technology allowed in the 80's/90's. Fast forward to the PlayStation/N64 era where devs were trying to use the latest technology then known to reproduce life like graphics. Those haven't aged well. At all. (Final Fantasy VII maybe the exception for many) but even that has it's own style.

Typically the games from that generation that aren't too hard on the eyes are ones like Final Fantasy Tactics. Some developers got it right, but more often that not, most didn't. Trying to go back and play some of those old 32bit/64bit games is about as pleasant as a stick in the Golden Eye. From my perspective, I don't want to play the 3D remake of Final Fantasy IV because I think it looks horrendous. Why mess with a timeless classic? (that being said, playing Final Fantasy IV now...it just doesn't seem as good or dramatic as it did in 1993). Conversely, a remake done right (in my opinon, Tomb Raider Anniversary) just adds an entirely new level of experience to an already fun game, but one that I would not replay due to the era in which it was made.

But coming back to my point about old games being for gamers, now I think you will run into games trying to appeal to too broad an audience, and one that is for no one in particular. Gamers, especially if they have been gaming for a long time come to expect a certain standard. Whether it is self imposed, or one that is an industry standard is another question, but the question remains why is there such a marked increase in indie development?

If you look at a lot of the games that have been kickstarted, an overwhelming amount of them are the old style type of games that can be developed without distributor interference. People clearly yearn for old game mechanics, or games that just aren't deemed profitable by the industry. These are niche gamers, or core gamers, but the fact is this niche/core never went away. The rest of the gaming world just grew around them and insulated them until they no longer had much of a say or their dollars didn't matter as much. The new Bioshock includes a 1999 mode which harkens back to its System Shock roots for a deeper RPG experience in an attempt to appeal to core gamers.

I think many a long time gamer will agree with me, that the new "Normal" mode on games is about as difficult as "Easy" was for us way back when. I can't count the number of times I've played through on a Normal setting, and wished I'd played on Hard mode instead. I don't know if that's because I'm more skilled as a gamer now, or if it's because coming from the older generation of gamers that's what I expect. A challenge.

I'll use Mega Man 2 as an example (not going to use Mega Man 9/10 because those games are just masochistic, and artificially difficult and I doubt I could have beat those games as a kid even with hours of practice.). Yes I know the Mega Man series became increasingly easier after 2...but for this example, just stick with me.

When you make it to Wiley's Fortress(spoilers!) there's this one sequence where you fall through a labyrinth of insta-death spikes. If you go in blind, you don't know what's coming next unless you owned or borrowed the Nintendo Power issue that covered it, or maybe had a friend who told you what to do. Then laughed as he trolled you and made you die.

I have a very hard time believing anyone would make it through on their first attempt without dying unless they were extremely lucky. You'd make it to that point, and if you ran out of lives you'd have to claw your way back to that part of the stage.

The point I'm trying to make is that it required you to develop a certain skill set of memorization and reflexes. Quick time events try to make up for that these days, but even that has its detractors. Whether you agree with me or not, sequences like that were a challenge. Mega Man had one difficulty setting, and it forced you to learn and adapt to it.

That's a challenge in game play that I think, is a little harder to find these days. I experienced some of it in the new Tomb Raider but not much else recently. But again, changing audiences right?

Anyways enough for now, I don't want to sound like an old man (I don't think I am...).
 
Your prayers may have been answered;
http://uk.ign.com/articles/2013/04/...-nintendo-3ds?abthid=516ebad5154442475d00000e

Probably gonna rebuy a 3DS now.

Ok, change of mind... saw the gameplay footage and it looks pretty sweet! I'm still a bit worried they'll mess it up though - somehow! Zelda's my fave series but each of the newest games of the last 6 years have some flaw that prevents them from being as good as Ocarina, Link to the Past or Link's Awakening.
 
Ok, change of mind... saw the gameplay footage and it looks pretty sweet! I'm still a bit worried they'll mess it up though - somehow! Zelda's my fave series but each of the newest games of the last 6 years have some flaw that prevents them from being as good as Ocarina, Link to the Past or Link's Awakening.

Yeah it does look pretty good to be fair.

Where do you sit on windwaker then?
 
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