Need help testing a game

Discussion in 'Jailbreaks and iOS Hacks' started by sergey, Jun 30, 2007.

  1. sergey macrumors newbie

    Joined:
    Jan 10, 2006
    #1
    Hi,

    We are a small company based in Europe, that's why we have no chance to test the game we developed for iPhone on an actual device ourselves, so we need your little help.

    The game is located here:
    http://www.brickshooter.com/online/

    We tested the logic etc. thoroughly, the only question is if it is correctly displayed and if interaction works as intended.

    Things to test:
    1. Is everything is displayed correctly, not scaled down etc. ?
    2. Does the tutorial start on the first run?
    3. Is it easy to hit the bricks with a fingertip?
    4. If you open game rules (Menu -> Game rules), can you scroll the text?
    5. Do you like it? :)

    For comparison, if you open the following link in Safari — that is how it is supposed to look:
    http://www.brickshooter.com/online/?iphone

    Thanks in advance.

    I believe I can give away some half-year member accounts for those who help :)
     
  2. bdj21ya macrumors 6502a

    bdj21ya

    Joined:
    Sep 13, 2006
    #2
    Here's some quick things I noticed:

    1. It displays scaled down, set width of page to 320 pixels
    2. The fade animations are really choppy, maybe cut them out.
    3. It is easy enough to hit the bricks
    4. Tutorial does start on first run.
     
  3. sergey thread starter macrumors newbie

    Joined:
    Jan 10, 2006
    #3
    Thank you!

    When it detects iPhone it sets the width to exactly 320 pixels.

    Does it look on the iPhone in a different way than http://www.brickshooter.com/online/?iphone in Safari on a Mac?
    The "?iphone" thing triggers the iPhone optimization which is supposed to work automatically when it detects iPhone's user agent.
     
  4. sergey thread starter macrumors newbie

    Joined:
    Jan 10, 2006
    #4
    Added a width meta tag. Does it scale down now?
     
  5. diamond.g macrumors 603

    diamond.g

    Joined:
    Mar 20, 2007
    Location:
    Virginia
    #5
    Your game is pretty cool. Is there anyway to keep the iPhone from zooming in if you accidentally double tap?
     
  6. Steve1496 macrumors 6502a

    Steve1496

    Joined:
    Apr 21, 2004
    #6
    Cool game! Page looks fine, and you have nice effects. Haven't found any problems yet. I bookmarked it to come back to when I'm bored.

    Thanks for sharing!
     
  7. sergey thread starter macrumors newbie

    Joined:
    Jan 10, 2006
    #7
    Do the "BrickShooter live" and "High scores" features work?
    I can't seem to find any ajax calls from iPhones in server logs :(
     
  8. ZachBrock macrumors newbie

    Joined:
    Jun 29, 2007
    #8
    I just tried it out. If I go to brickshooter.com/online it crashes safari on my iphone. If I go to brickshooter.com/online/?iphone it works ok. The animations is kind of choppy, and it's a little hard to hit the little blocks with my index finger, I had to switch to my pinkie. Overall it looks really good though, best iPhone app I've found so far.
     
  9. billchase2 macrumors 68000

    billchase2

    Joined:
    Feb 28, 2006
    Location:
    Ann Arbor
    #9
    cool game. It seems to be working well on my phone
     
  10. MBp lover macrumors newbie

    Joined:
    Jan 21, 2007
    #10
    works really well. great job puting out so quickly. Now how about that free membership:D :D :D
     
  11. kman34 macrumors member

    kman34

    Joined:
    Jun 28, 2007
    #11
    worked well once you get the hang of it and not touching the screen too much...

    Thanks!
     
  12. Xelnaga15 macrumors member

    Joined:
    Jun 5, 2007
    #12
    Other than the fade transitions are copy and slow the game over all is a great time killer ... ive allread booked marked it... love it
     
  13. macfaninpdx macrumors regular

    Joined:
    Mar 6, 2007
    #13
    I loaded the game over the EDGE network.
    1. Yes, the game was the correct size.
    2. The tutorial started off on the first run, and when I refreshed the page it took me right to the new game menu.
    3. It is a little difficult - maybe my fingers are fat but I hit the wrong bricks a few times. Zooming in can help, but then you miss the whole picture.
    4. No scrolling. The last paragraph seen on the bottom of the screen ends with "hits another brick it stops."
    5. Yes, it is fun.

    The fades are pretty choppy, so they make the game seem like it is not working well - although it is only during the transitions.

    Nice job.
     
  14. aria505 macrumors member

    Joined:
    Mar 30, 2005
    #14
    <meta name="viewport" content="width=320" />
     
  15. ouegamer macrumors newbie

    Joined:
    Aug 4, 2005
    Location:
    Boston MA
    #15
    If you rotate the iphone it has only half the game on the screen....
     
  16. kellen macrumors 68020

    kellen

    Joined:
    Aug 11, 2006
    Location:
    Seattle, WA
    #16
    Animations are slow, even over wi-fi, but useable. Transitions are slow as well, ie from hitting menu while playing a game, then going back to same game.

    Also the scale when on either landscape or portrait mode is a little off. Portrait cuts off the sides (L & R), while landscape cuts top and bottom.

    Fun game, I could put up with most of the things, but the speed of the flying blocks needs some attention in my opinion.
     

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