The game had an aerial pov looking down at a small round, silver colored craft that would slide along on a fixed track. The object was to get the craft from start to finish while manipulating certain objects that prevented safe travel. There were also bright inchworm type creatures and different colored blobs that were enemies that only traveled on fixed paths as well. I'm not certain if the craft had weapons or not. Overall, a strategy/maze type game that involved a lot of correct timing. Many of the levels were silver/gray in color, and had a futuristic robotic aesthetic. Any help would be greatly appreciated. Thank you.