Netflix's 'Stranger Things: The Game' Just Debuted on the App Store for Free

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The second season of Stranger Things doesn't hit TV screens for another few weeks yet, but fans of the Netflix original can stoke their excitement in the meantime by downloading the official new iOS game, released today on the App Store.


Like the popular TV series, Stranger Things: The Game not only evokes authentic 80s nostalgia in its thematics, but also with its use of retro sounds, graphics, and gameplay, all mixed into a classic top-down shooter style.

The action adventure includes seven playable characters each with unique abilities to help players solve puzzles, while locations from the hit show that appear in the game include Mirkwood Forest, Hawkins Lab, and Jim Hopper's home.


There are Eggos and Gnomes to find, two unforgiving difficulty modes, a never-before-seen TV trailer to unlock, and a content update for the game that's expected to drop on October 27, to coincide with the Stranger Things season two debut on Netflix. 

According to TouchArcade, the game offers over 10 hours of gameplay, with six dungeons to explore and over 30 quests, and there are no in-app purchases to speak of, so this is no quick money grab.


Stranger Things: The Game is a free download for iPhone and iPad available now on the App Store.

Article Link: Netflix's 'Stranger Things: The Game' Just Debuted on the App Store for Free
 
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huffhuff

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Jan 21, 2010
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Playing now... actually quite addictive and i'm getting all nostalgic, reminiscing over my old Commodore 64 (and excited for the new season). As you'd expect, nice audio accompaniment.

Classic - Experienced players only. It's like 1984 hard!
Cute
 
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shigzeo

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Nostalgia provided by graphics reminiscent of bleeding edge Super Nintendo technology, otherwise known as 16-bit and 1990s.
 

PBG4 Dude

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imronburgundy

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Nov 1, 2013
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See, this is the kind of advertising "thinking outside of the box" that the world needs. No strings attached free RPG? I'll definitely download (and watch the show), versus clicking on your website's virus links.
 

PBG4 Dude

macrumors 68030
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I think they are going for 8-bit look and feel, and 80's nostalgia, in keeping with the timeframe of the show.
The show really captures the feel of the 80s to me. Seeing the old 19" TVs, corded pushbutton and rotary dial phones (not everyone had given up rotary dial yet), using a pay phone (which were everywhere), and playing D&D with friends. They really captured the essence of the 80s for me. I originally started watching the show with my son more for the memories of the 80s than the plot.
[doublepost=1507123529][/doublepost]
OH MY GOSH I WANT THAT.

My Commodore 64 and Amiga 500 were my most cherished computers I ever owned.
I traded my buddy his Commodore 64 for my TI99-4/A. I still think I got the better deal.
 
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jonnysods

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The show really captures the feel of the 80s to me. Seeing the old 19" TVs, corded pushbutton and rotary dial phones (not everyone had given up rotary dial yet), using a pay phone (which were everywhere), and playing D&D with friends. They really captured the essence of the 80s for me. I originally started watching the show with my son more for the memories of the 80s than the plot.
[doublepost=1507123529][/doublepost]
I traded my buddy his Commodore 64 for my TI99-4/A. I still think I got the better deal.
You totally did. That thing was way ahead of it's time. All my PC friends were bragging about their games, when C64's and Amiga systems were miles ahead in terms of graphics, quality, my goodness. Now I'm feeling all nostalgic.
 
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adamneer

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The show really captures the feel of the 80s to me. Seeing the old 19" TVs, corded pushbutton and rotary dial phones (not everyone had given up rotary dial yet), using a pay phone (which were everywhere), and playing D&D with friends. They really captured the essence of the 80s for me. I originally started watching the show with my son more for the memories of the 80s than the plot.
[doublepost=1507123529][/doublepost]
I traded my buddy his Commodore 64 for my TI99-4/A. I still think I got the better deal.
Despite being most frequently cited as an 80s throwback, much of what's in Stranger Things was also quite characteristic of the early 90s. Not to mention the show takes a lot of stylistic cues from Stephen King miniseries' which were very much an early 90s thing. Having been born in 1984, my childhood falls right within the range of this series, FWIW.
[doublepost=1507125075][/doublepost]
The show is an homage to the 80s, what did you expect?
I guess just a little more creativity than falling back on a played out visual style that's conveniently much easier to develop? It's not as if there haven't been plenty of iOS games featuring a modern twist on the bit-era games. Even the show doesn't take strict stylistic cues from the 80s, or the soundtrack wouldn't be a Daft Punk inspired custom score and it'd be shot on film or at the very least Beta.
 

Kaibelf

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I guess just a little more creativity than falling back on a played out visual style that's conveniently much easier to develop? It's not as if there haven't been plenty of iOS games featuring a modern twist on the bit-era games. Even the show doesn't take strict stylistic cues from the 80s, or the soundtrack wouldn't be a Daft Punk inspired custom score and it'd be shot on film or at the very least Beta.
You're welcome to show everyone how it's done.

https://developer.apple.com/programs/
 

coolfactor

macrumors 601
Jul 29, 2002
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Good thing we all have high powered devices with incredible displays so developers can keep churning out all these 8-bit nostalgia games.
You missed the /s.

One of the huge attractions to Stranger Things was the perfect replication of 80's scenery and surroundings, so it's only fitting that the game itself has that same feel.
 
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Schranke

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Apr 3, 2010
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Have anyone else experienced a problem with loading saved games?
Played some classic earlier (to get that 1984 feeling) but apperaently the game did not save my progress (part of that 1984 feeling, because it’s going to get hard if intended)
 

Sill

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Nov 14, 2014
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Despite being most frequently cited as an 80s throwback, much of what's in Stranger Things was also quite characteristic of the early 90s. Not to mention the show takes a lot of stylistic cues from Stephen King miniseries' which were very much an early 90s thing. Having been born in 1984, my childhood falls right within the range of this series, FWIW.
Sort of.

There is always a generational overlap. Though you were born in 1984 and no doubt identify with the things you saw as a child, you don't have the same perspective as a person who was 10 or 20 years old the day you were born. While I can quite clearly see a demarcation between the New Wave music and the New Romantic style, you may simply consider both of them as "New Wave", or perhaps even "Rock". You might not see a big difference between the vehicles on the road when you were 5 or 10 years old, but I can quite clearly see a generational difference. Its also the same for music from before your birth. You won't be able to distinguish easily between West Coast folk rock of the 1970s and midwestern rock of the same era. Perhaps tonally or even structurally, but you won't get the difference in mentality between the two. Likewise, I can't tell the difference between Stax and Decca sounds easily. I simply don't have the reference. Or you could watch a video of Ronald Reagan speaking and it will mean something completely different to you than to me. You won't know who a single person is standing next to him or asking him questions at a press conference.
Its not a derogatory thing for me to point out, it simply illustrates how culturally different people are depending on the year of their birth. What you are perceiving as "90s" is actually the 80s viewed through your 90s adolescent lens. And thats fine. The 80s mean something different to you than to me.

I guess just a little more creativity than falling back on a played out visual style that's conveniently much easier to develop? It's not as if there haven't been plenty of iOS games featuring a modern twist on the bit-era games. Even the show doesn't take strict stylistic cues from the 80s, or the soundtrack wouldn't be a Daft Punk inspired custom score and it'd be shot on film or at the very least Beta.
Again, referring to what I mentioned above, you're seeing it through your own generational lens. It could be called a "bias", but that can evoke an emotional reaction and also makes it sound like you're doing it on purpose. I prefer to call it a lens.

The soundtrack isn't Daft Punk - or inspired by them - not by a long shot. Its actually the reverse - Daft Punk was influenced in some areas by the same musicians who influenced Michael Stein and Kyle Dixon, the duo who scored the show. They did an incredible job of bringing back the structure of 80s soundtracks, unbelievably so. I consider their work - and that of Daft Punk on Tron:Legacy - as what could have been done back in the 1980s with today's technology, and not an example of how we can mimic the 80s now.

The crackling neon look and the period-correct sliding of the opening titles is another well-executed 80s technique. Referring back to the generational lens- you may see that and say, "How unoriginal", but I look at it and it invokes Tron, Looker, Alien and numerous other genre films of the 5 years prior to the time of Stranger Things. I see it, and hear the opening theme, and it recalls my youthful excitement at the fact that "the future" I'd been reading about in sci-fi novels and scientific magazines was just a few feet away and around the corner...

The shot composition and scene layouts are flawlessly 80s, without the need for falling back on crutches like period video or film technology. If you want proof, go take a look at the opening ten minutes of the original Rambo movie, First Blood. Compare those shots of Hope, Washington to any of the outdoor wide shots in Hawkins, Indiana in Stranger Things. Allowing for the fact the sun never came out in Hope, its almost the same town.

We all face the generational lens as both a help and an insurmountable barrier. You'll never see the show the way I do, but I'll never see it the way someone 5 or 10 years older than me will see it.
 
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adamneer

macrumors 6502
Apr 18, 2013
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lots of well-written explanation
I applaud your journalistic response to what I've said. Certainly more worthwhile than other responses I've gotten to my posts. My basic premise remains the same, however: Netflix could have chosen to develop a game with considerably more graphic appeal while maintaining its show-integrity. It's just that the 8-bit look happens to mimic the style of video games from roughly the same time period of the show and it also happens to be a trendy and cheap way to develop mobile games. For the creators of such a well-produced show, I would have hoped they'd be capable/willing to create a game that doesn't look just like 5,000 other games on iOS.

For the rest of you: I hope Netflix pays you well for defending their honor so valiantly.
 

doelcm82

macrumors 68040
Feb 11, 2012
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Florida, USA
The show really captures the feel of the 80s to me. Seeing the old 19" TVs, corded pushbutton and rotary dial phones (not everyone had given up rotary dial yet), using a pay phone (which were everywhere), and playing D&D with friends. They really captured the essence of the 80s for me. I originally started watching the show with my son more for the memories of the 80s than the plot.
[doublepost=1507123529][/doublepost]
I traded my buddy his Commodore 64 for my TI99-4/A. I still think I got the better deal.
The Commodore 64 wasn't yet out when I started looking for computers. I went to a computer show in early 1982 (didn't realize you had to pay to get in when my dad dropped me off, but someone gifted me a free pass) and Commodore had a booth showing their upcoming computer. The 64 totally blew everything else away in terms of bang for the buck (at least the bucks I had available at 17).

There weren't really computer stores at the time, so I got my 64 at a store in an industrial park that had a waiting room like a dentist office, where you chilled while someone fetched your purchase from a warehouse.