Pretty much this. It's not a surprise.which, are probably some of the larger costs that are being recouped with its profit margin.
I still looks like you're paying too much.I could build my own with old PC components for much more less:
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Pretty much this. It's not a surprise.which, are probably some of the larger costs that are being recouped with its profit margin.
I still looks like you're paying too much.I could build my own with old PC components for much more less:
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Give me a break already. I'm so tired of Mac fanatics making EXCUSES for why Apple makes these 40-100% profit margins on everything. You'd think iTunes was just created from the ground up to hear about how the developmental costs for 1 program somehow figure into MILLIONS of iPod sold. What a load of bologna. It's ONE program for MILLIONS of people and the iTunes store alone MORE than covers its development without having to figure iPods into it (which would only drop its costs that much more).
If you seriously believe this Shuffle had high enough development costs to justify those price margins, I could probably show you some swamp land in Florida. There is simply NO WAY it amounted to that much. A better gage would be to look at a competing product and see how it compares parts to sale prices-wise. That would give a much clearer view about how much Apple is milking its customers. Or does Apple have much higher development costs than its competitors due to paying their employees so much more money? I don't think so.
Just wait until they start getting those extra licensing fees for the headphones on this thing so you can actualy buy a decent pair of headphones to use with it instead of the absolute GARBAGE earbuds that Apple includes (the one that came with my iPod Touch wouldn't even stay in my ears while sitting, let alone walking and when they were in place, they sounded like crap compared to my quality full size headphones. But I can't use those headphones with the new Shuffle because there'd be no way to control it. And rather than provide a simple female output jack at the end of the control cord, Apple decided to hard-wire it so that they could charge that licensing fee for the control chip instead. Apple keeps finding creative new ways to charge for things that used to be included for free. I'll give them that much on the business end, but it sucks to be a CONSUMER of such devices when you KNOW you've been ripped off. Hence, I'll NEVER buy a shuffle for myself or anyone, despite it being the cheapest iPod available.
Even taking that into account one would assume that they are still making a 50%+ profit on each iPod. Which, truth be told, is not actually all that much.
In retail 100%+ profits are common.
So I guess you're pretty pissed about Microsoft selling Office for $350, Starbucks for selling a $4 cup of coffee, BMW selling a $40K car, Paul Reed Smith selling a $4000 guitar, Nikon and Canon selling $5000 cameras, etc.
Oh wait, it's Apple. THE OUTRAGE!!!!
BTW, how can you be ripped off if you didn't buy one?
lol, true.
People are obviously buying at the price Apple has set. I wonder if he owned a business, would he realise people are buying at X price, but set the price at X minus Y because he felt bad the customer was paying so much?
Of course not.
Either pay it and be happy, or don't and be quiet.
i hope this interesting research study and man-hours will lead to the price reduction of ipods in the future.
Way to go Apple. Cool Ipod, made with cheap parts,
LOL! Just LOL!
All products are marked up. I think the news on the Shuffle here is obviously designed to spark business debate on more than just Apple's music players.
After all, when you buy a Shuffle, you aren't buying just a music player ... you're buying a "holistic philosophy". You know, that "vertically integrated philosophy" where everything is supposed to "just work" for the Shuffle.
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Give me a break already. I'm so tired of Mac fanatics making EXCUSES for why Apple makes these 40-100% profit margins on everything. You'd think iTunes was just created from the ground up to hear about how the developmental costs for 1 program somehow figure into MILLIONS of iPod sold. What a load of bologna. It's ONE program for MILLIONS of people and the iTunes store alone MORE than covers its development without having to figure iPods into it (which would only drop its costs that much more).
If you seriously believe this Shuffle had high enough development costs to justify those price margins, I could probably show you some swamp land in Florida. There is simply NO WAY it amounted to that much. A better gage would be to look at a competing product and see how it compares parts to sale prices-wise. That would give a much clearer view about how much Apple is milking its customers. Or does Apple have much higher development costs than its competitors due to paying their employees so much more money? I don't think so.
Just wait until they start getting those extra licensing fees for the headphones on this thing so you can actualy buy a decent pair of headphones to use with it instead of the absolute GARBAGE earbuds that Apple includes (the one that came with my iPod Touch wouldn't even stay in my ears while sitting, let alone walking and when they were in place, they sounded like crap compared to my quality full size headphones. But I can't use those headphones with the new Shuffle because there'd be no way to control it. And rather than provide a simple female output jack at the end of the control cord, Apple decided to hard-wire it so that they could charge that licensing fee for the control chip instead. Apple keeps finding creative new ways to charge for things that used to be included for free. I'll give them that much on the business end, but it sucks to be a CONSUMER of such devices when you KNOW you've been ripped off. Hence, I'll NEVER buy a shuffle for myself or anyone, despite it being the cheapest iPod available.
Go take an economics, accounting, and finally a marketing class. The cost of goods has very little to do with the 'value' or selling price of a product. As long as you can sell your product for a greater price than what you paid to build it that's what you do. If you can sell it for 1000% of your build price you do it. This isn't an Apple apology. It's called business.
Generally crazy high margins don't last because of competition (big margins bring competitors from all over). Apple has a nice position of being more desired that most of its competitors at the moment so they can keep these margins up.
Dude,The ONLY way to have 100% profit margin is if the product cost you $0 to make, ship, etc.
If I sell you a product for $1 and my cost to is $0 - that is 100% profit margin - more than 100% profit margin would be is it cost me $0 and I sold it to you for $1 but you gave me $2 instead. - or maybe if I was getting some back end rebate from the supplier that I got the product from.
Perhaps what you meant was 100% Mark-up - with is quite different than 100% profit.
if my total cost is $50 for a given product and I sell it to you for $100 than is a 100% markup because the profit is equal to the cost - but it is only 50% profit since my profit of $50 is only half - or 50% of the total sale price of $100.
As someone else mentioned part of the cost of every product any company sells is the operational cost of having office locations and retail locations etc. In fact, part of every purchase you make is used to pay for legal costs of both prosecution and defense. And there is a big difference between gross profit and net profit - Apple may have higher profit margins than the industry average - but the gross profit of 50% on a single product sold likely translates to something more like 5 or 10% net profit.
Something else people should keep in mind is that not all products have equal markups and some products are even sold for a loss (or near loss). The classic example is the razor & blades business model where the razor is basically given away but the blades have a high markup. Printers and printer ink is the same thing. Apple's software is pretty much a loss leader to sell its hardware and I don't think a lot of people realize that and realize that's why Apple can sell software so cheaply. For example, Final Cut Studio contains around $30k-$35k worth of applications and Apple sells the whole thing for $1300. There's no such thing as free lunch so Apple has to try and make up those losses somewhere.Go take an economics, accounting, and finally a marketing class. The cost of goods has very little to do with the 'value' or selling price of a product. As long as you can sell your product for a greater price than what you paid to build it that's what you do. If you can sell it for 1000% of your build price you do it. This isn't an Apple apology. It's called business.
Generally crazy high margins don't last because of competition (big margins bring competitors from all over). Apple has a nice position of being more desired that most of its competitors at the moment so they can keep these margins up.
So I guess you're pretty pissed about Microsoft selling Office for $350, Starbucks for selling a $4 cup of coffee, BMW selling a $40K car, Paul Reed Smith selling a $4000 guitar, Nikon and Canon selling $5000 cameras, etc.
Not only that, just watch Antiques Roadshow sometime and see what some people would pay tens of thousands of dollars for, completely aside from any materials cost involved - just stuff people have lying around. The value of an object is what people are willing to pay for it, which is generally unrelated to its production cost.
Dude,
You're wrong. Profit margin is defined as gross profit divided by cost of goods sold. Gross profit is net sales minus cost of goods sold. There's other stuff in there that gets factored, like operating costs, etc.
Also, profit margins typically refer to companies and not a single product.
In your example
Net Sales = $1
Cost of Goods Sold = $0
Profit Margin = (1-0) / 0 = infinity
In the iPod Shuffle example, not including development costs etc.
Net Sales = $80
Costs of Goods Sold = $22
Profit Margin = (80 - 22) / 22 = 263%
It's very easy to get Profit Margins exceeding 100% ... well maybe not easy, but it is possible.
ft
The classic example is the razor & blades business model where the razor is basically given away but the blades have a high markup.
I'm not quite sure this one holds up anymore. Have you seen the prices of Gilette starter packs ? Sure there's a definite markup on the price of the blades, but I'm pretty sure there's not even 0.50$ of parts in that package. Of course Tiger Woods can't be that affordable as far as advertising goes.
I think pretty much the only example left of this type of market is video game consoles and cellular phones.