iPod touch New iPod Touch: odds of physical controls

Will the new iPod Touch have physical controls?


  • Total voters
    30

Bill Av

macrumors regular
Original poster
Oct 21, 2006
142
59
What are the chances that Apple puts physical controls on it in order to make a Switch competitor? Big existing game library. Add a big screen, big battery, new processor. Maybe get some big developers to port over some titles so that they can take 30% of $50 instead of 30% of 99¢
 

chasonstone

macrumors 6502
Dec 24, 2010
260
281
Kentucky
I voted no, because I just doubt Apple will do it. But honestly I hope they do. I’d love to see Apple try and succeed with gaming.
 

YaBe

macrumors 6502a
Oct 5, 2017
830
1,430
I do not think they are thinkking about going head to head with the Switch, they could, AND should, my be not with direct built in controller, but with better support for regular BT ones.

If done right this iPod could to for gaming what the original iPod did to music!
 

ackmondual

macrumors 65816
Dec 23, 2014
1,047
312
U.S.A., Earth
What are the chances that Apple puts physical controls on it in order to make a Switch competitor? Big existing game library. Add a big screen, big battery, new processor. Maybe get some big developers to port over some titles so that they can take 30% of $50 instead of 30% of 99¢
Apple's thinking about rolling out a subscription service for games. A sort of "Netflix for games". Details are still in the works, but I don't know if this model would clash with that.

Even then, devs know that the price ceiling on the iOS app market is too low. $5 is the max you can price it, while getting decent number of sales. Let's face it... mobile market has been accustomed to getting games for free, or VERY low price, and it's been like that for the better part 7+ years now. I doubt a $50 game would make any headway at this point.
 

chasonstone

macrumors 6502
Dec 24, 2010
260
281
Kentucky
Apple's thinking about rolling out a subscription service for games. A sort of "Netflix for games". Details are still in the works, but I don't know if this model would clash with that.

Even then, devs know that the price ceiling on the iOS app market is too low. $5 is the max you can price it, while getting decent number of sales. Let's face it... mobile market has been accustomed to getting games for free, or VERY low price, and it's been like that for the better part 7+ years now. I doubt a $50 game would make any headway at this point.
I agree there is a hill to climb with pricing expectations. But personally if I were able to get the same game as I can on switch, say (for arguments sake) Breath of the Wild for 50 bucks on my phone. I would be willing to pay that. But it would have to allow for the same experience, i.e. figuring out controls and it being the true full game experience. I don't expect iOS games to be 50 bucks, because they're never the full/true game experience, and there hasn't been anyone willing to put a major full game on the App Store (except a handful of older gen games on occasion). If a game came along and offered that, I would definitely be willing.
 

Disconnect_00

Suspended
Jan 15, 2019
73
62
What are the chances that Apple puts physical controls on it in order to make a Switch competitor? Big existing game library. Add a big screen, big battery, new processor. Maybe get some big developers to port over some titles so that they can take 30% of $50 instead of 30% of 99¢
Literally 0% chance of any of this.
 

KyNY

macrumors newbie
Oct 24, 2016
11
4
I'll give it .0000001% chance of physical controls in case of the slim chance that Sony is scrapping the Vita because they are teaming up with Apple, making a Playstation Vita/iPod Touch hybrid.
 
Last edited:

YaBe

macrumors 6502a
Oct 5, 2017
830
1,430
They really do not need physical input, they just need to allow regular bluetooth controller to work...