Btw - gamers actually drive the tech industry in a big way, so you should be glad some of them are interested in Macs. .
These people don't realize the longer apple holds off here, the more behind the VR revolution they will be. VR lends heavily from gaming. What industry has years and millions if not billions in R and D creating realistic environments, a plethora of physics engines to interact with that environment, and in some cases lessoned the annoyance of "Please Wait....Loading " screens with tech like procedural generation? Begins in G, ends in G, has amin in the middle lol.
All this..VR says thank you. VR devs unless going grass roots and making everything from scratch...buy premade engines. usually gaming engines that allow for VR incorporation. As covered above...they invented the wheel, why add unknown time and R&D costs to reinvent that. If MBP can't run latest and greatest engines now (as feral interactive has said sorry guys, we just can't port some of your wanted games), VR will be a problem.
Feral has been good to us who run games on mac os...when they say they can't port over some recent games its a bad sign. They have hooked us up with some great work (I know feral has poster(s) here, your work is appreciated) , its not a lack of skill an issue. its the hardware.
And most successful vendors options have an established tech baselines even this new 2016 is no where near. Occulus Rift v2 one day will raise this bar....not lower it.
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