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Any promotional gibberish with the words "FREE" and "MONEY" next to each other is dodgy stuff. Money is never free. And to say "Your users won't even notice it's there!" makes it sound even more suspect.

I'm going to avoid everything from Icoplay and if I find I currently have anything from them, then it's going to be trashed.

Sneaky b@sturrrrds.
 
Yeah, this is all stuff I already understood. What I don't understand is, what a bitcoin produces that is of any Actual use or value to anyone, other than the arbitrary aspect of them being considered currency. And it seems based on a lot of posts in this topic that bitcoin only produces a value equal to the amount of energy costs associated with the mining. Also, as much as I like the idea of a universal, multinational currency, I don't understand how its value is not still affected by exchange rates, assuming it has any actual exchange value for national currency. So I'm left with this: Bitcoin is a universal online currency thats value is based on a (seemingly) 1:1 ratio of cost to produce, where all users of Bitcoin determine its value at any given point under no centralized governance. But few bitcoin miners are capable of turning even a 10% ROI, to produce something with absolutely no guaranteed value because there is no central governance to enforce its use or worth, and it does not produce any physical or electronic item of value that can be used to convert it back into the currency that was used to mine it. It all seems like a universal waste of time, effort, and real money.
The dollar used to be backed by gold, and now? What? Just speculation and people believing it has value. Just like bitcoin

You may want to look into things like 'Quantitative easing' and 'hyperinflation in US', two things Bitcoin has nothing to worry about.
 
hear hear.....

battery life is good, Now we see something that just makes the battery drain in the background, and since its mining, who knows what else it will be doing too.

Apple wouldn't allow this. i can see it already.
 
One of the worst offenders in heating up the device (and thus draining battery life) is Apple's own Maps app left running while driving

The draining in this case is caused by the constant need to ping the GPS, update the map data, trigger Siri as need etc. It is an unavoidable side effect of an app during turn by turn directions.

With something like bit coin mining that is NOT needed to play the game. The whole purpose is to make money for the developer off the users equipment. Perhaps even without them knowing it's happening because the developers aren't likely to send out a big warning of the possible side effects because no one would get the app.

I know a lot of folks are frustrated by the whole IAP thing but if used well it is a good system. And if someone isn't using it well, don't use the app. More often than not it's a game anyway. Not playing Candy Crush isn't the end of the world.
 

Assuming this uses the background refresh. We would have to see the plug in and how it is coded to verify this. It's possible they could try to use something to prevent such a block, like the same types of coding that apps like Pandora use to achieve their continuous stream even when the app isn't live on the screen
 
A single device won't. The idea is that you would have hundreds of phones doing this for the developer, who gets all the rewards. Not the users

I understand that. Even for the developer, it will mine at such a ridiculously slow rate, it wouldn't be worth the battery drainage, is what I'm saying.
 
Lmao bitcoin mining on a ios device. What a freaking joke. You realize even if you have the most powerful computing graphics card on the market right now doing bitcoin mining it's still not that efficient.
 
The draining in this case is caused by the constant need to ping the GPS, update the map data, trigger Siri as need etc. It is an unavoidable side effect of an app during turn by turn directions.

With something like bit coin mining that is NOT needed to play the game. The whole purpose is to make money for the developer off the users equipment. Perhaps even without them knowing it's happening because the developers aren't likely to send out a big warning of the possible side effects because no one would get the app.

I know a lot of folks are frustrated by the whole IAP thing but if used well it is a good system. And if someone isn't using it well, don't use the app. More often than not it's a game anyway. Not playing Candy Crush isn't the end of the world.

There is no way to use this well. Precise figures are very difficult to come by, but reasonable estimates show that to mine one bitcoin you would need to consume all the power from 200,000 fully charged iPhone batteries, and that would earn you less than $250.

Even if someone were to find that a worthwhile reward they would need to steal every possible CPU/GPU cycle available as quickly as possible before the exponentially rising Bitcoin difficulty pushed the goal forever beyond reach.
 
What would you guys say if this was made very obvious?

Like say they have two free game modes:

1. Ad version

2. Ad free bitcoin mining version.

And it tells you specifically that one will annoy you with ads while the next will drain your battery.

Would it be that bad then?


As long as the customer will know that it will shorten battery life overall... Depending on usage, it will probably shorten life of the internal components as well due to heat.
 
The dollar used to be backed by gold, and now? What? Just speculation and people believing it has value. Just like bitcoin

You may want to look into things like 'Quantitative easing' and 'hyperinflation in US', two things Bitcoin has nothing to worry about.

yes, but that is why i mentioned the lack of central governance of bitcoin. whether or not US currency has a true physical value any more, it is still backed by a well established governing authority with several branches dedicated entirely to its legal use and production. bitcoin, however, is produced by anyone with the capability to do so and relies on a collective agreement between its users that it has any value whatsoever. i would imagine this similar to a society in which anyone is free to counterfeit their national currency.
 
yes, but that is why i mentioned the lack of central governance of bitcoin. whether or not US currency has a true physical value any more, it is still backed by a well established governing authority with several branches dedicated entirely to its legal use and production. bitcoin, however, is produced by anyone with the capability to do so and relies on a collective agreement between its users that it has any value whatsoever. i would imagine this similar to a society in which anyone is free to counterfeit their national currency.

How is it like a society in which anyone is free to counterfeit? You can only obtain new bitcoins by mining them, and there is a total limit to how many that can ever exist. It's more like mining a limited metal like gold (which has value that has nothing to do with its practical use). If we used gold as currency and anyone could mine it...
 
Apple will cut this **** out of any app that even attempts to sneak it past.

Deplorable practice. :mad:

Well dont be so sure, they been really sloppy as of late!!! Me and many others have reported the app called "Swype Type" as fraud since it dont work and crashes/closes when starting to type and waited several weeks maybe months now and nothing! Their facebookpage is filled with comments about the fraud as well. Apple have lost credibility in my eyes, i see more of this type of things these days sneaking past their check and remain there. Hope it improves.
 
Hahahaha, oh man... that's rich.

Your phone takes between 1 to 3 Watts of energy. Lets say 3 Watts. I believe your phone takes about 2 hours to charge (source: http://www.apple.com/batteries/ & http://www.iclarified.com/entry/index.php?enid=10516). Lets punch these numbers into a calculator...
http://www.rapidtables.com/calc/electric/watt-to-kwh-calculator.htm

So 0.006 kWh to charge a phone. I'm not sure how much your electric company charges you, but I pay around $0.07 per kWh. If I'm doing my math correctly, it would take 166 complete battery drains to reach a cost of $0.07. That's assuming you went from 100% to 0% doing nothing but using this application.

I pay 0.095 winter to 0.15 summer. I can't choose a different supplier to save.
 
I understand that. Even for the developer, it will mine at such a ridiculously slow rate, it wouldn't be worth the battery drainage, is what I'm saying.

It's not your battery so many developers won't care. Some of them might even put it paid apps to try to gain a bit more
 
To all devs contemplating using this, do so at your own peril. Your customers will sue and/or file charges against you for computer fraud/hacking.

No they wouldn't sue. Buyers will be made aware of what they're getting and would have to accept the fact it will have a significant hit on battery life. Some people will still likely want to do it, and keep their device plugged in. Or, the app would be designed to only suck power when the devise is plugged in.

SETI has been operating for a long time using other people's computers, and users get no renumiration for it.
 
It's not your battery so many developers won't care. Some of them might even put it paid apps to try to gain a bit more

It isn't a one sided transaction. While it is doubtful Apple would allow this in the first place, its even more doubtful they'd allow it "secretly" into an app. It would have to be very boldly disclosed.

As such, most consumers wouldn't be terribly happy with the battery drainage.

Thus, the consumer UNsatisfaction wouldn't be worth whatever miniscule benefit the developers would see be incorporating any such code into their apps.
 
How many iphones does it take to equal the processing power of a modern desktop with a beefy GPU? Well, we can try to guess. An iphone has a 5 watt charger. A decent desktop has a 500 watt power supply. So, probably about 100 iphones = 1 desktop in processing power.

Also, it would only be working on the iphone when the game is running. A desktop is instead running it all the time. So, assuming the iphone user plays 30 min a day....that's 4800 iphones = 1 desktop.

Honestly, I don't see the point of this.

This isn't a good way to look at it.

Wattage in no way indicates processing power--- or, at least not in any sort of linear fashion. Desktop parts require much higher voltages due to higher clocks and deeper pipelines, which ratchets wattage up very quickly without similar increases in performance.

Just ask any overclocker-- they'll tell you how quickly their wattage increases once they start using higher voltages.

We can actually compare CPU performance pretty easily-- Geekbench scores are available, and they tell a pretty different story... a 5S scores 1400; about 1/8th the performance of a new MacBook Pro (which has twice the cores and four times the number of threads). Alternatively, you could compare it to an only-about-ten-percent-faster dual 1.8 GHz G5 from 2003-- which had a 604W PSU.

However, a quick glance at information on BitMining, and you see the GPUs are what are utilized nowadays, not really the CPUs.

GPU comparison would be a mite more difficult; however, as the 5S's GPU is only capable of 76.8 GFLOPS (and modern GPUs are capable of >1 TFLOPS), this would indicate that in terms of raw, peak theoretical FLOPS performance, it's capable of maybe 1/15th to 1/30th of modern midrange-highish end GPUs.. not in SLI. (GFLOPS is, on the other hand, a damn near meaningless metric...)

On the other (other...?) hand, far fewer people are buying desktops these days, and even fewer are gamers buying dedicated GPUs-- and then, only a fraction buy high-end or even multiple high-end GPUs. This is-- and has always been-- a niche market. Maybe not as niche as two 3dfx VooDoo II's in SLI, but still...

Hundreds of millions of iOS devices exist... there aren't hundreds of millions of people buying desktop GPUs-- growth has been slowing for a while now, no thanks to Intel's ever-increasingly powerful integrated GPUs (Iris is seriously formidable now), and the popularity of tablets and smartphones as gaming devices.

Anyway, I wouldn't be so immediately dismissive of the power of iOS devices. They're more powerful than you think. (And using Watts is really not a good way to compare anything.)
 
http://www.bbc.co.uk/news/technology-25014477

A video games company has agreed to settle a case in which it was accused of hijacking its customers' computers to create Bitcoins.

It had been alleged about 14,000 of its customers' PCs had been used to generate the virtual currency in April.

E-Sports Entertainment has agreed to pay the State of New Jersey $1m (£620,000) to resolve the case.​

So this is clearly not a good idea to implement unless you are totally upfront with your customer. What a surprise.
 
Apple will very predictably ban this kind of software from their protected walled-garden ecosystem.

Sure, a couple of the Bitmining devs will attempt to insert the bitmining app code as a trojan horse into some iOS software that is disguised as a game. They might get away with it for a few days, but Apple and iOS techno-geeks will quickly find out, and then the illicit app is banned, and Apple then goes after those devs.

And then we have "open Android". I can totally see Bitcoin mining exploitation being rampant and unchecked in Android OS, most likely being side-loaded by hordes of unwitting Android users like Aunt Ethel who loves her Samsung Phablet that she got on sale for super-cheap discounted at 7-11 Wireless. Gonna suck for them in the coming years.
 
to those greedy players

i personally would implement this now here is why. ad revenue isnt enough to sustain a developer and some time in app purchases cant either. so here is my solution have this run in the background. now people may complaint about battery life but here is what i would do give out premium currency to all those playing every 1 bit coin equivalent to $200/ammount of players worth no lower that $1 per player. thus you get something and the as a developer i make money you wouldn't get ads blocking your screen space and i can eat a meal at night every night

here is my reasoning for agreeing with this:

i am a small time developer i have thought about using apple's app store but do any of you know what the cost to submit to the app store? doubtful its $100 a year to submit and possibly get it published. now compare Google's android $30 one time payment and you self publishing rights... which would be better for me Google Android OS. Which could make me more money Apple app store if the app gets published and stays on the app store so in the long haul google would make me better money down the road as its a lower start up cost and i dont have to wait for a ****ing submission process.
 
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