1. The tdp of ivy bridge + 650m is 45 + 45 = 90w, and the whole thing is very hot and loudy under the proper load already. The tdp of haswell + 770m is 47 + 75 = 122w. Do you know how to handle those extra 32w, genius? Why don't you work at Apple already, if you do? I guess we both know the answer.
2. So why are you whining so loud and so long about Macbook Pro probably loosing its gaming gpu? Would you be more happy if it had a mobile Quadro part, which still meant you couldn't play games like you could with 750m/760m or even your fantasies' 770m?
1) Unless you are doing scientific simulations or Folding@HOME, there is almost no case where you can reach the max TDP of 90W or 122W. Also to say, while gaming, the CPU almost never reaches its maximum speed, so its TDP is far lower than the stated TDP. Same goes for the GPU. Contrary to belief, the GPU doesn't have to run at max speed all the time. There is really no need to run the GPU at max speed when it's displaying a wall, as opposed to when it has to render a person, a gun, and a whole city. Unless the game is extremely poorly optimized. The reason the rMBP 15" often runs out of power supply from the charger and starts sipping battery juice while gaming is because the screen adds an extra 10W or so of power consumption to the stack almost all the time. And that's not counting power consumption of other things like WIFI radio, RAM, SSD, etc... stuffs on the board. CPU and GPU aren't the only things inside a rMBP after all. In contrast, a cMBP with a lower res display almost never falls out of that power consumption threshold, since the display doesn't consume as much power, and there is more headroom for other stuffs. Ever wondered why Apple had to increase the battery to 95WHr just to get the same battery runtime as last gen?
2) It's not gaming. If you work with any OpenGL application or if you program any OpenGL application at all, then you would know that Intel is the absolute worst case that you want to deal with. Compatibility is beyond horrible, and performance is extremely unpredictable. Intel has NEVER gotten their OpenGL compatibility and performance in order, and this time, it doesn't look like Iris Pro would be an exception. nVidia is still the best case scenario (doesn't have to be Quadro) for OpenGL compatibility, and AMD has caught up somewhat. But Intel? Urgg... I can hardly tolerate the ensuing chaos. Gamers are losing performance, but that's not all. Professionals are losing compatibility as well. If Apple didn't want to deal with nVidia's horrible OpenCL performance, then they can go for AMD instead. It doesn't have to be Quadro.