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That is not a thing!

it's either 2880x1800, or it is 1440x900.

The OS has a "doubled screen elements" thing that functions basically the exact same way that Windows XP's "use big text" accessibility option worked...

If Blizzard releases a "retina-aware" option for D3, it will just double the size of the IU elements on a 2880x1800 screen, while the 3D portions of the game will continue to be 2880x1800. this would make the IU take up more screen room at the expense of gameplay visibility. There might be a happy medium in between that would make sense when you see how small some of the UI elements will be at 2880x1800, but that won't make the game run any faster, because the 3D portion will still be rendering 2880x1800. "retina" doesn't mean anything. You can turn on "retina" mode on any Mac with 10.7, and all of the screen elements double in size. It's a good option to have, but believe it or not, some people might want to have non-doubled 2880x1800 available all the time on their macbooks. That would allow for some significant reduction in the screen real-estate taken up by UI elements and toolbars/panels in various production apps.

A game can't "run" at 1440x900 AND be "retina" because by definition, 1440x900 only has 1440x900 pixels. Unless you mean that the UI is set up to look like 720x450.

Yeah, I should have emphasized that it only retains to the UI elements. However Blizzard can still make optimizations and render at a higher resolution and then scale to 2880 x 1800 like certain iPad apps does.
 
While I cannot give you too much information, but according to a close friend who works for them (not his department but from an internal memo) a patch is in the works that will include (not exact quote but you get the idea) multi-core and higher-res support on the Mac built of D3.

When it'll be released? We don't know.

However I've seen reduced load from the new 1.0.2b patch applied today on my good old 2007 MBP compare to the older patch.
 
Still waiting for my MBP Retina to come, but got this excerpt from Engadget's review.

"To create such a scenario, we installed one of the hottest games of the moment, Diablo III, and cranked it up to full resolution and full graphical details. We did, however, make one exception: anti-aliasing. When you're running at 2880 x 1800, there's no real need.

We were quite happily surprised to see the frame rate hovering between 25 and 30 fps as we explored a few towns and crawled a few dungeons -- perfectly playable at an obscene resolution. Turning it down to something a little more reasonable, 2048 x 1280, netted 40 to 45 fps and running at a relatively mundane 1280 x 800 delivered frame rates over 70. This, then, is a quite passable gaming machine."

That seems perfectly playable at "full graphical details". And it should get better once Blizzard "optimizes" the game for the Retina resolution like they say they are doing now for a later patch.
 
***sorry guys i am very very new at this***

just got (ordered a retina mac pro) i have read this thread and am curious especially from the last few post that sounds very playable. but is anyone here talking about bookcamp in windows and playing? or is the all on apple side, and would that even make any difference playing through windows to improve performance.

thanks helping clear this up anybody and everybody ;)
 
***sorry guys i am very very new at this***

just got (ordered a retina mac pro) i have read this thread and am curious especially from the last few post that sounds very playable. but is anyone here talking about bookcamp in windows and playing? or is the all on apple side, and would that even make any difference playing through windows to improve performance.

thanks helping clear this up anybody and everybody ;)

Playing Diablo 3 on bootcamp does improve performance on earlier year Macs. Especially guys on 9400Ms.

Blizzard are working to make performance on Mac OS X better though and have already released one patch, which helped in some areas a bit.

With a machine like a new Retina Macbook Pro - it doesn't matter. It's so powerful that games like D3 will run brilliantly on OS X.
 
Diablo, like all blizzard games, is designed for 5 year old computer technology. Using it as a benchmark is just sad. Hell, my iPad could probably run it a 15 fps.
 
Diablo, like all blizzard games, is designed for 5 year old computer technology. Using it as a benchmark is just sad. Hell, my iPad could probably run it a 15 fps.

Not so.

9400Ms find D3 very difficult to run in some areas. D3 might not look next-gen, but it's surprisingly taxing.

My girlfriend's 2010 MBP 9400M gets around 9 to 12FPS on bootcamp at Izual for example - on low settings.
 
A crossfired setup of 4 top of the line video cards are required to run Diablo 3 at max settings at 1920x1080. That's with 4x antialiasing. It's hilarious that people think a midrange mobile GPU can run this at anything more than maybe 1280x900 on that card.
 
A crossfired setup of 4 top of the line video cards are required to run Diablo 3 at max settings at 1920x1080. That's with 4x antialiasing. It's hilarious that people think a midrange mobile GPU can run this at anything more than maybe 1280x900 on that card.

4 video cards is way overkill to run Diablo 3 at max settings. I have two GTX 570s in SLI running D3 with everything maxed out, at 1920x1080, and I have never had frame rates dip below 60fps (I have vsync on). Considering people have already run d3 at higher than 1440x900 on the 650M, your argument is invalid.
 
Well it definitely runs Diablo 3 at 2880x1800 and is very playable. But during heavy battles, especially with a full party, FPS can suffer, sometimes getting as low as 8-10FPS. I find putting a few settings to Medium help keep the game playable with 15-20FPS. But yes it can run Diablo 3 at 2880x1800.
 
That doesn't make any sense at all. Are you saying the screen UI overlays (the stat bars and such) would be 2880x1800, but the other gameplay elements would be 1440x900? That shows a complete lack of understanding about what a resolution is and how 3D games work.

Actually some games let you do exactly that, render the UI and the game world in different resolutions, in order to get the UI pixel perfect, but render the more demanding 3d in lower res. Arma II springs to mind.
 
Actually some games let you do exactly that, render the UI and the game world in different resolutions, in order to get the UI pixel perfect, but render the more demanding 3d in lower res. Arma II springs to mind.

Yep. I also believe that many console games do this. Many modern games that output to the TV at 720p or 1080p actually do their 3D rendering at something like 540p and then upscale it. UI elements are generally the last layer applied when rendering, so that can be done after upscaling the rendered scene to full output resolution.
 
That doesn't make any sense at all. Are you saying the screen UI overlays (the stat bars and such) would be 2880x1800, but the other gameplay elements would be 1440x900? That shows a complete lack of understanding about what a resolution is and how 3D games work. If your screen display resolution is set to native (2880x1800 in this case), then that's the display resolution, period. A 3D game isn't going to pixel double every pixel in the 3d environment portion of the game...The game engine will output to the target resolution. If the MBP is put in charge of the pixel doubling, then it will pixel-double all screen elements, including the IU, and the effect will be exactly the same as looking at a 2011 MBP screen with it's native 1440x900 resolution, excepting some small fuzziness induced by the pixel doubling (as long as the scaling remains 2x or 4x or a multiple of 4, the pixels won't get super-blurry due to .

I'm sorry but you are wrong about this. It is certainly possible to render the 3d scene to a smaller viewport while keeping the 2d ui pixel perfect, and this is commonly done especially on mobile where computing power is limited. Hell I could code a game that does that, it's 2 extra lines of code.

That said it is uncommon to do this on the pc.
 
If your question is "will the new retina mbp run diablo 3 in native res at decent fps"

Then the answer is no. Decent for me is 60fps. Maybe if you set everything on low. But whats the point in that. I would take 1920x1200 or 1680x1050 on high over that any day

Desktop GPU's have problems with games with that high resolution, so of course a mobile gpu would struggle.

Decent? Decent generally means acceptable. Anything over 60 is overkill...you could even argue that 60fps is perfect, since most people are never going to perceive a difference at anything above 60. So what's wrong with 30, other than not being able to say "my number is higher than your number"?

Sure, 60 would look better, but you make it sound like 30 looks terrible (by not even being "decent"). It's not like 12fps where everything is jerky and its apparent your machine can't actually run the game.
 
Decent? Decent generally means acceptable. Anything over 60 is overkill...you could even argue that 60fps is perfect, since most people are never going to perceive a difference at anything above 60. So what's wrong with 30, other than not being able to say "my number is higher than your number"?

Sure, 60 would look better, but you make it sound like 30 looks terrible (by not even being "decent"). It's not like 12fps where everything is jerky and its apparent your machine can't actually run the game.

Sorry i just have corrected that.

By means is 30fps bad. Its just that after playing FPS my whole childhood, 30fps was bad. But with fps u notice it more. RTS or other top down games you dont notice it so much. So ye that was my bad.

Hell most games on consoles is locked to 30 fps.

----------

BTW

from engadet review

"To create such a scenario, we installed one of the hottest games of the moment, Diablo III, and cranked it up to full resolution and full graphical details. We did, however, make one exception: anti-aliasing. When you're running at 2880 x 1800, there's no real need.

We were quite happily surprised to see the frame rate hovering between 25 and 30 fps as we explored a few towns and crawled a few dungeons -- perfectly playable at an obscene resolution. Turning it down to something a little more reasonable, 2048 x 1280, netted 40 to 45 fps and running at a relatively mundane 1280 x 800 delivered frame rates over 70. This, then, is a quite passable gaming machine."

Seems the title of this thread can now be Diablo 3 + New retina MBP - Believe it.
TBH though, thats incredible. Everything on high, and respectable fps
 
I'm sorry but you are wrong about this. It is certainly possible to render the 3d scene to a smaller viewport while keeping the 2d ui pixel perfect, and this is commonly done especially on mobile where computing power is limited. Hell I could code a game that does that, it's 2 extra lines of code.

That said it is uncommon to do this on the pc.

Can you show me an actual example of an actual game on Mac OS or Windows that does this? I've literally never, ever seen it.
 
Lets do some math:

Playing D3 on an iMac 27" 6970M 2GB VRAM on 2560x1440:
With low settings somewhat playable between 30-60 FPS, but still lagging sometimes, i have to set it to 1920x1080 to make it play smooth

the GT 650 is about 30% slower than the 6970M, so on 2880x1800 how is this gonna play smooth?

Either its gonna suck real bad, or Blizzard is gonna optimize Diablo 3 for mac real bad :D
 
Lets do some math:

Playing D3 on an iMac 27" 6970M 2GB VRAM on 2560x1440:
With low settings somewhat playable between 30-60 FPS, but still lagging sometimes, i have to set it to 1920x1080 to make it play smooth

the GT 650 is about 30% slower than the 6970M, so on 2880x1800 how is this gonna play smooth?

Either its gonna suck real bad, or Blizzard is gonna optimize Diablo 3 for mac real bad :D

That's the real math right there. I don't see Blizzard being able to optimize away the laws of physics. Even without AA.
 
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