You're getting way ahead of yourself.
First off, Obj-C is not a language you should learn without knowing at least the basics of C first. C may be mixed in anywhere in Obj-C code, and is generally faster and more portable (there are C compilers for pretty much every platform more complicated than a calculator... Obj-C, on the other hand, is much rarer. It can be used on Apple products, and that's about all.)
I'd suggest spending at least two weeks studying C first... Google "Learn C The Hard Way". It's a free ebook. Read and do at least the first 16 exercises or so. More likely, you'll want to spend two months and make it up to the 30th or so exercise, but the first 16ish should be good enough.
After learning C, I'd suggest going straight for the iTunes U videos that Stanford has for iOS development. They'll teach you enough Obj-C throughout those lectures, plus you'll actually be able to do the stuff for iOS devices.
Regarding your questions... I personally write a single app for all platforms. The issue some developers have is they're unwilling to make their code screen independent from the beginning. They're have constants in their program that assume the screen is 480x320 or a certain ratio. DON'T DO THAT! It's really that simple... Apple's code never depends on a certain resolution or aspect ratio. Why? Because that makes their programs future proof. When suddenly there's a new 9:5 iPhone, apple doesn't need to modify their UI elements to make them work, because they never assumed a screen size or resolution in the first place. They make their elements so that they stretch/scale for various screen sizes.
Now... Having said that... The iPad really is quite different from the iPhone. Simply scaling up the iPhone version may not be the best idea. It's possible to include seperate views in the same app for the iPhone and iPad that rely on the same controller.
But that didn't make sense to you because you don't know the languages yet. So I wouldn't suggest thinking about it too much right now. Focus on learning C.