I agree on the couch and relaxing comments, I even mentioned it in me rambles.
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I really don't care if anyone prefers a thumb-stick over a K+M -- that's not my point. Once again, "I only care that it has had an effect on the 'PC' games I like." And never did I state gamepad players were lesser players, I've only commented on their controls, which are in fact lesser when it comest to most PC derived games, FPSs being one of them.
Well I did call them console Tards, but that also applies to me.
Yes, people when given limited options will generally find a way to do something. For most peeps the thumb-stick has been their only experience with FPS games, so they really don't know any better, so of course they'll do fine with it, but fine doesn't cut it when developers are required to lessen a game's experience to accommodated this OK way of playing FPS games. It's not the guy that only knows the way of the thumb that's going to care, it's peeps like me that have grown accustom a certain level of play that will take notice.
Sniping is one thing, that's just squatting. Any monkey can sit in an area and wait -- it really doesn't require much movement, but this is still better executed on a dedicated pointer like a mouse. Throw that same peep into a small area where there's players coming from all angles and this is where the analogue stick falls short -- of course if every player is twiddling their thumbs, than that's an exception.
And the analogy of the baseball bat works, but then again it doesn't. It would only work if the aluminum bat were first, then came the wooden bat. The thumb-stick wasn't a step up from the k+m for any game that required a pointer, it was a step backwards. If I had moved from the keyboard for aiming, the thumb-stick approach would have been a great upgrade, but this was not the case.
I used to play Wolfenstein 3D on my Gravis gamepad btw, that era of shooters were well suited for even digital pads.
To throw out my own analogy: I can draw with a mouse and I got quite good with it back in the early days, but since buying my first Wacom... Well I really don't need to go further, but needless to say I'm quite greatful that programs like Painter or Photoshop will never end up, nor become popular on a console. The level of gimping would be painful.
I've been thumb-twiddling as long as the rest. I've been playing FPS games on PCs since their inception, moving to the mouse was tough at first, but taking a huge step back to the thumb-stick after the k+M had been so well established, isn't a question of wether I or others can cope with this setup, it's just that it's inferior option for PC derived games. So the sooner thumb-sticks are no longer used as a "crutch" to play games that were honed around a dedicated pointer, the sooner I can look forward to games that are a challenge again, not dumbed-down games I can beat in one sitting.
I rant, I ramble, but hey I don't want "PC" developers to loose site of what really made "PC" games fun to play all of these years, only to be forced into the choice of how complicated they should build a game, because some of their end users might be aiming with their thumb. Bleh.
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