Yep, and I'm one of those people that go on an on about thumb-aiming, because of comments like yours, where as you've seen people using gimppads smoke almost any k+m peep makes me wonder about the skill level of the peeps you hang out with.
😱 I know it's plausible, some of my LAN friends SUCK at FPS games in general and were always easy to pick off no matter what input I was using, but for the rest of us that have always been better at them, we will tear any thumb-twiddler a new one -- even on an unfamiliar map. Using a thumb-stick to aim is just an inferior means to move a pointer. It's slower than a mouse and it's not even in the same galaxy when it comes to precision. When the game calls for this, being required to do so with one's thumb on a tiny pivot is by no means the best option.
The reason I go on about thumb-twiddlers -- to be a broken record -- isn't solely because of the above aspects, but because console games and their popularity have had an adverse effect on the PC games I've always liked, where as developers have been dumbing things down for this cumbersome control setup. Games that were once challenging and more complicated, have now been simplified for console TARDs.
Analogue sticks are good for movement, not aiming. This isn't really debatable since the overall consensus of long time gamers aren't willingly ignorant about the subject. Most peeps that have questioned the k+m setup were of the 3D console generation and simply didn't know any better -- I've encountered these weirdoes at the game store my friend used to manage. Play Halo on hard on a PC with a k+M and you'll see how ridiculously easy the game is. But if comfort is your thing, than sitting on a couch with a gamepad does have an edge. BLAH!!!
The sooner MS takes heed of Sony's optional mouse support and Nintendo's dedicated pointer, the sooner games will start to once again ramp up in their sophistication, not just their visual appeal.
And to ramble further:
I do have a
joystick-type-device on my desk that rivals a mouse when it comes to speed and presicion, which could probably be adapted for gamepads, but it's to pricey at the moment and it's not meant to be moved with just the thumb. It's a 6-axis input that I use for moving around my 3D models. I have the earlier SpaceTraveler which was $160 at the time.
<]=)