I dont like how Zelda games always have to have a gimmick now. Wind Waker's gimmick was the sailing, using a boat is cool but they made it the focus of the game world which gimmicked it up to the point that it got old, most of the game was still good with quality sidequests but if they toned down the sailing aspect it would have been so much better. Pretty much everything about Majoras Mask was a gimmick, I gave up about half way through that piece of crap. Twilight Princess had to have the wolf gimmick which was by far the worst part of the game, outside of that it was pretty good but severely lacking in sidequests making it kind of dull. Ocarina of Time was gimmick free which might be why most people like that one the most, it was just a solid adventure game.
This new Wii game sounds like its going to revolve around a gimmick as well.