Maybe you should have bought a new computer instead of spending hundreds on CS3.
A lot of G4s and all G5s are more than adequate to run CS3 moderatley well...he shouldn't have got a new computer at all.
Maybe you should have bought a new computer instead of spending hundreds on CS3.
Could be because we run QXP 4 at work along with Photoshop 5. Yah, we can't even export to PDF without Distiller.
Maybe it will prompt Apple to put a low-end GPU (8400M GS or similar) into the MacBooks?
Er - me! Like these:
http://www.virtualpathology.leeds.ac.uk/public/common_slides.php
OK, something of a minority interest I accept ...
Bez
Er - me! Like these:
http://www.virtualpathology.leeds.ac.uk/public/common_slides.php
OK, something of a minority interest I accept ...
Bez
This will most likely speed up the MacBook Pro with photoshop, but slow down the MacBooks.
is it just me or is cs3 the clunkiest, overladen, piece of crap ever? its the windows of graphics editors..
is it just me or is cs3 the clunkiest, overladen, piece of crap ever? its the windows of graphics editors..
Yeah you've previously been able to jump 3 generations. I'm not sure if they'll change the rules though. I went from PS7 to CS3, skipping the ones between.I've been using CS3 since it came out and I find a lot of the upgrades were worth the expense. (for example quick select in Photoshop). But I haven't heard anything for the Mac version of CS4 to justify an expense. Can someone tell me if I skip CS4 and wait for CS5 will I still be able to upgrade or will I have to buy the full version again.
For example if I would have had CS could I have upgraded straight to CS3? (I already had CS2 so I don't remember the rules of the upgrade.)
Why on earth would Apple make it easier to run professional applications on their cheapest computer?
Painter? I hope not! Millions* of artists depend on Painter staying in reasonable shape, and they dont want it built in to Aperture.. Unless Apple would continue developing Painter standalone, which sounds like a bad idea considering how it's interface is very un-apple-ish. (personally i think painter could do with a GUI overhaul, but i dont think most people would appreciate such a radical change, heh, especially when it probably sells more on Windows anyway.)Have said this before, and will keep repeating it with hopes Apple is listening. Acquire code fore LivePicture. Acquire Painter. Integrate into Aperture.
Order-of-magnitude improvements in the speed of zooming, panning, scaling, and general rendering is something that would only be useful to you once or twice a year?...
I am putting my money on Pixelmator instead; designed to use the GPU from the ground up, and it works right now. Also, Universal Binary from the start.
Sure it does slighty less. It also costs a lot less and is getting much better with every new version. And the online tutorials are awesome.
Also I'd like to know why Adobe don't feel its needed to release a 64-bit version for OS X when they feel its needed on Windows Vista.![]()
These features are expected to be introduced in Adobe's next version of Creative Suite (CS4) which is expected in October of this year.
Yes please Adobe add more features that are useful about once or twice a year...
How about different sized pages in InDesign? Or gradients to transparency in Illustrator? Guess we'll never see these.
Its been explained before. Goes like this:
Photoshop is Carbon (and Cocoa would do zero to improve Photoshop beyond 64-bit)
Carbon was planned to be 64-bit in Leopard. Apple announced it and shipped it in betas.
Photoshop was running in 64-bit Carbon.
Then WWDC 2007 Apple cans 64-bit Carbon.
So no 64-bit Photoshop.
Now they have to rewrite Photoshop in Cocoa or Lua (which uses Cocoa) and its going to take a few more years.
What makes me mad is even Final Cut is Carbon and is still 32-bit. Apple should've just shipped 64-bit Carbon.
There are two types of graphic designers:
1. Trial and Error; or
2. Visionary and the minimal steps to obtain it.
Which one are you?