who needs a 442 megapixel picture?
I think the more important question is WHAT CAMERA TAKES 442MP IMAGES??
christ, imagine holiday pics at that resolution!!! <cringes>
who needs a 442 megapixel picture?
this wont be too great for integrated GPUs will it..
or will there still be improvement but only slightly? hm.
I understand your point, and I don't have any experience with PixelMator, but what Inkswamp is trying to say is that the developers of PixelMator, having created a great application from the ground up with an excellent interface, may have the potential of taking their app to a professional level in the future, eventually reaching professional feature parity with Photoshop. For now, there's not really any comparison; but we all would benefit greatly if Photoshop were to get a true competitor. I'm unsure why I'm having to explain this to you -- are you reading his posts?
I assume you're running Leopard? If you head over to Adobe's support forums you'll find plenty of threads on this subject (Indesign mainly). There's a huge blame game going on between Apple and Adobe and apparently no fix in sight.Hey Adobe, how about first fixing my CS3 on my PowerPC Mac. I'm crashing everyday and I'm still waiting for an update.![]()
Most stupid comment of the year?Maybe you should have bought a new computer instead of spending hundreds on CS3.
Thank you for the link! Since many won't end up clicking on it, I thought Id post his blog post so everyone reads it. and I'd like to comment that I entirely agree with his point; the online tech press has become a steaming pile of trash lately. NO ONE FACT-CHECKS, they repeat rumor as fact, and take things out of context. They also all are connected in this big web of ********. One blog or website writes something speculative, someone else copies it and references it, and pretty soon it's gone round-robin around the internet and transforms from random speculation into a fact confirmed by "trusted sources". I'm so sick of that nonsense.
cattyThere are two types of graphic designers:
1. Trial and Error; or
2. Visionary and the minimal steps to obtain it.
Which one are you?
Thank you for the link! Since many won't end up clicking on it, I thought Id post his blog post so everyone reads it. and I'd like to comment that I entirely agree with his point; the online tech press has become a steaming pile of trash lately. NO ONE FACT-CHECKS, they repeat rumor as fact, and take things out of context. They also all are connected in this big web of ********. One blog or website writes something speculative, someone else copies it and references it, and pretty soon it's gone round-robin around the internet and transforms from random speculation into a fact confirmed by "trusted sources". I'm so sick of that nonsense.
Straight From the Adobe Engineer that gave the presentation all of this info is based upon:
*emphasis mine*
I assume Adobe will implement this through custom shader code, so any chip that can do shaders. The newest integrated crap from intel can do it, but anything with the older chipset probably won't. I'm not exactly sure which models have which integrated chip, but I would guess any Macbook or Mini more than about 18 months old. however, I may be completely wrong, and it may work on all recent hardware.
Anybody know the timeline for when Intel updated it's IGP to include hardware shader support?
That's what they are going to do. CS4 will continue to use the 32-bit Carbon APIs, which thanks to Apple changing their mind about it - didn't go 64-bit along with the Cocoa APIs in Leopard. But by CS5 they expect to have enough of it re-written to go 64-bit.
Ive done something close a few times in my lifetime. However, I also need to do almost close for textures maps in 3D software such as Maya. I welcome any speed to Photoshop. Hopefully it spans across After Effects. Major openGL probs with that one on my MacIntelsMarketing (billboards, etc)? I would guess they need a quality picture.
According to Wikipedia:
http://en.wikipedia.org/wiki/Intel_GMA
It was added in x3100 - however, from what I have heard through Arstechnica in reference to Intel's next integrated GPU; there is a major step forward in regards to its performance. IIRC, it was powerful enough at a demo given by Intel to run some pretty high end games without too many problems.
Here is some information about leaked benchmarks:
http://vr-zone.com/articles/Intel_GM47_Mobile_Chipset_Delivers_2X_Graphics_Performance/5592.html
Hah! nice to meet you.
Im sure i read about someone earlier talking about lens flare. Hmm, case in point.
I assume you're running Leopard? If you head over to Adobe's support forums you'll find plenty of threads on this subject (Indesign mainly). There's a huge blame game going on between Apple and Adobe and apparently no fix in sight.
Pixelmator runs just fine on my G4 (Dual 1 Ghz PPC). Adobe is already too big and lumbering to keep up. I'll bet Pixelmator has even more features by October. .... Adobe may lose out all together by CS5. Think how much ground Pixelmator will have covered by then. It already has GPU acceleration. It could have 64-bit support long before CS5. I'd really like to see these guys unseat Adobe. I wish them good luck!![]()
No, Here's what I think will Happen the New Adobe suite will work with the GMA X3100 but that's it and then apple will release the new MacBook in Aluminum with a Dedicated Graphics chip. All in time for all this new GPU Software.
I think the Reason they didn't do it before was not price it was heat the Small MacBook Fan and Plastic case kept heat inside the computer. Now the Aluminum will dissipate the heat making it more bearable for the components
who needs a 442 megapixel picture?
Painter? I hope not! Millions* of artists depend on Painter staying in reasonable shape, and they dont want it built in to Aperture.. Unless Apple would continue developing Painter standalone, which sounds like a bad idea considering how it's interface is very un-apple-ish. (personally i think painter could do with a GUI overhaul, but i dont think most people would appreciate such a radical change, heh, especially when it probably sells more on Windows anyway.)
* = probably.
True, but I don't think they would have a dedicated video card; it would cannibalise their MacBook Pro line, and worse, the battery life would die in the ass.
As you can see from my signature, I don't own an Apple product (I hang around for the discussion and atmosphere) - but I do think they need to make their MacBook more robust. I don't expect it to be like their Pro line, but a roll cage like the Lenovo Thinkpad laptop I'm using would be a good start.
And a better question, why would people buy a MacBook if they are serious about graphic design and Photoshop use?
Its not how powerful the graphic system is - it's how much the os drives it. For example, the x3100 can so open gl 2.0, but apple only supports 1.2. Until apple gets with the program, its pointless to say how powerful/good the graphics system is.According to Wikipedia:
http://en.wikipedia.org/wiki/Intel_GMA
It was added in x3100 - however, from what I have heard through Arstechnica in reference to Intel's next integrated GPU; there is a major step forward in regards to its performance. IIRC, it was powerful enough at a demo given by Intel to run some pretty high end games without too many problems.
Here is some information about leaked benchmarks:
http://vr-zone.com/articles/Intel_GM47_Mobile_Chipset_Delivers_2X_Graphics_Performance/5592.html