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mk313

macrumors 68000
Original poster
Feb 6, 2012
1,897
1,007
I'm wondering if anyone else has seen this & if so, if they have tips for speeding things up. I've been using the Nike Run Club app and I love it so far. The only issue I'm having is that it seems to take a long time for the app to start a run and a long time to stop a run. I have to hit the button multiple times to get it working, and the same thing at the end of a run. At the end, I can stop running & once I'm standing still in one place, it will pause & I can then stop it, but it just seems to take a very long time.

On today's run, it took a good 30 seconds to start tracking. I don't know if this has anything to do with me driving to the park with my phone in the car, then starting the run on my watch, and leaving the phone in the car, and the watch then going out of range of the phone as i'm starting to run, or if anyone has any other ideas as to what could be causing it. Thanks in advance.
 

Hermes Monster

macrumors 65816
May 4, 2010
1,202
506
UK
I've had the same problem with stopping, and it absolutely ruined by average pace :( can't offer any help I'm afraid
 
well I start my workouts on the iPhone app (I have series 0) so my experience will be a little different. However, I usually have a mild delay (maybe 5 seconds?), but that's after the app fully loads on my iPhone which can take another 5-10 seconds. But it's pretty clear when the recording actually starts, so if you care about exact starting I would think you could just wait?

Regarding stopping, the "pause" for me seems to work pretty quickly. and once it's paused it shouldn't matter how long it takes to stop, right? Or does it take long times for it to even pause?

I'll agree that the app is pretty slow. The biggest issues I've faced (again starting from phone with series 0 watch) is 1) sometimes the run won't transfer from phone to watch and 2) when it does I've had the watch app crash several times during running. When it crashes I can't get the Nike+ app to load at all on the watch (it's still running on iPhone), so I just start a run using the built in workout app. Otherwise it won't record HR appropriately.

Overall, I will admit that the apple watch is not as good of a running watch as some of the dedicated units.
 

mk313

macrumors 68000
Original poster
Feb 6, 2012
1,897
1,007
well I start my workouts on the iPhone app (I have series 0) so my experience will be a little different. However, I usually have a mild delay (maybe 5 seconds?), but that's after the app fully loads on my iPhone which can take another 5-10 seconds. But it's pretty clear when the recording actually starts, so if you care about exact starting I would think you could just wait?

Regarding stopping, the "pause" for me seems to work pretty quickly. and once it's paused it shouldn't matter how long it takes to stop, right? Or does it take long times for it to even pause?

Thanks for the feedback. For starting, I'm not always sure when it starts, but I've solved that issue for now by reinstating the countdown at the beginning of the run. This way I always k ow when the run starts.

On ending the run, yah, I was talking about pausing it. At least for me, from the watch, I always have to pause it before I end it, then ending is the next step. I'm getting used to the auto pause feature, which helps, but it doesn't always seem to engage. I'm not sure if I'm moving my arm or what, but about 80% of the time, the aunt pause works when I finish a run, and then the other 20% of the time, the app just continues to run. Oh well. I see they pushed out an update today. The app is getting better & better. Hopefully this will get fixed in some future update. For now, I've learned to manage around most of the limitations in the watch/app so at least it's functional for me. Not perfect, but good enough for my needs.

Thanks again for the help.
 

jimbobb24

macrumors 68040
Jun 6, 2005
3,136
4,978
This app is trash on the watch. Slow and buggy. Delays to start. Delays to do anything. Feels like it’s on the Apple Watch -2.

No options about what it displays. When I look on my watch on a long run I want to know the average pace but it’s tiny and I need to bring arm up to see it. How come I can’t swap distance for pace?

It’s the only running app that gives audio warnings although even that would be better if you could get it to do it more often. That is only reason I use. The iPhone app is good.

The standard activity app is ok, just not as good for tracking details like the Nike phone app.
 

mk313

macrumors 68000
Original poster
Feb 6, 2012
1,897
1,007
It’s the only running app that gives audio warnings although even that would be better if you could get it to do it more often. That is only reason I use. The iPhone app is good.

While I don't disagree with much of what you wrote, I'm curious as to how often you'd like the audio alerts. I have mine set for every .25 miles. I can't imagine needing the data more often than that.
 

jon08

macrumors 68000
Nov 14, 2008
1,879
101
This app is trash on the watch. Slow and buggy. Delays to start. Delays to do anything. Feels like it’s on the Apple Watch -2.

No options about what it displays. When I look on my watch on a long run I want to know the average pace but it’s tiny and I need to bring arm up to see it. How come I can’t swap distance for pace?

It’s the only running app that gives audio warnings although even that would be better if you could get it to do it more often. That is only reason I use. The iPhone app is good.

The standard activity app is ok, just not as good for tracking details like the Nike phone app.
Are you running the latest version of the app? Seems to work pretty fast for me.
 

redsteeler

macrumors member
Dec 30, 2014
33
6
ismoothrun also implemented audio cues ( beta testing) and they are great you can also get cue for heart beat etc...
 
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