http://news.cnet.com/8301-13772_3-10465246-52.html At GDC, iPhone game development breaks out "For years, GDC, as it's known, has hosted two days of 'summits' early in the week, before the main keynote address and the bulk of the panels and sessions begin, including the longstanding GDC Mobile, which dealt with just about every issue a developer could want on mobile and handheld devices," Daniel Terdiman reports for CNET. "And this year is no exception," Terdiman reports. "But strikingly absent among those 18 panels are any that deal with game development specifically for the iPhone. And why? Because for the first time, the GDC advisory board decided that Apple's smartphone is an important enough platform to warrant its own summit." Terdiman reports, "As a result, on Tuesday and Wednesday, hundreds--if not thousands--of people will shuffle into the 16 panels and discussions that make up the iPhone Games summit, sessions like 'How to keep your game on top of the charts;' 'Fastest path from concept to Top Paid;' 'A big dash of success: how to capture the female iPhone gamer' and more. There don't appear to be any talks surrounding games and the iPad, but the release of Apple's much-anticipated tablet on April 3 is certain to be yet another major step forward for iPhone OS as a game platform." But to Ngmoco's Jeffrey, the game industry's tide has unquestionably shifted in the last few years, and not in a way that favors the continued emphasis at events like GDC on large-scale development for console platforms like those created by Nintendo, Sony or Microsoft. "Two years ago, the excitement was around $25 million games and mobile as an industry was on the way out," he said. "Two years on, we've seen a complete flip-flop. The sexy emergent part of gaming...is next-gen mobile, led by the iPhone. The focus is on $250,000 games [now], rather than $25 million."