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"Nintendo President Satoru Iwata has said that Nintendo will only make titles for its own products as long as he's in charge"

Time for a new president.

This will not cause Nintendo to disappear, but it will just reduce their market.
Nintendo still is the preferred device for children; once they reach 10 or 11 they would ask for a more "aggressive" console like the XBox or PlayStation.

What Nintendo is trying to avoid is lowering the price of their games. Hardly anyone will buy Mario Kart to play on their iOS device for $40, when most of the most advanced games for iOS devices are $10 or less. Lowering the price represents a loss to them.

Let's just wait and see what happens. The investors are int the end the ones with the Power. They may not know or understand the consequences, they just want they money to produce.
 
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The 3DS is an anomaly. Nintendo has a fantastic reputation for systems and have had fewer flops than Apple. The Wii sold to an incredible number of people and they didn't have to take a loss on each system (looking at you, other consoles). The problem is that the dedicated handheld gaming party is over. It's sad because those games from nintendo are WAY better than anything on iOS, but people want to carry one do-it-all device and casual, low budget, cheap games are far more attainable. They're also fun enough. The iPod touch is a WAY better deal (with great hardware, cheap games, browser, iPod, all those apps) than a gameboy.

Nintendo should stick to living room consoles. They know hits. Keep the mario, donkey kong, metroid games coming. Don't license their games to anyone. People saying they should be like the PS3 or XBox and drop kids games don't know anything about differentiating. Why would you buy a Nintendo over a PS3 if it tried to be a PS3?

Nintendo needs to expand their in house games departments and pump out more of those. Lower the price of their games JUST a little, and stick to in home consoles, add HD. And (wish list) add a Blu-Ray player.

See, you list things that Nintendo should have been working on 10 years ago and should have brought market 5 years ago. This isn't going to save them now, because its beyond too late.

Have you not seen what Nintendo has planned for 2012? It's already a "meh" "skip" "next" disaster.
 
MS and Sony are both already in the phone market, Nintendo needs to get it's feet wet. Just make ports of simple games (Dr.Mario) and go from there. They could also be the perfect company to produce decent quality addon controllers for iOS devices, there are a couple decent ones out there, but Nintendo is all about the accessories. Nintendo and Apple both seem to target a similar market and people love throwing cash at both, would be a perfect partnership. Heck maybe Apple could work out a 50/50 deal because games like pokemon, zedla, mario would boost sales even more.
 
The DS is still selling around 400k per month right now even though apparently standalone portable videogames systems aren't selling. So much for that argument.

The $80 price drop is going to kick the 3DS sales into high gear.

Kinda funny reading through here. I'm a huge Nintendo AND Apple fan. Funny to see so many people want Nintendo to fail.

I have a 3DS and owned a iPod Touch in the past and own an Android phone now. I'll take Nintendo's Virtual Console games that are generally $3-$6 over the $1 crap apps that people seem to love so much on iOS/Android. And then you have a game like Zelda 3D that is lauded as one of the best ever and @ $40 provides more content and gameplay than 40 $1 apps.

Basically I'm a videogame fan and seeing Nintendo fail would be horrible.

I'm not saying Nintendo is doing everything right now. I think the VC games should come down a $1 or $2 to compete better w/ $1/free iOS games. Plus games like Steel Diver CANNOT retail for $40. That game should have been a $10 3DSWare game.
 
But that's the REASON it happens. Because if you have more than one console as a lot of people do, you can only buy it on that console.

He's talking combined totals across all platforms, so it wouldn't really make a difference what console you buy it on, now would it?
 
It would be cool to see several Nintendo titles on iOS.

I honestly think they would rake in 100 million the first year easily. Why wouldnt they do it?
 
I'd like the one that actually fits in my pocket and has quality games, please... the one I got just yesterday... the 3DS.

I saw the 3DS a while ago. I wouldn't buy one myself, as I have no real use for it, but I did like it.

IMO, what is causing the 3DS to become a failure is not the device itself, but the lack of explaining the consumers how to calibrate the 3D Display.
I have seen several people (both kids and adults) look at the demo device at a local Walmart, play with it for a few minutes and give up saying the display looks terrible. So I decided to show some of them how to calibrate it, and suddenly they loved it.
It's impressive how many 3DS sales are lost due to this problem.
 
NOPE. Console makers usually sell hardware at a loss to make money on the expensive games.
Usually yes, but Nintendo is exception. Most of the time they've been making money on hardware from day one.
Also...even companies who do release hardware at loss get royalities from every single game published on their system.
 
As you just pointed out Angry Birds has so far made 50 million Euros!! If that doesnt show you the way the markets heading then I don't know what can.

Umm...are you serious? You think 50 mln revenues is impressive? For the biggest game on smartphones ever? Those are laughable money considering how popular Angry Birds are.
 
What I love most about this thread is that there is an ad at the bottom of the page showing N64 games for 60% off!!! WHOA!!!!! lol
 
Despite these trends, according to Bloomberg, Nintendo President Satoru Iwata has said that Nintendo will only make titles for its own products as long as he's in charge.

Ironic.

He identified iOS as his companies greatest threat, but they are unlikely to have anything to compete with it for some time (since the 3DS was just released).

That stubborn resistance to not ride the iOS wave will be his undoing, and maybe Nintendo if they do not open up their options.

And yes, they could go Android, but with iOS far more successful that would be the better market to cater to.

(edit: ) And Nintendo does not have to do direct ports, but special versions only for iOS, that way they will not directly undermine their hardware, and expand presence and market share.



... Apple to buy Nintendo??
Mario would crush the Android 'bots with ease! ;)
 
might make sense for some people, namely casual gamers and children. But people who actually want physical controls and the best first party games will be buying handhelds for a long time.

Yes but if 80% of your user base is casual gamers/children, the serious gamer is in effect being subsidized by those who have paid $180-$300 for a console that does one thing well: games. I'm sure we all know someone who has bought one and maybe a game or two and is now collecting dust. If that user base sees the value proposition in a multifunctional device like an iPod or smartphone AND th added bonus of $1 casual games as opposed to the tainted taste of $30-$50 crapware games (we all know which ones those are), then do you think Nintendo can still afford to produce hardware for a niche market at today's console price? That'll be the true test of how "serious" of a gamer one is.
What if iOS6 brings the thunder with an appleTV app store with Bluetooth controls? It's all inevitable. Microsoft realizes it, they are rapidly diversifying the Xbox. Sony to a lesser extent as well. Nintendo? We shall see if they change before the casual gamer market erodes to the point of no return.
 
It would be nice to see Nintendo carry on as it has always done, because many of us are nostalgic about the company's glory days. Perhaps they'll need to change their game plan a bit. However, for those saying they need to port their games to iOS, I'm not so sure that's the wisest decision. In the first place, Apple has been wary about licensing its software to other hardware distributors, so why do we expect Nintendo to do the same? Nintendo needs a great hardware product, which is something they don't currently have; they don't necessarily need to jump onto the iOS bandwagon. If they did, they might see a lot of money pour in during the short term, but then they'd ultimately have made a decision to enter the software-only market. I suppose, however, that they could stay in the console market, but abandon the handheld market. Still, it's all speculation and opinion. We'll just have to see how it turns out. =)
 
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It's always interesting to read video game related news on Macrumors, because of the opinions of people who are quite frankly not familiar at all with the video game industry. Their comments use generic logic that really don't relate to certain things, and come off as people who are ignorant about the whole video game world. That's why it's good to not really care about the opinions of others, no matter what the subject is, since even though it's hard to realize on the surface, any random subject probably require a deeper level of understanding.

Ha, I'm ignorant. That's why I have 183 games.
 
Nintendo bringing games to iOS will be followed by Apple buying Nintendo and dominating the Game Console market.

Apple and everyone else has wanted a place in the public's living room.

Apple TV (and maybe Apple branded TVs) won't get them there but my idea would!
 
The reason the 3DS isn't selling in a spectacular fashion is because the 1st party games aren't there yet. A lot of them are down the pipeline and will make it worth while.
 
I don't see any reason why Nintendo can't capitalize on their huge back catalog and port some 8-bit or 16-bit games to iOS. They've already started that process with Virtual Consoles. That IP already exists, so why not send it to a new market to make even more money?

Nintendo could always keep their bread and butter IP on their home consoles or next-gen consoles. The market has changed. I can definitely see a demand for iOS Zelda along with a next-gen Zelda.
 
The reason the 3DS isn't selling in a spectacular fashion is because the 1st party games aren't there yet. A lot of them are down the pipeline and will make it worth while.

The reason the 3DS isn't selling well is because it makes people feel ill. Maybe you have to be under 20 to be able to look at the thing and not feel nauseous, but both myself and a few friends have tried to view the thing with the optimal distance and the settings just right, and it still feels like we've got car sickness after a couple minutes. This is why 3D needs to take a backseat. It's just not there, yet. Come back to me when we have holodecks. Of course...can you imagine a holodeck that made you as nauseous as the 3DS does? *shudder*
 
Playing it safe

A combination of all of the following hurt Nintendo.

1) Ugly Hardware - If Apple has taught us anything it's that design sells. Apple's products are sleek, sexy and functional. Nintendo tried copying the feel of Apple products with the white, minimalist style of the Wii and DS-line. The problem is they choose to be inspired by late 90's Apple instead of modern day Apple. The Wii and DS up close look like the cheap, bulky, plastic products they are.

2) Sucky Software - Nintendo controls both the hardware and software of their devices, they should work together in harmony. Instead we have half baked features and services that don't work well together, work well sometimes, or don't work at all. Their eStore is a joke and friend codes is a debacle. Why bother spending precious resources on the gimmicky 3D low res camera on the 3DS that no one will use on a regular basis when you could build out the proper infrastructure for a great eStore and online gaming. Why am I calibrating a Wiimote, what is this, 1996? Why does the 3DS still use a stylus?

3) No infrastructure - Sony learnt their lesson the hard way with the PS2 non-existent online network. Microsoft launched the Xbox 360 with a mature Xbox live leaving the PS3 to play catch up. Up to this day they are still trying to match Microsoft feature for feature. It takes a long time to build a fast, stable network. They should have jumped on that bandwagon 3 generations ago. The big tech buzzword nowadays is "cloud computing", Apple being the most successful, Sony and Microsoft and getting their. Point is, they are generating extra revenue by offering services like movies, music, game packs, DLC and more. It's not enough just selling games, where are the services to keep gamers playing those games. Pokemon would make a killing in DLC sales.

4) Casual gaming debacle - Nintendo is paying the ultimate cost of going after the casual market. I guess their mommy never told them to never leave what you have for what you don't have. The casual gamer might outnumber the hardcore gamer, but they are also very fickle. They will run out and buy the newest gizmos if it's priced right or looks cool enough but they seldom come for seconds or thirds or fourths. Nintendo all but abandoned the people that gave them guaranteed money with lackluster, sporadic hardcore games to focus on Wii Sports and various other crapware. The truth is, a lot of hardware was flying off the shelves, but no one was buying games. The casual market was more than happy with Wii Sports, while hardcore gamers starved.

5) No HD/HDMI - Yep, this gets it's own bullet point. How on earth could you release a system with no HD or HDMI support? Sure tube TV's were still in use back when the Wii first came out, but they were already well on their way out. If the Wii support HD gaming, it would still be relevant. Everyone and their mother has an HD TV now, tube TVs are officially extinct as in, not being made anymore. Have you ever seen an SD game running on an HD TV? One word... terrible.

6) Same old, same old - The Wii U and the 3DS feel a continuation of the gimmickry. The Wii U has a huge controller that is a not quite tablet, not quite handheld potential debacle. While the 3DS is nothing more than a bigger, uglier version of the DS featuring 3D, a far more polarizing feature than a crisp, high pixel HD screen. One might argue that the PS Vita is a souped up PSP, at least Sony covered all the bases and future proofed the thing with a capacitive touch screen, buttons when you need them, and the all important 2nd analog stick. It's packed to the gills with great features and can easily cater to both the hardcore and casual markets.

7) To risk, or not to risk - Granted Nintendo takes on huge risks with underpowered hardware that uses some gimmickry to stand out, but they play it too safe in their software. There is no need for a Nintendo rumor site, because everybody knows their next game will be a Zelda, a Mario, a Metroid that is exactly the same as the last. They have strong franchises, but enough with the milking, gamers are getting disillusioned. Where are the new IP's, where is the new gameplay that takes existing franchises to the next level.

8) App Store with a twist - At this point in time all the major players need to have an app store, and I'm not talking about a general purpose app store like Apple, but a specialized app store with full featured games, old-school catalog games, bite-sized games, episodic content, DLC, demos, and apps that lean toward gamer centric use. This app store has to have a twist, a well thought out, well implemented social component so people can easily meet new friends and like minded gamers, kinda like Facebook but without the monthly privacy issues, and friend codes can go bye-bye too. They can still use physical media, to keep trade-in gamers happy, but give gamers the choice of physical media or download. There is a huge market for this, just look at the top sellers on Apple's store, they are all games.

Nintendo doesn't need to be a third party publisher to thrive. They need nicely designed, sleek, future-proof hardware with fully-functional, easy to use software that is not only good at doing multiple things, but doing them well. They need a library of fantastic, innovative, full-featured games, old-school catalog games, bite-sized games and new IP. They need some kind of app store with solid social features to build a community around, and the infrastructure to support online play and services. They need to put more effort in taking care of their base, the hardcore gamer who will spend the money, while still addressing the casual crowd. They need to spend those R&D dollars wisely, the era of the attachment is over. People no longer have space in their homes for a million crappy plastic peripherals, Nintendo needs to KISS (keep it simple stupid). If Nintendo took the time to address these issues, they'll be fine in no time.
 
I find it interesting that no one is calling for Microsoft or Sony games to be brought to iOS.

I wonder if this is the same feeling Apple had when investors wanted them to open up their OS to other hardware makers. (We all know how that ended...)
 
Angry Birds ended up making 50 million euro in total? And that's one of the largest games out there on apple devices? That's pretty much pocket change to Nintendo.....making games for iOS would be suicide.

If you wanted to purchase one of these type of devices...


What would you choose ?

This Awesome well made full screen beast


Image


Or this rinky dinky plastic joke with a tiny screen ....2 tiny screens

Image

I remember the question being PSP or DS...we all know how that ended up :p
 
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