Nintendo iPhone Games?


macrumors bot
Original poster
Apr 12, 2001
10,918 claims that Nintendo has begun working with Apple on exclusive games to be released for the iPhone at $29.00 a piece and sold through the iTunes Store.

A major hangup in development has been the lack of buttons on the iPhone that was remedied by a touchscreen D-pad. One might wonder how Nintendo fans may see view playing on a phone without a traditional D-pad.


macrumors 603
Dec 2, 2006
the OC
wow, this would be so cool. i wonder if they could make a traditional 2d side scroller like new super mario bros. work well with the iphone. i would think brain age or big brain academy (or other games of the touch generation) would be well-suited to the iphone multi-touch interface.


macrumors regular
Nov 27, 2006
Republic of Texas
Awesome if true. Super Mario would be exciting. No wii though. I am not using my iphone as a wii controller regardless of a strap or not! (wink) :eek:


macrumors 603
Dec 2, 2006
the OC
wouldn't this detract from sales of nintendo ds? i doubt they would compete with theirselves like this.
i'd honestly imagine a lot of iphone owners (skewed older) to be non-ds owners (skewed younger). it could be another outlet for nintendo to spread its touch generation line of games aimed at the "older" market.


macrumors 6502
Apr 24, 2003
Sooooo not happening

Not only because it will detract from DS sales, but developers will have job's head on a stick for playing favorites. Even the price seems off. On the Wii games haven't been more than 10 bucks for non-disk based purchases. The whole thing smells fishy. I think people are just desperate to have nintendo and Apple join forces somehow.


macrumors 68020
Sep 16, 2003
The Dallas 'burbs
I had always thought that they make far more money on software -- and even lose money selling hardware.
Nintendo has been one of the few console makers who has almost always made a profit on the hardware as well as the software.

I doubt this could hurt DS sales for 2 reasons. The target market is different mostly due to cost alone. Without any sort of directional pad it limits the types of games that can be played. I'm sure there would be some very unique games with interesting control schemes if this is true, but there are just some things that require some sort of analog stick/directional pad.


macrumors 6502a
Dec 7, 2005
Los Angeles
wouldn't this detract from sales of nintendo ds? i doubt they would compete with theirselves like this.
Yes. And why would Nintendo use a touchscreen d-pad on the iPhone (which I think would be very poor without tactile feedback) when they have massive amounts of experience using a touchscreen for games already? One of the successes of the DS has been its innovative touch screen use (in games like Brain Age).

This is absolutely not going to happen.


macrumors 68000
Jun 30, 2003
Motor City
It seems plausible. If it was any company, nintendo has the games that are best suited for portability. Nintendo also is of similar corporate philosophy as Apple. It wont directly hurt DS sales, because the DS is still a unique platform, and although nintendo makes money on their consoles, their primary profit is from games.


macrumors newbie
Jun 8, 2007
Accelerometer control

don't forget multi-touch isn't the only way to control things on the iPhone.

Accelerometer control. There have been tons of games & apps hacked to be controlled with the *Book accelerometer.

I also think before we knew what an iPhone was there was a patent by apple that said acceleromter could be used to flip pages, password protection, etc... etc...


macrumors 68040
Feb 24, 2006
I had always thought that they make far more money on software -- and even lose money selling hardware.

Nintendo never sells it's hardware at a loss.

I can imagine Nintendo releasing titles from, or complimentary to, its 'Touch! Generation' range. It might help shift even more DS Lites.


macrumors newbie
May 14, 2007
um, i thought apple was not opening up the iphone to 3rd party developers... if nintendo is making games, then wouldnt this be a contradiction. unless they are using web 2.0


macrumors 6502
Jun 19, 2007
One might wonder how Nintendo fans may see view playing on a phone without a traditional D-pad.
I don't really play video games, but I wonder why nobody has thought of the possibility of a bluetooth control pad, or whatever a nintendo Joystick is called.


macrumors 6502
May 6, 2004
Not gonna happen. As much as fan sites seem to love the "OMG, Apple is going to partner with Nintendo" stuff, none of it ever comes to pass.


macrumors 6502
Jun 19, 2007

I've speculated this for a while. A SNES '30 pin' converted controller would be a nice project...


macrumors 6502
Mar 28, 2005
You might be able to do some really innovative games with the built in accelerometer, like a game where a marble is going through a maze that you play by tilting the iPhone.
Like Kirby tilt n tumble? er whatever that was....
What makes people think this accelorometer is good enough for gaming?
My first thought was it's not as accurate(at all) compared to the tilt gameboy
My second thought? accell.api isn't in the SDK :rolleyes:


macrumors 604
Mar 17, 2004
It's blatantly untrue. A virtually unheard of blog that makes only a couple of posts a month making such a huge claim?

And a touchscreen D-Pad? That's the most retarded thing I've ever heard. You need the physical feedback of a D-pad. Nintendo dealt with this in other ways, making games designed for the touchscreen. If Nintendo WERE creating iPhone games it would be stuff like Elite Beat Agents or Brain Age or Advance Wars that require absolutely NO button interaction and are entirely touch controlled.

I could imagine Nintendo making a few touchscreen iPhone games to hook people on the DS style games. But I wouldn't believe a crumb that fell out of this site's mouth.

I had always thought that they make far more money on software -- and even lose money selling hardware.
Not Nintendo. Sony started this trend, and even then they only lost a small bit of money on the hardware for PS1 and PS2 (the PS3 is the first huge loss-leader for Sony). Microsoft were the first to sell at gigantic losses and to this day they have not sold enough software to make up for the money they've lost and continue to lose money.

Nintendo has never sold their hardware for a loss. The GameCube launched at a very small profit; so did the Wii. The GameCube only sold for a loss for the first quarter after the $99 price drop.


macrumors 68000
Oct 8, 2003
Yeah, this isn't going to happen. I know this is page 2, but is MacRumors really that short on stories right now?


macrumors newbie
Feb 2, 2004

This is beyond absurd. No way would nintendo ever develop for apple for a number of reasons.

1. Nintendo is a 1st party software developer: eq. they solely support their own hardware, and has never developed for anyone else. (They've leased the Zelda name to CD-i in the mid 90s, but we'd like to forget that)

2. Nintendo has the DS, which has sold in the 50 million unit mark. Apple expects to sell a few million iPhones by the end of the year. No where near the DS

3. Whoever started this rumor is retarded


macrumors 68000
Jan 12, 2006
Leeds, UK
Depends on the choice of games.. Making having Nintendo porting, or making new "Touch Generations" games for the iphone makes sense, but i dont think we'd see much in the way of retro, mario, or kid-friendly stuff..

It's all about Brain Age etc. There's a big lot of the "mature" audience who aren't likely to buy a DS specifically for those games, but would buy it if on their iPhone, as it looks like a pro device, and nobody can tell you're "playing games"/trying to stop yourself going senile. :)

Then again Nintendo will already have planned the successor to the DS, and it probably has similar tech to the iphone, so whether this would happen at all I'd imagine is entirely dependant on iPhone's market penetration.. If millions do end up with them, that's some nice extra money for them.

BTW I'm just pondering, i seriously doubt this will happen at all, but it doesn't seem impossible.
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