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Why is this such a big issue? Not being critical, I just don't understand.

For commuters it's a nightmare, go through tunnels on the train and no game time and as for mid-flight? That's another no go, it's the kind of fun game that could pass half an hour or so on a flight, but that's ruled out.

There's also the lengthy downloads when you play. Every time I loaded the game it had to download some file, so that's another negative; if you're on limited data those downloads build up if you play daily.
 
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People expectations were one of playing a fully fledged Mario World type game. The game was ok to kill a bit of time but the always on connection was a stupid idea and for $10 not worth the money IMO. There is a decent game in there but it has to be more immersive.
 
Always on meant that I really don't play it very often---I don't think I've opened the app in a month. And I was also disappointed because they never added content. In these day when candy crush has hundreds of levels and the game is free, it seems ridiculous that Nintendo didn't at least design 20 levels and roll out a new level for free every 6 weeks or so. I feel stupid for paying 10 dollars for it, although that's much less than Zynga or the candy crush people have gotten out of me for quite ages of their games!



As Nintendo keeps launching new properties onto smartphones, the company has taken different strategies in regards to each app's payment model, including free-to-play (Miitomo, Fire Emblem Heroes) and pay-once-and-play (Super Mario Run). According to a senior official at the company, Nintendo actually "prefers" the Super Mario Run model over Fire Emblem Heroes, despite the more lucrative future that Fire Emblem Heroes' in-app purchases have in store for Nintendo (via Nikkei).

According to Nintendo President Tatsumi Kimishima, Super Mario Run's revenue "did not meet" the company's expectations. Ahead of the game's release, it was reported that Nintendo was eyeing a pay-once model so that parents could download Super Mario Run for their kids without the added anxiety of in-app purchases appearing later in their iTunes purchase history.

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It appears that the gaming company still intends for most of its future apps to follow in Super Mario Run's footsteps and not those of Fire Emblem Heroes, with a senior company official referring to Heroes as "an outlier" in the grand scheme of Nintendo's mobile strategy.
The company is believed to care more about expanding the reach of its intellectual properties to a wider audience and "aims to do more with its smartphone games than make money." Another goal for Nintendo is to mine the potential synergy future apps could have with the new Switch console, where players pick up the app to get hooked, and are convinced to further explore -- and spend more money -- on a larger version of the game.

According to Nikkei, the long-term success of Super Mario Run will be measured in how well it turns new Nintendo fans into console players and buyers: "The game's true value will be measured by how much it expands the ranks of Nintendo fans and helps sales of the Switch."

Last year, Isao Moriyasu -- Chief Executive of DeNA, Nintendo's mobile app developer partner -- said that the next two Nintendo apps would be "free-to-start apps," referring to Fire Emblem Heroes and Animal Crossing, which was recently delayed. Super Mario Run is technically free-to-start as well, allowing players to mess around with a few story levels and modes before asking for the monetary investment to unlock the full game. This week, that free section was expanded slightly in the game's version 2.0 update.

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Players can purchase game-boosting "Orbs" in Fire Emblem Heroes


In terms of payment models, the distinction between Fire Emblem Heroes and Super Mario Run is clear, and it appears that Nintendo intends to keep focused on higher-priced gaming apps instead of the more popular freemium model. Looking towards the future, we still only know that Animal Crossing is set to appear next on mobile devices, likely sometime later this year. Unfortunately, today's news muddies the waters regarding that game's payment strategy, since it's now unclear whether it will lean towards Fire Emblem Heroes' freemium model, as Moriyasu said, or be part of Nintendo's preference for a pay-once option.

Super Mario Run launched in December and saw massive launch day download numbers, but the app has since dwindled down the Top Grossing charts for the Games section of the iOS App Store, amid users raising uncertainties over its $9.99 price tag and always-online requirements. At the time of writing, Super Mario Run is the 117th game on the Top Grossing Games list, while Fire Emblem Heroes sits at the 48th spot.

Article Link: Nintendo Prefers Super Mario Run Pay-Once Model, Calls Freemium Structure of Fire Emblem Heroes an 'Outlier'
Al
 
Glad they see that way. I will never pay for pay 2 win games, just doesn't make any sense to me why people like that model, you end up dumping so much money into crap games that way. The reason MARIO had a low conversion is not the price per say, it's because it wasn't the MARIO game people wanted. If you build a typical runner game with a MARIO skin it doesn't make it worth even 10 dollars to me. Now if you make a real Mario type game designed for mobile then I would gladly pay 10,20,30 bucks depending on the depth of the game. The fact is Mario Run wasn't what many people wanted and they didn't see the value.
 
They lost a sale to me when they announced the always-on requirement (and more to the point their apparent justification for it). An actual lost sale. Not paranoid, 'in their minds' sale-lost-to-piracy. Ironically.

A shame, because I do far prefer the pay-once model to the 'freemium' one, so I was keen to reward that. But they chose to label me a potential pirate for daring to give them money. So ... nope. Sorry.

Basically the exact reason why I didn't buy it. DRM has never made sense to me - the hackers usually crack it anyway, and all that happens is that the publishers treat the honest customer like a criminal while the pirate has a less restricted copy.

I admit that I finally breakdown and get did a new 3DS XL - I had enough of waiting for real Nintendo games to come to iOS; I wanted to play real Mario, Fire Emblem, and Pokémon games and boy are they worth it.
 
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