Wow!
To push the Mac Pro a little harder than our regular testing does, I re-ran our Heaven benchmark test, but ramped up as far past our regular settings, with full 4K resolution (3,840 by 2,160, the maximum resolution offered on the Asus PQ321), and detail settings ratcheted upshaders were set to extreme, Anisotropy maxed out to 4x, and Anti-aliasing up to 8x. It dropped the frame rates to 10 frames per second, but also has the benefit of pushing the FirePro GPUs harder than our regular test.
Even during this test, the Mac Pro was virtually silent, requiring me to bring my ear within an inch of the chassis just to make out the sound of the whisper-quiet turbine fan.
All posts here are empty talk, whats the point with geek bench? Lets see reviews by people who processes ct scans, simulate galaxies collisions or oil rigs engineers.
Music to my ears ...
Heaven is single GPU, right?
I'd like to see multiGPU + CPU benchmarks at the same time and see how loud/what the performance is.
Heaven is single GPU, right?
I'd like to see multiGPU + CPU benchmarks at the same time and see how loud/what the performance is.
According to Apple, the new Pro reaches 15 decibels while under load, versus 30dB on the last edition. And when the machine is idle, it simmers down to just 12dB -- very similar to the lower-powered Mac mini. As I'll discuss later in the review, the machine is indeed as quiet as advertised
I've had zero doubts it would actually be that quiet, with that design and Apple sensibilities. And this is a major reason I'm getting one, I hate noise and my 2009 MP makes enough that it only doesn't bother me playing games.
There was a German review which called it noisy.
The way the "thermal core" is designed, it seems to me it's not that much more efficient in terms of cooling ability, just that it consolidates 3 heat sinks into one larger one. It can cool one GPU or the CPU well, but 2 or 3 would necessitate higher fan RPM.
That's why I'd like to see a whole system stress test, especially given the reported 450Watt limit on power.
There was a German review which called it noisy.
The way the "thermal core" is designed, it seems to me it's not that much more efficient in terms of cooling ability, just that it consolidates 3 heat sinks into one larger one. It can cool one GPU or the CPU well, but 2 or 3 would necessitate higher fan RPM.
That's why I'd like to see a whole system stress test, especially given the reported 450Watt limit on power.
They provide a comparison to older models which we already know and use.
It's outstandingly inaccurate comparison.
To lift from a post I just made over in the Ars Technica forums....
That NY Times review is the latest in a string of terrible reviews from people who have no idea how to actually test a machine like this. The "4K and 5K" footage they tested with is almost certainly R3D, which is a distinction that really needs to be made. The bottleneck there is not 4K image processing, but de-bayering and wavelet decompression, which are not presently GPU-accellerated (anywhere except beta versions of Red's own software) but will be soon. 4K ProRes or DPX, or even other raw formats (Cinema DNG, Sony Raw and Arri Raw, to name a few) are not nearly as CPU-intensive to decode, and this machine, by the numbers, should go through those like butter.
Of course those formats aren't natively supported in FCP X... but that merely points to another hilarious flaw in the methodology all of these publications are employing in testing "pro video" workflows. They all tend to naively dump camera-original footage into an NLE. While this sort of workflow is not entirely unheard of, the standard workflow for projects shot on cinema cameras is to edit with offline transcodes and then conform back to original footage in an app like Smoke or Resolve. The performance of the offline editing environment with the camera-original footage is entirely irrelevant. Avid Media Composer, supposedly the most 'professional' NLE in the industry, doesn't even bother to support resolutions over 1920x1080 precisely because the further up-market you go, the less likely it is anyone will want to 'finish' a project out of an NLE. None of the reviews I've seen so far seem to indicate their authors are even slightly aware of this. The analogy isn't exact, but what's going on here is roughly analogous to reviewers who have never heard of Photoshop reviewing a machine designed for professional image editing by poking at iPhoto a bit.
Apple should have included a copy of Resolve with every one of these review units pre-loaded with projects containing lots of graded footage in various formats/resolutions, along with some basic instructions for loading the app, running playback, and toggling grades on and off. I'm sure Blackmagic would have done all the heavy lifting here for the promotional value it would bring. It would have shown the machine doing impressive stuff with 4K footage in a real-world context.
Where did you get that quote - is it true? Users are able to replace those GPUs?
But Apple forgot one reviewer for their units: me. I'm reviewing the 8-core for Ars Technica and haven't sent us anything. Over 500,000 views just of my critical look article ( http://arstechnica.com/apple/2013/06/a-critical-look-at-the-new-mac-pro/ ) but somehow they haven't deemed us worthy of a review unit.
The Verge mentions user replaceable GPUs in both the written and video review.
Yes they're clearly replaceable, for repair if nothing else. The question is; with what? I doubt Apple will offer after market upgrades the the CEO of OWC already soft panned the idea.
I didn't hear about the OWC thing, Do you have a source I can read?
I didn't hear about the OWC thing, Do you have a source I can read?
I think the only way they'd do it was if the Mac Pro was so enormously popular the sales would support the development costs. Remember they only capture a small part of the overall market that wants to upgrade.
could be I wouldn't call it negative. Just skeptical, I guess. Anyway, I don't care. It saves me sending it back to them or feeling like I owe them something for the favour.
Music to my ears ...
yeah.. gpu sales would have to be enormously popular for owc to make/sell them.. just the custom machinery required to build them is a million+ dollars.
Not going to be music to your ears if the Mac Pro is just simply falling behind at that stage if hold the computation level for an extended period of time.
To lift from a post I just made over in the Ars Technica forums....
That NY Times review is the latest in a string of terrible reviews from people who have no idea how to actually test a machine like this. The "4K and 5K" footage they tested with is almost certainly R3D, which is a distinction that really needs to be made. The bottleneck there is not 4K image processing, but de-bayering and wavelet decompression, which are not presently GPU-accellerated (anywhere except beta versions of Red's own software) but will be soon. 4K ProRes or DPX, or even other raw formats (Cinema DNG, Sony Raw and Arri Raw, to name a few) are not nearly as CPU-intensive to decode, and this machine, by the numbers, should go through those like butter.
Of course those formats aren't natively supported in FCP X... but that merely points to another hilarious flaw in the methodology all of these publications are employing in testing "pro video" workflows. They all tend to naively dump camera-original footage into an NLE. While this sort of workflow is not entirely unheard of, the standard workflow for projects shot on cinema cameras is to edit with offline transcodes and then conform back to original footage in an app like Smoke or Resolve. The performance of the offline editing environment with the camera-original footage is entirely irrelevant. Avid Media Composer, supposedly the most 'professional' NLE in the industry, doesn't even bother to support resolutions over 1920x1080 precisely because the further up-market you go, the less likely it is anyone will want to 'finish' a project out of an NLE. None of the reviews I've seen so far seem to indicate their authors are even slightly aware of this. The analogy isn't exact, but what's going on here is roughly analogous to reviewers who have never heard of Photoshop reviewing a machine designed for professional image editing by poking at iPhoto a bit.
Apple should have included a copy of Resolve with every one of these review units pre-loaded with projects containing lots of graded footage in various formats/resolutions, along with some basic instructions for loading the app, running playback, and toggling grades on and off. I'm sure Blackmagic would have done all the heavy lifting here for the promotional value it would bring. It would have shown the machine doing impressive stuff with 4K footage in a real-world context.