I read the AnandTech review of the ipad mini and it says something interesting about the retina display here: http://www.anandtech.com/show/6429/ipad-mini-review/5 Basically, they say that technical limitations will prevent Apple from adding the retina display to the ipad mini in the near future. I don't know tons about retina, but it might be worth reading if you're thinking about waiting for the ipad mini retina. (For those who don't know, AnandTech give very good in-depth technical reviews and I'm guessing they know what they're talking about). Here's the relevant section of the article: ----------------------------- ARTICLE ----------------------------- I prefer reading text and browsing the web on the bigger iPad, but in terms of actually holding the device the mini wins hands down. One iPad is better to look at and one is better to hold. It's a real problem. The obvious solution would be to give the iPad mini a Retina Display. Once again, in our Podcast on this topic, Brian offered poignant insight: a Retina Display likely won't come to the iPad mini. There are three routes Apple has to enable a Retina Display on the iPad mini: 1. Double horizontal and vertical resolution (4x the number of pixels, similar to what was done for the iPad 3/4) 2. Pick a new, in-between resolution that isn't an outright doubling in each dimension but maintain the 4:3 aspect ratio 3. Pick a new resolution that isn't an outright doubling, also pick a new aspect ratio in the process With the exception of the iPhone 5, Apple has preferred outright quadrupling of pixel count (2x in each dimension, option #1) to create a Retina Display. With the mini's display using a 1024 x 768 resolution, this option would give it a 7.85-inch 2048 x 1536 panel. That would be the same resolution as the iPad 3/4, but in a much smaller display giving it a pixel density of 326 PPI (vs ~263 for the iPad 3/4). Apple could do this, but it would then need to make all of the same changes it made in going to the iPad with Retina Display, primarily the introduction of a larger battery and much larger SoC. The bigger battery is needed to drive the more powerful backlight, and the X-series of SoCs is needed to actually render the UI and games at such a high resolution. Both of these things would increase the size and cost of the mini, which would make it distinctly un-mini. The second option would be to pick a new resolution that wasn't an integer multiple of the current one, say 1600 x 1200. You could maintain the same aspect ratio, but you'd just get greater pixel density. The problem with this approach is iOS for the iPad projects points in screen space to one of two resolutions: 1024 x 768 or 2048 x 1536. Picking a non-integer multiple of those resolutions would force Apple to do some scaling and filtering to hit the new resolution, which could reduce quality. Apple does this on the MacBook Pro with Retina Display to enable higher resolution modes. To maximize image quality however, Apple renders the desktop offscreen at 4x the resolution and then scales down to fit the panel. There are obvious performance concerns here as well. The final option would be for Apple to take the iPhone 5 route and just pick a new resolution and enable support for it. The only downside to this option is that developers would have to target yet another type of display. As we've seen with the iPhone 5, that can be done but it also means a number of applications may take a while to get updated, if they are at all. None of these options is particularly enticing for Apple, especially given the low (for Apple), starting price for the iPad mini. If you're expecting next year's mini to have a Retina Display, I wouldn't hold your breath.