a Dutch company is objecting to the game's alleged use of a patented "superformula" to generate landscapes and terrain.
The brewing conflict, first reported earlier this week by Dutch newspaper Telegraaf (Google translation), centers on a geometric transformation formula developed by University of Antwerp professor Johan Gielis in the early 2000s.
Yeah, at least this game is coming out and isn't suffering scope creep like Star Citizen.
On the one hand, I get people being critical of Star Citizen being delayed, but on the other hand, I don't get it...
They are putting out alpha versions you can play. And, instead of rushing to meet a deadline, and either a) releasing something buggy, or b) cutting out a big thing altogether, they are working to put in as many features as possible.
I haven't been paying too much attention to it over the last (gulp) 18 months...I just couldn't handle hearing about things, but then having to wait. Besides, my GTX 660 graphics card was wheezing and coughing trying to keep up with things, but now that there is a "cheap" 1060 coming that will really push the pixels, I'm thinking of getting back into the alpha versions of Star Citizen.
If they stopped trying to add the kitchen sink to SC, I wouldn't be so doubtful about it. As a PMP, I can certainly understand not rushing to meet a deadline, but they'd never meet any deadline if they keep pushing the schedule to the right due to adding additional features. I'd rather the game be complete and not rushed (hello, Ubisoft, EA). But it's gone too far at this point.
I followed the game for years and then gave up (and I backed it). Stretch goals are one thing, but it's become absurd how many times they open the lid and add more ingredients. Even employees are striking out against them. There's been quite a few articles written about the money being nearly gone and how mismanaged things are there.
FWIW, I hope it is a great game. I've enjoyed Roberts' other games, and we need more of these games.
I started reading about this, and how it may eventually come to the PS4 (I don't own a XB1), but some of the people were complaining about the game play.I bought Elite on the XB1 and tbh the realism ends up being a major bummer
It's very dull imho. The space fights become an exercise of chase the cursor and an exercise in tedium.I started reading about this, and how it may eventually come to the PS4 (I don't own a XB1), but some of the people were complaining about the game play.
It's very dull imho. The space fights become an exercise of chase the cursor and an exercise in tedium.
The thing with Star Citizen is the super-realism they are shooting for. For example, you can't just "buy a new weapon" - you have to go to a Weapons Dealer, and essentially interact with a NPC dealer to buy one - way too much for me.
Then it goes on from being "a one time purchase" to having to buy "insurance" for your ship. I can see if you loose you ship in a battle, but I guess people can "steal it". So, in an era of Interstellar Travel, there's no Lock & Key or Pilot Authentication Systems on this ships?
I bought Elite on the XB1 and tbh the realism ends up being a major bummer especially when you just want to play star trek and explore the universe, but end up spending 95% of your time micromanaging junk and staring at long stretches of nothingness followed by 5% of time engaged in dog fights chasing tiny cross hairs on the screen. It's just not very enjoyable for me and after 5 hours of really trying to get into the game, I haven't bothered playing in months.
Well, I guess I made up my mind not to get it. My library of unplayed games is so huge already...and then I cracked open the plastic wrap of Xenoblade Chronicles X, and totally unexpectedly (I am *not* a JRPG fan, by any measure) I really like the game, and have gotten fairly immersed into it. Yeah, it's nuts in some ways and over the top in others, but I just love playing open world games and being able to explore. Maybe I'm dementing, but even the little annoying alien/comic relief party companion (a gimmick I normally despise) doesn't bug me.
In any event, at this point, if No Man's Sky is any good, then I won't mind waiting a bit longer, and not having any of the pre-order special ship drive stuff, and I won't have a problem grinding my way up from a non-interplanetary ship to something that can go interstellar...and if it is $20 or less in 6 months, then so much the better.
It seems this review is rather negative, seems like a rather expansive open world, but with some negative issuesOk, here's my quick take (and then I'll post the best review I've seen so far):
It seems this review is rather negative, seems like a rather expansive open world, but with some negative issues
Same here, I guess someone got their hands on a leaked copy, and ARS had a story about it. I avoided the story and anything related to it.But anyway back on to No Mans Sky. I'm avoiding all the leaks and videos. I want to keep the experience to myself and looking forward to it.
Same here, I guess someone got their hands on a leaked copy, and ARS had a story about it. I avoided the story and anything related to it.
Same here, I'll be away when it lands, so I'll have to continue my due diligence in avoiding news/reviews, until I return and can play the gameYeah - we have really waited long enough for the game to go and spoil it now. I'm keeping my expectations in check, but I just want a game that leads me on an adventure of my own creation - and that seems hopefully what it will deliver.
It seems this review is rather negative, seems like a rather expansive open world, but with some negative issues
The video in the link was fairly critical, while he was very positive on a number of things, it was very critical of other parts of the game.Just read the review...he gave it an "8-Great
First was far more linear story driven.Just read the review...he gave it an "8-Great" overall, so it wasn't *that* negative, although he certainly seemed to pile all the negative points up in the beginning of the review.
I guess I would just say:
1. I didn't play the first Xenoblade Chronicles...people seemed to really like that story, and those people seem disappointed by the story in X. Was the first one open world? or was it more linear, in terms of being told what to do and where to go?
2. The negatives he mentioned didn't bother me (or haven't yet, 36 hours in). And yes, it is complicated, but I don't mind trying to figure some things out. There are some good message boards where you can get help, w/o spoilers. One of the top things everybody repeats is "Read the manual" which, unfortunately, is only in electronic format, on-line
3. The one negative mentioned which I agree with, are the character models. It is like they tried to make 2D cartoony anime characters into 3D models, and they look plasticy. But nowhere near as bad/ugly as the character models in Oblivion...
4. Regarding the soundtrack, there is one track in the New LA area that is *awful*...and you wind up spending a lot of time in New LA, unfortunately. But the rest are fairly decent (so far).
Addressing the story point more, my opinion is that they did a good job of providing a huge open world, but with also a) a large background story overall, and b) smaller story "chapters" to provide a more immediate structure, but in both cases you get to make a lot of choices about what and were to go do. And there has been a plot-twist or two, already (just finished Chapter 5).
Make no mistake, there is a lot of grinding combat to go through, you start off pretty weak, and there are insanely strong monsters all over the place. I haven't gotten to the mech combat yet, but I feel like I've already gotten my money's worth (interesting to note, some reviewers complain about the relative "vanilla" flavor of mech combat vs. the more specialized ground combat...).